...
Well, I hope nobody is surprised about my role. And you might know now how I knew what Araide did...
I agree with you on this. I'd suggest to alter her role in a way that sheAkonyl wrote: Also, although it wasn't much of a deal in this game because he was lynched right away, I realized that something needs to be done about Sherry. Effectively, as she is now, she's like the round 1 trickster on steroids because:
1) if she gets a "not BO" scent, she 100% knows that the person is not in the BO and can thus form alliances quickly, especially because the person knows she accompanied him (basically her version of the "you didn't succeed in doing anything" message)
2) she gets twice as many opportunities to do this.
3) although she gets a "BO" scent from akai and kir, they are only a small portion of the town so it's unlikely that even if kir was still in the game, it doesn't matter much if she doesn't trust them.
1) can only detect if BO or not. No "strength of scent", and Anakota does not have any scent (Wasn't it said he already appeared in the series? Yet Ai didn't notice him, therefore this isn't very unlikely). Therefore the results aren't sure anymore.
2) can only accompany someone at day. Even if she found a BO, she has to survive both the day and the night to use the knowledge.
I'd keep the rest, she'll still be a strong character, but there's nothing wrong about this.
Nope, I wouldn't change it (at least not for the police). The investigators are supposed to be weak (they are the pawns in the game), only a little it more than ordinary townsfolk. The likeliness of the FBI/CIA getting a positive result should be one in three or four nights, and the police much less, perhaps once in a six- or seven-nighted game - the true power of the police is the arresting (which was never used *sigh*).Akonyl wrote: Oh, another role that I think might need tweaking is Investigators:
even with Investigator 5, neither Abs or Kleene got anything right either night. I think having to get the two players right, and the first player's role right (in order to get the action right) is a bit too much. Imo, characters should have the # of investigations reduced, and instead only have to investigate things like "Sakina killed", "mangaluva healed", "ctu protected", etc, without having to guess the second person.
Perhaps we could use your suggestion for the FBI/CIA (# = 2 for Jodie and Akai; # = 1 for all others) and keep the police as it is. The police is not supposed to find out someone's action and arrest accordingly but to risk something by arresting a (likely) suspect for something (for example, Beastly might have tried to arrest me for killing ranger). If they fail, it's not a real problem - as I said, they are pawns, and they are still able to vote. Even more, the townsfolk can now trust them, and if several police men got expelled, they get quite strong. However, perhaps we should choose # = 7.
Considering Sonoko, I don't think we need to do anything. That's the way it's supposed to be, and actually just the opposite can happen if Vermouth decides to leave the BO, or if Kir is in the game.
And I'd introduce a new character type:
- Mitsuhiko/Ayumi/Genta, Detective Boys
- [li]Know each other's identities.
- Can not be disguised as (how should Vermouth disguise as Ayumi!?).
- Decide one person to interrogate at day together. Therefore, slandering is useless against them, but disguises and Anakota's immunity do still work.
