Mafia Round 66.5: Spooky Halloween Edition! [END]

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PT
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Mafia Round 66.5: Spooky Halloween Edition! [END]

Post by PT »

Image
PLAYERS:
1. Memesu - Korn
2. Link (shinichi'sapprentice) - Tequila
3. Kleene Onigiri - Rena - Killed N2
4. ButterscotchBunny - Amuro - APTXed D4
5. Jecka - Megure - Killed N3
6. dumytru - Sera - Lynched D4
7. darkest absol - Takagi - Lynched D3
8. Sachi - Jodie
9. Yurikochan - Toichi - APTXed D4
10. Captain Jack (Raiden) - Heiji - Killed N1
11. Iwamoto Yuri - Yuusaku
12. Henry Gordan - Eri - APTXed D4
13. bluekaitou1412 - Vermouth-Eisuke
14. Callid - Uehara - Killed/Erased N3
15. cinnamoroll - Akemi


Prep phase will begin at 6 PM EDT on Sunday, October 25th!

(If the game continues past October 31, click here to see when phase change will be, starting November 1.)

IMPORTANT NOTE! I have removed several roles and a few abilities, and changed some existing roles and abilities (slightly), so please be sure to read everything thoroughly. (I did this mostly for my sake, because I'm not sure I can handle the full set of rules right now, but I still wanted to GM.)

*flees from the pitchforks that I think are probably coming*
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
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PT
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Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by PT »

Overview

Gameplay
Detailed explanation of how the game works.
Spoiler: read me!
Roles and Actions
— Players are typically split into two factions: Black Organization vs Town (Police, FBI & CIA, and Civilians). In general, the ratio of BO to town will be between 1/3 to 1/4 (that means between a third to a quarter of players would be BO). It is at the liberty of the GM to balance the roles as they see fit, however, so this ratio is intended to be a guideline only.
— Players are given their roles and therefore their alignment during the beginning of Prep Phase or Night 1. Each role has its own set of actions that can be performed during phases. It is highly recommended that players check what actions are available to them when they receive their role from the GM.
— To use an ability or to vote, you must PM the order directly to the GM. Those submitted in the main thread do not count.
— You may provide the GM with a will to be presented at the time of your death. A typical will usually summarizes a player's actions and intel they have gathered, resulting in something along the lines of: "Will: I interrogated Conia and got Black Org on Night 1. I interrogated PhoenixTears on Night 2 and got Not Black Org." Your will, unless erased, will be provided by the GM after your death is announced (whether it be by lynching, APTX, or just a routine killing). The GM has a right to censor any will if they feel it reveals too much or it is game-breaking.
— You may always send in a new order/will to replace your old one, assuming the phase has not yet ended. Please, for the sake of the GM's sanity, provide the full will to be presented each time. Please do not send "add this to my will." This will help to ensure that the full will will be presented at the time of death.
— If multiple incompatible actions are submitted by a player, the last valid action prior to the phase ending will be the one played. If no compatible actions are submitted, none will be entered.

Phases
— Game always begins in Prep Phase and progresses to Night 1, Day 1, Night 2 and so on.
— A standard phase is 24 hours long, although it is ultimately at the discretion of the GM.

Killing/APTXing
— Every night phase, The Black Organization may send a kill for one player.
— The Black Org is expected and encouraged to consult with one another on who to kill during the night and possible lynch votes during the day. A private board PM for the Black Org to discuss strategies is provided in every round by the GM.
— Every member of the Black Org must kill successfully before a member is allowed a second kill. The exceptions to this is if a member is unable to kill due to being arrested or lynched, in which case they are no longer factored in to the kill cycle. Once the cycle has been completed once, a new order may be decided.
— Every member of the Black Org may use an APTX assuming there are enough remaining. Unlike with the nightly kills, there is no restriction on how many may participate. Each member is limited to using just one APTX per day phase, however.
— The Black Org may kill or APTX a fellow member if they so wish.

Voting
— Everyone is allowed to vote during day phases, whether they be from the town or the Black Org. You may only not vote if you are dead, are arrested, or were hindered by an ability (such as Frighten). The player who has the most votes is lynched.
— Each player's vote is made public at the end of each day phase unless Voice of Reason, Lovey-Dovey, or Protect.
— If a player was poisoned by APTX or arrested, their vote for that phase will not count or be shown.
— Players may abstain from voting.
— If a lynch fails due to the one with the most votes being Accompanied, Arrested or APTXed, or Sabotage/Voice of Accusation causing a tie, votes will still be shown as usual, but there will be a note that the lynch failed.
— If, after Kazuha's Accompany has been taken into account, two players receive the same number of lynch votes in a phase, and one is APTXed or arrested, the other will not be lynched.
— If a single person with the most lynch votes is either arrested or APTXed in the same phase, there will be no lynch.

Crimes
— If a crime is hindered by discombobulation or other ability, it is treated as having failed and thus didn't happen.
— List of abilities that constitute crimes: Killing (whether it be of the normal, sniping, or APTX variety), Disguising, Slandering, Discombobulating, Abducting, Erasing, Sabotaging, Frightening, Stealing. CHOOSING COSTUMES IS NOT A CRIME.
— Using the Black Suitcase to Frame or Slander is a crime.
— Using the White Suitcase is not a crime. If, however, you use it to discombobulate, then that is considered a crime.
— Being a member of the Black Organization is, in itself, not a crime. (You can't arrest Conia for being Gin.)

Actions & Arrest/Death
— If someone is killed, lynched, or arrested, their action for that phase will not go through and will fail. The only exceptions to this are arrests and poisonings with APTX. Arrests can stop APTX. Lynchings, on the other hand, do not.
— If Kazuha accompanied someone that was about to be lynched over the 1 vote difference but was successfully poisoned, the reduction of that one vote fails (aka, the accompany fails) and the target of accompany will be lynched as a result.

Auto-Arrest (House Search/Face Pinch)
— If a house search uncovers a crime of any sort, the target is automatically arrested.
— If a face pinch is performed on a player that is in disguise (whether they are town or Black Org), the target is automatically arrested.
— Auto-arresting is a feature of these abilities and does not otherwise apply to other actions. For example, a crime uncovered via an investigation action does not yield an auto-arrest (even if it is being carried out by a police officer).

Condition
— All players begin the game "alive" in normal condition. The exception is travelers, who may begin the game "abroad". Over the course of the game, their condition may worsen to one of the following states:

Alive: Player is able to use any of their abilities within the rules. They may also discuss the ongoing game freely and participate in lynch voting.
Injured: Player is unable to use any abilities and also loses any of their passive abilities (including any actions of disguises they may have been wearing). The exceptions are the nightly killing for Black Org members (they may still carry out a kill at night), the handing out of the suitcase during the day, and lovers can still use Lovey Dovey. Injured players may still participate freely in the game, including casting lynch votes and use items given to them by other players. Any actions (apart from arrest, routine killing, APTX, suitcase actions, Bowtie/Watch, and voting) used during the phase the player gets injured will fail.
Suspended: Police that attempt to arrest someone and are unsuccessful will be suspended for two phases following the arrest attempt. While suspended, the police officer in question will lose all abilities apart from voting and Bowtie/Watch and suitcase actions (for BO disguised as police). Any actions the police uses (apart from routine killing, APTX, Bowtie/Watch, suitcase actions and voting) on a phase when they are still suspended will fail.
Arrested: Player may not use any abilities, though they are also impervious to being poisoned or killed (unless Bribe is in effect). Any and all actions on arrested players will fail with the exception of Lawsuit to free them. They may speak and participate freely in the game, but they will remain unable to vote. Arrested players are considered "out" of the game when determining which side has won. The role of the arrested player will not be revealed at the time of arrest.
Dead: Player is killed during the course of the game. They may no longer participate in the game, but they will still win with their team should they come out the victors. Dead players may not share any information with living players after they have died, whether it be information they acquired prior to their death or after.

Black Org Hierarchy
— The Black Org has a leader; it is the highest ranking Black Org member in the game.
— The leader may designate the night kill target and give the order as such.
— If the leader orders a BO to kill their own lover, it will happen unless the attacker is discombobulated. If the BO member sends a kill, however, the leader can only override it with the killing BO's permission. If the kill does go through, the lover will suicide.
— If a member of the BO sends a kill, the leader can only over ride it with the killing BO's permission.
— If two or more BO members send a kill, the one whose rank is highest (and who has not previously killed in that cycle) will be the one to go through.
— The leader may not command a subordinate to use an APTX. They are limited to sending in only their own APTX order.

Win Conditions
— Black Organization wins if they outnumber the Town and there is no foreseeable way for the town to regain control of a day vote.
— Town wins when all the BO members are killed/lynched/arrested
— Cross-lovers (the situation where one lover is BO and one lover is Town), if present, only win if they kill everyone else. If more than one pair is in the game, they may not win together.
— Whether the game ends is determined at the end of the phase, so if a player is due to be released during that phase they will be factored into the decision. E.g. Irish is supposed to be released from Detention the same phase where Chianti is arrested, and all other BO members are arrested/killed prior, the game will continue with Irish being the last remaining BO member.
Guidelines
Basic guide instructing how to participate fairly in the confines of the game.
Spoiler: read me!
— Do not attempt to participate with more than one username. This is grounds for permanent banning from any and all future games.
— No petitioning the GM for information about the roles of other players or attempting to influence the tasks of the moderator (asking for certain hints, etc).
— You may not quote, screenshot, or otherwise duplicate or showcase messages from the GM to prove your role, actions, or results to a fellow player. You may, of course, claim to be a role in the course of the game whether it is your genuine role or not.
— You may freely PM other players and speak without restriction in the main channel (apart from the GM rule mentioned above) while you are still alive. Please refrain from discussing any facet of an ongoing game with a living player after you have died to avoid influencing the course of the game.
— You may generate false quotes, edits, and messages from other players in text form, but may not do so with concern to correspondence with the GM. Taking screen shots of PMs from other players is prohibited--keep the game in the realm of text.
Quick Reference

Order of Actions
Listing of which actions take precedent over others with pertinent examples.
Spoiler: read me!
Order of Actions
— Being familiar with the order of actions will aid you in formulating strategies and understanding the flow of the game. The order of actions goes as follows:

Night Actions
Arrest > Discombobulation > Killing > House Search/Detain > Face Pinch > All other actions

Day Actions
Arrest > Detain (arrest) > Face Pinch > Charm (unless Kazuha is APTX'd and does not have the charm herself) > APTX > Lynching> All other actions > Detain (release)


Below are scenarios detailing several examples of the order of actions at play.

Scenario 1:
BACKGROUND: On Night 1, Abs. (Gin) killed Kleene Onigiri (Heiji). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene Onigiri's murder. Abs. knows Akonyl is closing in and resolves to kill him.
PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs. for killing Kleene Onigiri on Night 1.
Abs. (Gin) sends in: Kill Akonyl.
RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs.'s kill fails completely. Even if Abs. had targeted someone else instead of Akonyl, the kill still would have failed because it is prevented by arrest.


Scenario 2:
BACKGROUND: On Night 1, Abs. (Gin) killed Kleene Onigiri (Heiji). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene Onigiri's murder. Abs. knows Akonyl is closing in and resolves to kill him. At the same time, PhoenixTears (Eisuke) has been convinced that Akonyl may be up to no good that night and plans to discombobulate him. In addition to the arrest attempt, Akonyl has decided to investigate Jd- (Araide) healing Vylash (Camel) that night to confirm him.
PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs. for killing Kleene Onigiri on Night 1. Investigate Jd- heals Vylash.
Abs. (Gin) sends in: Kill Akonyl.
PhoenixTears (Eisuke) sends in: Discombobulate Akonyl.
Jd- (Araide) sends in: Heal Vylash.
RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs.'s kill fails completely. Jd- successfully heals Vylash without issue, but Akonyl is told that his investigation has failed. This is due to the discombobulation by PhoenixTears. Because arrest takes precedent over all other actions, the discombobulate does not affect it. Discombobulate does affect investigations, however, which is why Akonyl's investigation failed while his arrest succeeded.


Scenario 3:
BACKGROUND: On the dawn of Day 3, the sole remaining member of the Black Organization, miakakiri (Pisco), feels she has pofa (Satou)'s role nailed down. pofa is certain that miakakiri was the murderer of lyndsi (Ran) who died the previous phase on Night 3. As such, miakakiri decides to APTX pofa and pofa decides to arrest miakakiri.
PLAYER ACTIONS (Day 3):
pofa (Satou) sends in: Arrest miakakiri for killing lyndsi on Night 3.
miakakiri (Pisco) sends in: APTX pofa as Satou.
RESULT: pofa successfully arrests miakakiri. miakakiri's APTX on pofa does not go through and town wins the game.


Order of Healing
— As a rule of thumb, if more than one protection or healing is performed on a target that is attacked, the one with the highest priority will succeed as all others fail. The current order of healing is as follows:

Voice of Reason > Lovey Dovey > Watch Protection > Protect > Heal

— In the event the action with the highest priority was hindered (via discombobulation or a similar action), the healing action with the next highest priority will succeed in its place.
— Sniping bypasses Heal and the victim will still die. When someone is protected and sniped, the protected will survive, but the protector himself dies instead. If someone possessing the watch is attacked, they are protected. If someone possessing the watch is attacked by a sniper, they will survive but the watch will break and become unusable for the remainder of the game. If someone is being lovey doveyed and sniped, the victim will be saved by lovey dovey.
— Abilities that protect and heal only prevent the death of those that are named and targeted directly. This prevents the stacking of certain abilities, for example: If Ran possesses the watch and protects someone that is sniped, the watch will not save her because she was not the named, direct target. Ran will die, the watch will not come into play, and the target she protected will survive as usual.
— If the target of the night's kill is saved from being killed, the killer will be notified that the target was healed/protected (will not specify which) and the target will be notified that they were saved.
Keywords
Keywords that are equatable to one another in terms of the game (for investigations and the like).
Spoiler: read me!
Kill — Kill / Attack / Snipe / APTX
Arrest - Arrest/House Search/Detain
Investigate — Investigate / Special Investigate
Observe — Observe / Stake-Out
Protect — Protect / Lovey-Dovey / Cover
Heal — Heal
Slander - Slander
Discombobulate — Discombobulate
Steal — Steal
Frighten - Frighten
Detect — Detect
Interrogate — Interrogate / Cross-Examine
Pinch — Face Pinch
Statuses
Certain roles have an inherent "status" associated with them that provide unique attributes and advantages.
Spoiler: read me!
Black Org Leader
— Roles with that Status: Highest Ranking Black Org member
— Can order killings
— Can distribute the Black Suitcase each Day phase
Note: If the leader is arrested or lynched in the same phase he tries to hand out the Black Suitcase, the action will still go through.

Lovers
— Decided by Yumi during Prep Phase.
— Lovers know one another's actual identities.
— Cannot befriend Sonoko, and children cannot be lovers.
— When one lover dies, the other commits suicide that same phase. No amount of healing or protecting may prevent the death of a suicidal lover.
— A town/town pair wins along with the town. A Black Org/Black Org pair wins with the Black Org. A town/Black Org pair does not win with either the town or the Black Org. To win as such a tandem, they must kill all others.
— Lovers may still win while one or both are arrested.
— Lovers can protect each other with the ability Lovey-Dovey.

Friends
— Roles with status: Sonoko and her friend
— Friends know one another's identities. If Sonoko befriends Kaitou KID, she will know that he is Kaitou KID.
— Sonoko can use the same abilities as her friend, whether that person is dead or alive. (She may not arrest, pinch, house search, detain, or steal even if she befriends KID or Toichi.)
— Friends may not also be lovers. May not also befriend any Black Org members and may not befriend a Detective Boy.

FBI Leader
— Role with status: James Black
— At the onset of the round, the FBI Leader is given notice of how many of his subordinates (Jodie, Akai, Rena) are in the game. This count includes Vermouth/KID disguised as his subordinate but not if Yukiko/Irish disguised as his subordinate. This count also does not include Okiya.
— If Vermouth or KID has a disguise of an FBI subordinate, regardless of if they use the disguise during the game, it will be counted in the subordinate list and James will receive a small hint akin to, "You believe something is strange with your subordinate(s)..."
— After each night, James will receive only one result from his subordinates. This will happen even if James is discombobulated/tricked/sleeping pill'd
— With concern to Akai, James will receive only one of his investigations. In the case of Rena, James will receive only one of her actions (Betrayal, Investigate, or Special Investigation), chosen at random. James can NOT receive bowtie results.

NOC
— Roles with status: Mizunashi Rena
— Player gets to know how many Black Org members are present in the current game (not their identities).

Group
— Roles with status: Mitsuhiko, Ayumi, Genta
— Detective Boys are aware of one another's identities.
Black Organization Limits
In order to prevent the Black Org from becoming overpowered, certain limitations (with regards to their night actions) have been put into place.
Spoiler: read me!
— For the following BO members, they may not use the same set of actions as each other on the same phase: Gin, Vodka, Bourbon, Pisco, Tequila, Akemi
— As a general rule, the following actions may only be used a certain number of times per night.

Slander: Maximum of 3
Discombobulate: Maximum of 2
Steal: Maximum of 2
Erase: Maximum of 1
Sabotage: Maximum of 1
Frighten: Maximum of 1
Abduct: Maximum of 1
Snipe: Maximum of 1

— This may be changed at the GM's discretion, if they feel that it is too limiting.
Stealable items
The list of roles associated with each item that can be obtained through the action Steal
Spoiler: read me!
Gun: Vermouth, Gin, Pisco, Vodka, Tequila, Bourbon, Chianti, Korn, Calvados, Irish, Akemi, Megure, Satou, Takagi, Nakamori, Yumi, Uehara, Tome, James, Akai, Jodie, Rena, KID, Toichi, Amuro

Car-keys: Vermouth, Gin, Pisco, Vodka, Tequila, Bourbon, Chianti, Korn, Calvados, Irish, Akemi, Megure, Satou, Takagi, Nakamori, Yumi, Uehara, Tome, James, Akai, Jodie, Rena, Agasa, Okiya, Eri, Kobayashi, Yoko, Araide, Yuusaku, Yukiko, Toichi, Amuro

School book: Conan, Heiji, Ran, Haibara, Sonoko, Kazuha, Kobayashi, KID, Eisuke, Sera, Ayumi, Mitsuhiko, Genta

(Sun)glasses: Vodka, Korn, Calvados, Tome, James, Jodie, Conan, Agasa, Okiya, Eri, Kobayashi, KID, Eisuke, Araide, Yuusaku, Toichi

Headgear(hat, cap, ...): Gin, Vodka, Tequila, Bourbon, Korn, Calvados, Megure, Yumi, Tome, Akai, Rena, Heiji, Sonoko, Kazuha, Eri, KID, Sera, Ayumi, Toichi

Panties: Vermouth, Chianti, Akemi, Satou, Yumi, Uehara, Jodie, Rena, Ran, Sonoko, Kazuha, Eri, Kobayashi, Yoko, Sera, Yukiko

Alcohol: Vermouth, Gin, Pisco, Vodka, Tequila, Bourbon, Chianti, Korn, Calvados, Irish, Yumi, James, Akai, Jodie, Rena, Heiji, Haibara, Okiya, Amuro
Other Notes
Spoiler: read me!
Handing Off Actions
— If a player is unable to send actions for a particular phase and/or would like his/her allies to be able to change his/her actions, they are allowed to notify the GM that they would like to hand off their actions provided they are in the following groups:
1. Black Organization: BO members may hand off actions to each other.
2. Friends: Sonoko and her BFF may hand off actions to each other.
3. Lovers: Lovers may hand off actions to each other.
4. Detective Boys: DBs may hand off actions to each other.
— Players must specify for which phases they want the other player/players to be able to hand in their actions. Ex: "Other BO may change my actions for the rest of the game." If you do not specify, it will be assumed that it is good for that phase only.
— Players (particularly in the case of BO, but possibly also DBs) should also specify which players they would like to be able to change their actions, whether they send "all BO may change my actions" or "Yuriko may change my actions".
— If sending in actions for someone else (in which case, you have to have been given permission), you need to specify which actions are for that player.
— GM will count only the last usable actions sent in for each player, no matter who sent them, provided that the person sending them is either the player themselves or someone who was given permission.
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
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Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by PT »

Roles

The Black Organization
Injured members of the Black Organization will lose all abilities (including snipe). Injured members may still kill each night, as well as utilize items such as the Black Suitcase, bow-tie, and tranquilizer watch. For the following BO members, they may not use the same set of actions as each other on the same phase for balancing purposes: Gin, Vodka, Bourbon, Pisco, Tequila, Akemi
Spoiler: The Black Organization
Vermouth, Mafia Disguiser
Prep action: Disguise
Night/Day actions: Depends on disguise
Interrogation: Not BO when undisguised. When disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: Gun, Car keys, Panties, Alcohol + Items from Disguise
Observe: Female Adult when undisguised; when disguised, depends on disguise
Note: Vermouth will be given a random disguise from a role not in the game on Night 1 (Vermouth/KID may receive the same one). Vermouth can't arrest someone for a framed action in any way. If Vermouth gets injured, she'll keep the attributes (disguise investigate, interrogate, observe, items) of the disguise she was wearing when she was injured, but can't use any of its powers.

Gin, Mafia Slanderer
Night action: Investigate 3 OR Steal
Night action: Slander 2
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male Adult

Pisco, Mafia Eraser
Night action: [Erase + Sabotage] OR Discombobulate
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Alcohol
Observe: Male Adult
Note: Pisco can erase the body (or not) every time he kills. He may also erase the body of another BO's kill once per "kill cycle" (the cycle restarts when every BO member has had their turn to kill). But if only two BO members remain (Pisco and another), Pisco can't erase every night, but only when he himself kills. This is also the case if Pisco and Tequila are the two remaining BO

Vodka, Mafia Intimidator
Night action: Discombobulate OR [Frighten + Abduct]
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Male Adult

Tequila, Mafia Browbeat
Night action: [Frighten + Abduct] OR [Erase + Sabotage]
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male Adult
Note: Tequila can erase the body (or not) every time he kills. He may also erase the body of another BO's kill once per "kill cycle" (the cycle restarts when every BO member has had their turn to kill). But if only two BO members remain (Tequila and another), Tequila can't erase every night, but only when he himself kills. This is also the case if Tequila and Pisco are the two remaining BO

Bourbon, Mafia Detective
Night action: [Detect + Special Investigate 1] OR Investigate 3
Interrogation: Not BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male Adult
Note: Bourbon and Amuro may not be in the same game unless Amuro is a disguise. Anokata may not be Amuro if Bourbon is in the game.

Chianti, Mafia Sniper
Night action: Snipe
Night action: Observe OR Stake-out
Day Action: Follow Up
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Panties, Alcohol
Observe: Female Adult

Korn, Mafia Sniper
Night action: Snipe
Night action: Observe OR Stake-out
Day Action: Follow Up
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Male Adult

Calvados, Mafia Backup
Night action: Cover OR Backup
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Male Adult

Irish, Mafia Disguiser
Prep. Phase action: Choose Costumes, Temporary Disguise
Day action: Temporary Disguise
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: Gun, Car keys, Alcohol
Observe: Male Adult when undisguised; when disguised, depends on disguise
Note: Irish may not arrest someone for a blamed action for any reason.
Irish will be given 5 disguises during prep phase from which to choose 3. He may don a disguise during prep phase to be used Night 1. He may also choose not to don a disguise, in which case his next chance to do so is Day 1.


Akemi, Mafia Robber
Night action: Steal OR [Detect + Special investigate 1]
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car keys, Panties
Observe: Female adult
The Police
If applicable, police officers may use all actions in a single night (such as Investigate, Arrest, and House Search).
Spoiler: The Police
Megure, Police Inspector
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Headgear
Observe: Male Adult

Satou, Assistant Police Inspector
Night action: Investigate 3
Night/Day action: Arrest, Detain
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Panties
Observe: Female Adult

Takagi, Police Sergeant
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Male Adult

Uehara, Visiting Police Officer
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Panties
Observe: Female Adult

Nakamori, Police Inspector
Night action: Investigate 2
Night/Day action: Arrest, Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Male Adult

Yumi, Police Matchmaker
Prep action: Amor
Night action: Investigate 2
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car keys, Headgear, Panties, Alcohol
Observe: Female Adult

Tome, Forensics Officer
Night action: Special Investigate 2
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys, Headgear, Glasses
Observe: Male Adult
The FBI & CIA
Spoiler: The FBI & CIA
James, FBI Boss
Status: FBI Leader
Night action: Special Investigate 1, Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Glasses, Alcohol
Observe: Male Adult

Akai, FBI Hunter
Night action: Investigate 5
Day action: Vengeance (passive)
Interrogation: BO
Scent: Yes
Disguise: Yes
Items: Gun, Car keys, Headgear, Alcohol
Observe: Male Adult
Note: Akai may not be in the same game as Okiya unless Akai or Okiya is in disguise.

Jodie, FBI Agent
Night action: Observe OR Stake-Out
Day Action: Follow-Up
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Glasses, Panties, Alcohol
Observe: Female Adult

Rena, Undercover CIA Agent
Status: NOC
Night action: Betrayal, Special Investigate 1, Investigate 1
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Headgear, Panties, Alcohol
Observe: Female Adult
The Civilians
Spoiler: The Civilians
Conan, Shrunken Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Male Child

Heiji, Osakan Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Alcohol
Observe: Male Teen

Ran, Protector
Night action: Protect
Day action: Protect OR Stalk
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Female Teen
Note: If Ran successfully protects during the day, she will become temporarily injured.

Sera, Stalker
Night action: Protect
Day action: Protect OR Stalk
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Panties, School book, Headgear
Observe: Male/Female Teen
Note: Sera's gender observe is random every night, but if more than one observe her, they will receive the same results. If Sera successfully protects during the day, she will become temporarily injured.

Agasa, Inventor
Night action: Research
Day action: Bow-tie, Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Male Adult
Note: During Night 1, Agasa may use his items along with Research. For each night after Night 1, he will be unable to use any items and can only use Research at night.

Haibara, Shrunken Scientist
Day action: Follow
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Alcohol
Observe: Female Child

Sonoko, Best Friend
Status: Friends
Prep. action: Friendship
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Female Teen

Okiya, Graduate Student
Night action: Detect, Special Investigate 1
Interrogation: BO
Scent: Yes
Disguise: Yes
Items: Car keys, Glasses, Alcohol
Observe: Male Adult
Note: Okiya may not be in the same game as Akai unless Akai or Okiya is in disguise. Does not count as one of James’ subordinates.

Yuusaku, Genius Author
Night action: Detect, Special Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Male Adult

Kazuha, Charm Maker
Day action: Accompany, Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Panties
Observe: Female Teen

Eri, Lawyer
Night 1 action: Cross-Examine OR Interrogate
Night action: Lawsuit, Cross-examine
Day action: Voice of Accusation
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses, Headgear, Panties
Observe: Female Adult
Note: ON NIGHT 1 ONLY, Eri may use Cross-Examine OR Interrogate. Starting from Night 2, she may only use Cross-Examine. (She may still use Lawsuit at any time.)

Kobayashi, Elementary Teacher
Night action: Heal
Day Action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, School book, Glasses, Panties
Observe: Female Adult

Araide, Doctor
Night action: Heal
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Male Adult

Kaitou KID, Master Thief
Prep. Action: Disguise
Night action: Steal
Night/Day Action: Depends on disguise.
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: Gun, School book, Glasses, Headgear + Items from Disguise
Observe: Male Teen when undisguised; when disguised, depends on disguise
Note: KID will be given a random disguise from a role not in the game on Night 1 (Vermouth/KID may receive the same one). If KID gets injured, he'll keep the attributes (disguise investigate, interrogate, observe, items) of the disguise he was wearing when he was injured, but can't use any of its powers or steal.

Eisuke, Trickster
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Male Teen

Yoko, Pop Idol
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Panties, Car Keys
Observe: Female Adult

Ayumi, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear
Observe: Female Child

Mitsuhiko, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Male Child

Genta, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Male Child

Yukiko, Talented Actress
Prep. Action: Choose Costumes, Temporary Disguise
Day action: Temporary Disguise
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: Car keys, Panties + the items of her current disguise.
Observe: Female Adult when undisguised. When disguised, depends on disguise
Note: Yukiko will get a list of 5 costumes in prep from which to choose 3. She can don one of those in prep to use Night 1. She can also choose not to do so, in which case her next chance to disguise will be Day 1.

Toichi, Magician
Night Action: Steal
Day Action: White Suitcase
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car Keys, Headgear, Glasses, Gun
Observe: Male Adult
Note: If KID is disguised as Toichi, he cannot use both steals on the same person in one night.

Amuro, Detective's Apprentice
Night Action: Observe OR Special Investigate 1
Night Action: Frighten
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Gun, Car Keys, Alcohol
Observe: Male Adult
Note: Bourbon and Amuro may not be in the same game unless Amuro is a disguise.
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PT
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Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

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Actions

Prep Actions
Spoiler: Prep Actions
Disguise
Player disguises as role.
- Roles with action: Vermouth, KID
- Prep action, crime, remains so long as it is not removed due to an ability.
- Can be investigated.
- The GM will choose a role not in the game and give that disguise to the player on Night 1. So, this isn't really a prep phase ability anymore, but it doesn't make much sense as a status. The player will still be able to use their disguise abilities on Night 1, this is just because having Vermouth/KID choose disguises amounted to nothing more than getting a random one anyway.
- The player is able to use all of the abilities that the role they're disguised as could use.
- Scent won't be taken. So 1412 disguised as Akai, Okiya, etc., won't have a scent.
- Vermouth will always have a scent, whatever disguise she gets
- They can't disguise as: BO members, Conan, Haibara, Ayumi, Genta, Mitsuhiko, Sonoko, Yumi, Yukiko, or KID.
- It is possible that KID and Vermouth obtain the same disguise, as they don't consider disguises as roles "in the game" when getting a disguise.
- The player will have items from their original role and from their disguised role. So they can have 2x gun in case 1412 or Vermouth disguises as a police officer.

Choose Costumes
Player chooses costumes. (Only investigable through Special Investigate)
- Roles with action: Irish, Yukiko
- Prep action
- During the preparation phase, the player will be given five possible roles they could disguise as. The player then chooses three of those to use in the course of the game.
- All disguises will be town roles. The player will NOT replace that role (differentiating it from normal Disguise). Even if they were to take the disguise of Akai, another player could still be Akai or Okiya.
- Once Irish/Yukiko have their selected disguises, they can disguise that same phase, meaning they would be disguised N1.
- Choosing costumes is not a crime. Disguising, however, is.
- Once the player's last costume is used, they will be given a new list of disguises to choose from starting the following day (meaning they can be disguised again the next night). For example, if Yukiko is on her last disguise N3, D3 she will be given a new list and can disguise again immediately on N4.
- The following roles may not be used as a disguise for Choose Costumes: Black Org members, Yumi, Conan, Haibara, Sonoko, Kazuha, Kaitou KID, Ayumi, Mitsuhiko, Genta, Yukiko, Toichi.
- If Choose Costumes/Temporary Disguise is used to disguise as Agasa: [For Night 1] he may use Research and both items; [For other Nights] he may only use Research. He may not hand out items.

Friendship
Player befriends player. (Only investigable through Special Investigate)
- Roles with action: Sonoko
- Prep action
- Sonoko names a list of players she would like to befriend (GM determines the exact amount of players to list).
- The Sonoko player will then randomly befriend one of those players. Sonoko and her friend will know one another's identities.
- Detective Boys, Lovers, and Black Org members cannot be befriended.
- Sonoko may use the abilities of her friends, with some exceptions. If Sonoko befriends a police officer, she will not be able to detain, arrest, house search, or pinch. Sonoko may not steal, even if friends with KID or Toichi.
- If Sonoko befriends a role with a "one-off" ability such as lawsuit or Voice of Reason, either Sonoko or her friend may use the ability, but it can only be used once during the game. If she befriends Eri, she and Eri may "share" their cross-examine targets and either can use the Voice of Accusation against a person either one of them has CE'd.
- Sonoko doesn't get a "double" of items like the watch, bowtie, and charm. If she befriends Agasa or Kazuha, either she or her friend can give them out each day, but there's only one of the item in the game to be given out. (If she befriends Kazuha, they can both use Accompany each day.)
- Sonoko can have passive abilities. If she befriends Akai however, she will not have vengeance. If she befriends James, she'll get the same FBI results James does each night. If one of them is discombobulated or frightened, the other can still get the benefits of the passive ability. Although it no longer a passive ability, if she befriends Rena, she'll get the same betrayal results Rena does each night.
- If Sonoko's friend is injured, Sonoko will not be injured. If Sonoko's friend is arrested/detained but otherwise healthy, Sonoko can still use that friend's abilities.
- Sonoko will not lose her ability if her friend dies.
- If Sonoko befriends Yukiko, she will be able to use the abilities of Yukiko's disguised roles.
- If Sonoko befriends Yukiko, the former will not receive a true in Choosing Costumes on Prep Phase, due to it being her friend's doing.
- Sonoko will never have a true disguise investigate even if she befriends a disguiser and uses their abilities
- If Sonoko befriends Yukiko, and the latter dies, Sonoko will be able to choose costumes and use the abilities of the disguises, but she still will not have arrest of any kind. Disguise investigate will still be false in this case.
- If Sonoko befriends Toichi, she will be able to use the abilities that Toichi has chosen to use for the night.
- If Sonoko befriends Toichi, and the latter dies, Sonoko will be able to use the white suitcase and choose to use an action from the two keywords that will be given to her. She will still not be able to steal in any way!
- Sonoko's ability takes precedent over Yumi's ability, meaning Friendship always takes precedent over Lovers.
- Investigate will show up true for both Sonoko and her friend befriending each other. (ex: Yurikochan is Sonoko and pofa is her friend. "Yurikochan befriends pofa in Prep Phase" and "pofa befriends Yurikochan in Prep Phase" will both be true.)

Amor
Not investigatable.
- Roles with action: Yumi
- Prep action
- Chooses six players. The amount that will become lovers depends on the GM.
- Best Friends, children, and Detective Boys may not be lovers.
- Sonoko's ability takes precedent over Yumi's ability, meaning Friendship always takes precedent over Lovers.
Night Actions
Spoiler: Night Actions
Frame
Not investigatable.
- Role with action: Black Suitcase holder
- Night action, crime, cannot be covered.
- Can choose to frame a player for committing a crime of his choosing on that night.
- Investigating this action will come back as true, and the player can be arrested for this action as well.
- The framed crime will not show up on a stakeout.
- The action "Frame" cannot be investigated (investigation will be invalid)
- Vermouth and Irish cannot arrest people for framed actions. Neither can the lover of any BO member.

Slander
Player slanders player.
- Role with action: Black Suitcase holder, Gin
- Night action, crime, can be covered only through Gin. May not cover the BS holder for an extra slander.
- Player may slander any two players at night, whether it's themselves, someone from the town, or someone from the Black Org. If Gin is NOT in the game, the holder of the Black Suitcase may slander two targets per night. If Gin IS in the game, BO may not slander using the Black Suitcase.
- Black Org may use a maximum of three slanders per night, which it be from Gin, covered by Calvados, or the Black Suitcase. They MAY slander multiple Black Org members each night.
- If the slandered target is interrogated that night, the interrogation result will be inverted. A townie that would normally come up as "Not Black Org" on an interrogation would instead become "Black Org" if slandered successfully. Likewise, if a slandered Black Org member is interrogated, any interrogations on them that night would return "Not Black Org" instead of the usual "Black Org".
- The slanderer does not receive a notice indicating whether their slandered target was interrogated that night or not.
- The slandered player does not receive a notification that they were slandered that night.

Backup
Player whatever action they use player
- Roles with that action: Calvados
- Calvados can perform one BO action from a member not in the game.
- If Calvados backups Erase Body, he can only do it once per kill cycle.
- If Calvados backups Investigate, he gets the full number of investigations, not just one. If he backs up SI, he gets one SI. He can do either of these things if the respective BO aren't on the team, even if Vermouth/Irish have investigations or SI.
- Calvados CAN backup sniping, but only when he is the person doing the kill.
- If a member is killed or arrested, that doesn't count as "not on the team." So Calvados can't backup SI from Bourbon if Bourbon was in but has been lynched already.
- May not backup the same BO member more than once.

Cover
Player protects player.
- Role with action: Calvados
- Night action
- Can choose one ally during the night. During that phase, he can use one ability of the covered ally's. Ally does NOT have to be using that ability on that night in order for Calvados to cover it.
- Allies are all BOs (even if that BO happens to be a BO/Town lover) and Calvados's own lover.
- Can cover abilities from disguises.
- Can cover the same person multiple times in a row.
- Doesn't work if Calvados or the target dies during the night.
- Will still work if the ally was arrested during the night Calvados covered him/her. The ally won't be able to use his/her night ability due to arrest, but Calvados can use it.
- Will not work on dead or already arrested allies.
- Will not work on killing someone. So Calvados and the covered ally can't both kill in the same night. But Calvados can cover the sniping or erasing ability, so in case Calvados is doing the killing, he'll be able to use snipe or erase, etc.
- Calvados can only cover "Erase Body" if he's the one doing the kill.
- Calvados can't cover anything from the BS. If Calvados wants to get an extra slander, he must Cover Gin.
- The covered abilities can be normally investigated or seen with stake-out. Meaning "Calvados slanders Akonyl" will get a true.
- Can't cover: Arrest, House Search, Detain, Lawsuit, Agasa's gadgets, Disguise (if he covers a disguised action, Calvados himself won't be "in disguise").

Example
Calvados covers Bourbon. Bourbon can use Detect and Special Investigate. But Calvados can just use either Detect or SI, not both like Bourbon. In case Akemi or Gin is covered (or Vermouth disguised as Toichi), Calvados has to use steal on a different target than then. If they both steal from the same target in the same night, only the highest ranking steal will go through.

Erase
Player erases player.
- Roles with action: Pisco, Tequila
- Night action, crime, can be covered.
- The eraser has the option of erasing or not erasing a body if he is the one doing the killing himself. The action is not limited to a one-time-use and may be repeated so long as the eraser is the one doing the killing. Once per kill cycle, Pisco/Tequila may opt to erase a victim killed by another Black Org member. He can't, however, erase for another BO member if there are only 2 of them left.
- The identity of the erased player will not be shown. The eraser is the only one who becomes privy to the identity of the erased body.
- Erase, like all other individual Black Org actions, may not be ordered by the Black Org leader. All the same, the erase victim's body will not be shown either. Instead, only the eraser will be given the will in question.

Snipe
Player kills player.
- Roles with action: Chianti, Korn
- Night action, Crime, can be covered
- Snipe replaces kill for the specified roles. The BO Leader can therefore order Sniping if the killer is one of the roles with Snipe.
- Snipers will always Snipe when they are able too.
- Snipe will bypass healing and kill the target, but not the healer.
- If the target is protected, the protector will die in place of the target.
- If the target is protected by the watch, the target will survive, but the watch will shatter and become unusable.
- If the target is protected by lovey dovey, the target will survive.
- The identity of the attacker doesn't get revealed for any reason.
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won't die and the watch won't get destroyed.

Frighten
Player frightens player.
- Roles with action: Vodka, Tequila, Amuro
- Night action, Crime, can't be covered.
- The Frightened player can't use their ability or vote the next day.
- The Frightened player won't know that they got Frightened unless they voted or used actions during the day, in which case they will get a PM stating that their actions failed. However, there will NOT be a notification the player's vote failed if votes were not shown (whether it be via Voice of Reason/Protect/etc).
- Protect used on that day can be frightened. Akai's vengeance can be frightened (since his vote won't go through if he's frightened).
- Lovey-Dovey can be frightened, but Tequila/Vodka/Amuro must target the lover using the action.
- In order to frighten a DB Identify, Tequila/Vodka/Amuro must target the DB that handed in the action (if more than one handed in actions, it will be a 50% if 2 DB are around, or 66% if 3 DB are around and all handed in actions.)
- Arrest can't be frightened.
- Detain and pinch-face can be frightened.
- Only one BO member can use frighten per night.

Detect
Player detects role.
- Role with action: Bourbon, Akemi, Okiya, Yuusaku
- Night action, can be covered
- Can detect if a specific role is in the game per night. They needs to ask for the character name (Conan, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth is in the game and they Detect Vermouth, they'll get a "True" result. Same for KID. If the player asks for his/her disguised role, then they'll get a False result.

Example
Vermouth disguised as Ran. Akai is in the game, Okiya isn't.
Detect: Vermouth is in the game.
Answer from GM: True
Detect: Ran is in the game
Answer from GM: False
Detect: Okiya is in the game
Answer from GM: False
Detect: Akai is in the game
Answer from GM: True

Discombobulate
Player discombobulates player.
- Roles with action: Pisco, Vodka, Eisuke, Yoko
- Night action, Crime, can be covered
- People that were discombobulated will fail with their night action on the same night.
- Also commonly known as "Trick"
- Affects all Night actions, also Day/Night actions that were performed at night. Only exception is Arrest; you can never discombobulate an Arrest. You can discombobulate House Search, Detain, and Face Pinch.
- Discombobulating doesn't affect Day actions.
- All other night actions can be discombobulated. You can also discombobulate the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the tranquilizer watch can NOT be discombobulated.
- Discombobulating can prevent the BO from killing or sniping someone.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action didn't go through.
- The people who got discombobulated will get a PM from the GM that their night action failed. They will only get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't be notified via PM that they were discombobulated.
- Players that used a Night action and weren't discombobulated will get a PM saying that their action succeeded.
- The one who used Discombobulate will get a PM: "You have successfully discombobulated the target", but they won't know if the target actually used an action that night.
- In case the Discombobulator was discombobulated, they'll get the message: "Your action failed".
- May NOT discombobulate themselves, because it will discombobulate the GM.
- If the trickster is also the person the killer is targeting that night, their action will fail UNLESS they are tricking the person killing them.

Steal
Player steals from player.
- Roles with action: Gin, Akemi, KID, Toichi
- Night action, Crime, can be covered
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item will be gone from a player's inventory and can't be stolen again.
- Items stolen will NOT be added to the thief's inventory.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (KID, Vermouth, Irish, Yukiko). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun twice.
- The player who was stolen from will get a notification on the item that they lost. But they won't know who the thief was (not if it's KID/Toichi/Akemi/Gin or which player stole from them).
- If a player gets stolen from by 2 or more different thieves, all thieves will "get the same item." It doesn't mean that the item is there 2x+. But in case a player has just one pair of glasses (e.g., Araide), then all thieves and the one who was stolen from will get a notification that their glasses were stolen and that another, or two other, etc. thieves also wanted to steal the same glasses. (Meaning, one thief got the glasses, the other thieves also wanted them but didn't get them, because they saw the other thief running away with that item. But no one will know who actually got the glasses, since it's not important.)
- Everyone involved gets the info, that glasses were stolen and that 2 (or more) thieves wanted the item.
- All thieves are guilty for that crime, so all of them can be arrested for it.

Observe
Player observes player.
- Role with action: Chianti, Korn, Jodie, Amuro
- Night action, can be covered
- There are 2 types of Observe: Age-Observe and Gender-Observe.
- One player cannot use both types of observe on the same person. However, if the BO have two people who can observe, they can use both types on the same person (one per person with observe).
- Observe/Stake-out is handled as the same action when investigated/stake-out
- May choose a player to Age-Observe during the night. When the night is over the player will learn if that player is a child, teenager or an adult.
- May choose a player to Gender-Observe during the night. When the night is over the player will learn if that player is male or female.
- If the target is disguised, then the player will learn it for the disguise, not the true identity.
- If Sera is gender observed, the result will be random each night, if more than one player gender observe Sera, all players will receive the same results.

Investigate #
Player investigates player.
- Role with action: Gin, Bourbon, Megure, Satou, Nakamori, Yumi, James, Akai, Rena, Conan, Heiji
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- The player can Investigate a certain number of actions "#". They can only Investigate the actions that are happening in the same night they are Investigating. They may not Investigate actions from previous nights, or Day actions.
- They may investigate if someone is disguised, but they must name the specific disguise.
- They may investigate killings/attacks. If the killing was interrupted by protection, healing or first aid then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and will be considered false.
- If the target of the investigate is killed or arrested that phase, the investigate will come back "failed."
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Killing/Attack/Murder; Healing/First Aid; Investigate/Special Investigate; Protect/Lovey-DoveyCover; Observe/Stake-out are considered the same actions (See Keywords section under Quick Reference)
Just use "Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify the exact action since you will only be notified of the base keyword. You will know anyway whether the action was a killing or attack depending on whether someone died.

Examples
Disguise: Conia (Vermouth) is disguised as Ran. Akonyl (KID) is disguised as Shinichi.
"Akonyl disguised as Shinichi" - True
"Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
"Conia disguised as Ran" - True
"Conia disguised as Shinichi" - False

Actions: Conia kills CTU. xpon investigates Conia.
"Conia kills CTU" - True
"xpon investigates Conia" - True
"xpon kills CTU" - False

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. PhoenixTears interrogates Conia.
"Akonyl kills PhoenixTears" - True
"Yurikochan protects PhoenixTears" - True
"PhoenixTears interrogates Conia" - True

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. Conia discombobulates Akonyl.
"Akonyl kills PhoenixTears" - False
"Yurikochan protects PhoenixTears" - True
"Conia discombobulates Akonyl" - True

Actions considered the same: Kleene Onigiri(Araide) heals Akonyl, Akonyl (Kobayashi) uses First Aid on pofa; Conia (Akai) and Yurikochan (Makoto) are lovers and Conia (Akai) uses Lovey-Dovey on Yurikochan (Makoto), while Yuriko protects Conia with Protect.
"Akonyl heals pofa" - True
"Kleene Onigiri heals Akonyl" - True
"Kleene Onigiri protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.

Interrogate
Player interrogates player.
- Roles with action: Conan, Heiji, Eri (Night 1 ONLY)
- Night action, can be covered
- The player can choose to Interrogate one player.
- The player will get the result "BO" or "Not BO". Check under Roles to see what result you will get if the target was not slandered.
- If the interrogated target was also Slandered, you will get the opposite of the target's supposed interrogation result:
"BO" will be "Not BO"
"Not BO" will be "BO"
- Can be discombobulated. The player won't get any results but a "failed action" as a PM.

Special Investigate
Player investigates player.
- Role with action: Bourbon, Akemi, Tome, James, Rena, Okiya, Yuusaku, Amuro
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- Same as Investigate # but can just Investigate one action.
- Same Investigation rules apply.
- Must specify on which Night the action happened. ('Akonyl killed Conia Night 1' or 'PhoenixTears slandered Abs. Night 2' or 'Yurikochan chose costumes in Prep,' etc.)
- Cannot Special Investigate things that are happening the night of the Special Investigate. Must be from a previous night or prep phase.
- May NOT Special Investigate anything that happens during a day phase.
- Cannot Special Investigate a target that is dead or arrested. (Example: Conia kills Abs. Night 1 and is lynched Day 2. Starting on Night 3, you can no longer Special Investigate Conia killing Abs. Night 1.)
- Things that can be investigated from prep phase: Disguise (must specify disguise), Choose Costume (no specific costume needed), Friendship (needs to specify friend) and Amor (do not need to specify the lovers).

Cross-examine
Player interrogates player.
- Roles with action: Eri
- Night action, can be covered
- The player can choose to cross-examine one player, to find out whether they have committed any crimes so far (includes prep phase).
- She will not learn which crimes have been committed.
- She'll get the result "guilty" or "not guilty".
- Crimes committed during the same phase don't count.
- Can be discombobulated. Then the Player won't get any results but a "failed action" PM
- Cross-examine will not leave a notice.

Stake-Out
Player observes player.
- Role with action: Chianti, Korn, Takagi, Uehara, Jodie
- Night action, can be covered
- Observe/Stake-out is handled as the same action when investigated/staked-out
- The player is notified of all actions performed on the staked-out player that night. So, "Akonyl stakes out Kleene Onigiri" may result in a PM of "Kleene Onigiri was healed and discombobulated", for example. Only keywords will be used (see Keywords section in Quick Reference). If someone were to use Special Investigate on the staked out player, the result will only show "Investigate" and not "Special Investigate".
- You will not know how often someone was healed or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator, etc. is either. Just what actions were used on the target.
- Your own stakeout isn't included in the results list. So if the list says "xpon was observed," that wasn't your stakeout; he was observed by someone else.
- If the target is killed the night you staked them out, you learn from the GM the gender of the killer. This does not circumvent disguises, however (so Vermouth/Irish will come back with the gender of their disguises and not necessarily their actual ones). You will not get any other results from your stake-out that night.
- If the target is arrested the night you staked them out, the stake out will fail.

Example
PhoenixTears and nomemory interrogate Kleene Onigiri, Conia investigates "Kleene Onigiri protects Akonyl" and CTU uses Heal on Kleene Onigiri. Stake-out result will be: "Kleene Onigiri was interrogated, investigated, and healed."

House Search
Player arrests player.
- Role with action: Megure
- Night action, can't be covered.
- Can order a house search each Night. This will reveal all crimes the target made prior to that night.
- The player won't know any other actions done or the identity of the target, even if he/she committed a crime.
- If the target DID commit a crime, the target is Auto-Arrested on the same phase. The target of the crimes will not be known. (Example, you will receive "Kamite killed Night 1." instead of "Kamite killed PhoenixTears Night 1.")
- If the target did not commit a crime prior to that phase, then the player using House Search will be suspended for two phases and can't use any actions during that time (besides the bow-tie/watch). There will be also a notification, that a police officer was suspended (like arrest), but no identities will be revealed.
- After the suspension is over, the police officer can use all abilities he had before, aside from house search. The player won't be able to use house search for the rest of the game.
- If the target has not committed a crime yet, but commits a crime in the same phase as the House Search order is given, the House Search will still be considered a failure, and the officer will suffer the consequences. The crime will NOT be hindered and Auto-arrest won't happen.
- Crimes are: see under Gameplay.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.

Heal
Player heals player.
- Role with action: Kobayashi, Araide
- Night action, can be covered
- Can use Heal on any player, including themselves.
- The healed player won't die if targeted by the killer. Can't heal APTX or cure an injured player.
- If the target was sniped, heal won't save the victim. The healer won't die.
- Heal will always be "successful" unless the player was discombobulated. In this case, the healer will be notified that their action "failed".
- If player successfully saves the target being attacked, the healer will be notified that they "successfully healed the target from an attack". The target and the attacker will be notified that the target was healed/protected, but not by whom.
- No one will learn the attacker's identity in any way.
- Lovey-Dovey > Watch protection > Protect > Heal

Lawsuit
Not investigatable.
- Role with action: Eri
- Night action, can't be covered
- Usable once per game. Can release one player who has been arrested. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone.
- If the user is tricked while using Lawsuit, the Lawsuit will fail and not be used up - meaning it can be used again.
- Once the imprisoned player is released, the crime for which they were arrested for is for all intents and purposes erased as if it never happened. Therefore if the released player was released after being imprisoned via House Search, they effectively will no longer have crimes to be arrested for and will Cross Examine as no crimes until they commit another crime.

Abduct
Not investigatable.
- Role with action: Vodka, Tequila
- Night action, can't be covered.
- Tequila/Vodka will Abduct one character that is not played in the game by any player. The GM will send him the name of one random town-sided character not in the game.
- Tequila/Vodka may abduct Vermouth/KID's disguises because they are not considered "in the game".
Note: Tequila or Vodka may use abduct every night unless number of players exceed 15. For balance reasons, if the game has more players, it will be restricted to every other night, eg. Night 1, Night 3, Night 5.

Betrayal
Not investigatable.
- Role with action: Rena
- Night action, can be covered
- She randomly gets to know one activity of the BO that was done on that night.
- Rena DOES need to PM the GM to use this action.

Killing/Sniping: DOESN'T get to know which BO killed or if Snipe was used.
Slander: "A BO slandered" (only when it's used by Gin)
Investigate: "A BO investigated."
Special Investigate: "A BO investigated."
Erase: "A BO erased."
Detect: "A BO used detect."
Discombobulate: "A BO discombobulated."
Frighten: "A BO frightened."
Steal: "A BO stole from someone."
Observe: "A BO observed someone."
Stake-out: "A BO observed someone."
Abduct: "A BO used Abduct"
Sabotage: DOESN’T get to know if Sabotage was used.
Covered abilities: DOESN'T get to know what ability Calvados covered and used
Backup DOESN'T get to know what ability Calvados used as backup.
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.

Sabotage
Cannot be investigated
- Role with action: Pisco, Tequila
- Night action, crime, can't be covered.
- Can be discombobulated, cannot be frightened.
- Pisco/Tequila will choose during the night which player he would like to Sabotage. If, during the following day, that player is tied with another player for most amount of votes, the player who was sabotaged will have their vote count increased by 1.
- If the player who was sabotaged survives the lynch for any reason (be it that the lynch did not tie, or they were saved by another means), they will be informed that they were followed.
- If the lynch vote does not tie prior to Sabotage/Accompany/Voice of Accusation being applied, Sabotage will fail.
- Voice of Accusation and Sabotage can stack, and Accompany can cancel out a Sabotage.
- Pisco/Tequila does not need to vote for the person he Sabotages.
- If Pisco/Tequila causes a change in the lynch results with his action, there will be a notice that "someone tampered with the votes." Lynch votes will be shown as normal.

Example

pofa (Pisco) Sabotages Yurikochan (Araide) during N1.
During D1, the votes look like this (before Sabotage, Accompany or Voice of Accusation is applied):

Yurikochan: 3
PhoenixTears: 3
xpon: 1
pofa: 1
Akonyl: 1

At this point, pofa's Sabotage would be applied, bringing Yurikochan's votes up to 4, and Yurikochan would be lynched.

Example 2

pofa (Pisco) Sabotages Yurikochan (Araide) during N1. PhoenixTears (Kazuha) Accompanies Yurikochan D1.
During D1, the votes look like this (before Sabotage, Accompany or Voice of Accusation is applied):

Yurikochan: 3
PhoenixTears: 3
xpon: 1
pofa: 1
Akonyl: 1

The Sabotage is applied, bringing Yurikochan's votes to 4, then the Accompany is applied, dropping the votes back down to 3. The vote ties and nobody is lynched. Yurikochan would then be notified that she was followed. (Only one follow notification would be given.)

Research
Cannot be investigated
- Role with action:Agasa
- Night action, can be covered
- Research will show if an ability was successfully used during that phase.
- Research can be used to see if a specific ability such as Investigate or Special Investigate, Observe or Stake Out, Protect or Lovey-Dovey, as well as Interrogate or Cross Examine was used. This is only limited to investigable actions, however. So you can't Research 'Research'.
- Research will come back true if a town member used the ability. If it was blamed or used by a Black Organization member, it will be false.
Example: Player wants to research Discombobulate. If Eisuke/Yoko/KID/Yukiko/Toichi used the Discombobulate ability, Research would come out as true. If only Vodka/Vermouth/Irish/Pisco used the Discombobulate ability it would come out as false. If no one used the ability, it will come out as false
Day Actions
Spoiler: Day Actions
APTX4869
Player kills player.
- Roles with Action: All members of the Black Organization
- Day action, Crime
- The whole BO get capsules with APTX4869 each game - a total of 3 APTX at the start of the game.
- During each day any BO member may attempt to poison another player (BO or Town) by sending a PM with that players name and identity to the GM. APTX: Kleene Onigiri = Akai, for example
- If the BO tries APTX on Kid disguised as Akai, the BO must guess that player is Kid and not Akai.
- Successful APTX: The target was that role (success). The BO will keep the APTX. The actions and the votes of the victim don't count and the target dies. Arrest can't be stopped though.
- Failed APTX: The APTX will be used up and the BO will lose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left.
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
Example
Gin can poison pofa as Akai. But Gin can't poison pofa as Akai AND CTU as Ran.
Gin can poison pofa as Akai and Vermouth can poison CTU as Ran. Both Gin and Vermouth may NOT poison pofa as Akai in the same phase.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
- APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens. The arresting officer will die after the arrest takes place.
- Arresting the BO member who does the poisoning WILL hinder the poisoning. In this case, the APTX is NOT lost. This is the same with Detain and Pinching.
- APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.

Black Suitcase
Handing off the BS is not investigable.
- Role with action: Highest-ranked Black Org member
- Day action
- During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed/arrested. If the Leader himself is killed/arrested, the action will still go through.
- Has to give it to someone, otherwise no one will receive the Black Suitcase
- During the next night the receiver can Frame a player for a crime.
- If Gin is NOT in the game, the Black Suitcase may also be used to Slander two players (regardless of whether they're Black Org or Town). In this case, the Black Org can use both Frame and Slander during the night.
- The player can use his real ability and Black Suitcase actions on the same night.
- If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions. Meaning the investigation of that fake action will come out as "False".
- The player will be notified that his actions failed, even if he doesn't have a real night ability.

Re-choose Costumes (Same as Choose Costumes)
- The Day after Irish/Yukiko used his/her last disguise, he/she can re-use Choose Costumes. Not a crime.

Temporary Disguise
- Crime. Keyword: Disguise
- During the day (and during prep phase), Irish/Yukiko may choose who to disguise as for the following night, out of their chosen 3 costumes, using this ability. Once a costume has been used, they may not re-use it again unless they choose it again with Re-choose Costumes.

Bow-Tie and Tranquilizer Watch
Not investigatable.
- Role with action: Agasa
- Day action
- Bow-tie: Can lend it to anyone for a night except for himself (and it is returned at the end of the night). Someone in possession of the bow-tie can act as if they were Conan and can choose to Investigate 5 OR Interrogate.
- Watch: Can also lend the watch to anyone for one night except for himself (and it is returned at the end of the night). Someone in possession of the Watch is protected from the BO as if they were protected by Ran or Sera, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- If sniped, the target will survive, but the watch will be destroyed and can't be used anymore. Both the person who was sniped and Agasa will learn that the watch shattered.
- Neither the recipient of Watch or Bow-tie nor Agasa learn each other's identity (so CTU as Agasa will give the Watch to "Conia", and Conia (Ran) will receive it from "Agasa").
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched/etc.
- If Ran or Sera gets the watch, they Protect themselves. So when they are targeted, they will be protected by the watch. If they protect someone successfully while the watch is in their possession, they will still be penalized. If the protected one was sniped while Ran or Sera had the watch, the watch won't be destroyed, but the protector will still die.
- If a healer gets the Watch, he can also only use the watch to defend himself.
- The recipient of the Watch may be investigated as protecting themselves.
- If the recipient of the Bow-tie has a normal Investigate due to his/her role, he can use both that investigate and the normal one. For example, Shinichi with the Bow-tie may Investigate 10 OR Interrogate 2 OR Investigate 5 + Interrogate 1
- Lovey Dovey > Watch protection > Protect > Heal

Follow
Not investigatable.
- Role with action: Haibara
- Day action
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them.
- As a result she will get either: "Has a scent" or "Has no scent".

Accompany
Not investigatable.
- Role with action: Kazuha
- Day action
- The target will have his/her lynching votes reduced by 1 for that day.
- If Kazuha causes a change in the lynch results with her action, there will be a notice that "someone tampered with the votes." Lynch votes will be shown as normal.
- May accompany anyone during the day and the accompanied will learn that someone accompanied/followed them. Can't accompany herself.

Voice of Reason
Not investigatable.
- Roles with action: Kobayashi, Araide
- Day action
- Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.

Voice of Accusation
Not investigatable.
- Roles with that action: Eri
- Day action
- When Eri votes during a lynching, she may use Voice of Accusation. Voice of Accusation makes Eri's vote count as an extra vote.
- Voice of Accusation may only be used when Eri is voting to lynch somebody she has Cross-Examined previously.
- Once Eri has used Voice of Accusation in a way that was a deciding factor in having the person lynched or causing a tie vote, she may not use it again. However, she may repeatedly use it if she votes in landslide votes in which it makes no difference.
- If Eri causes a change in the lynch results with her action, there will be a notice that "someone tampered with the votes." Lynch votes will be shown as normal.

Identify
Not investigatable.
- Role with action: Ayumi, Mitsuhiko, Genta
- Day action
- Decide together to Identify one person's role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- They can only use Identify once per day and must decide together who to use it on.
- Vodka/Tequila/Amuro can frighten a DB Identify if they frighten the one handing in the action. If several DB handed in actions, depending on the number of DBs that handed in the actions, the chance will be 50-66% of success.
- Normal lynching is different. If Ayumi is lynched but the others aren't interfered with, the next-highest DB who handed in an action can still get his results.
- Basically, it's to the DBs' advantage for everyone to hand in an action.
- If the person is disguised, they can't Identify the disguise but have to Identify if the player is Kid or Vermouth. (Ex: PhoenixTears (Ayumi) identifies Yurikochan (Kid-Kobayashi) as Kobayashi. The result would be false.)
- The ranking of the DBs are: Ayumi, Mitsuhiko, Genta. If the GM gets conflicting orders on whom to Identify, the GM will use this ranking.
- If multiple DB send in different actions (ex: Ayumi sends "Identify Conia as Bourbon," Mitsuhiko sends "Identify Akonyl as Kid" and Genta sends "Identify Yurikochan as Ran"), then Ayumi's action will be the one that's counted, and Mitsuhiko and Genta's will not count. In this scenario, if Ayumi is frightened, then the Identify will fail, since Mitsuhiko and Genta did not send valid actions.

Charm
Not investigatable.
- Role with action: Kazuha
- Day action
- Can give out the Charm. The same phase the target will be protected from APTX poisoning.
- The Charm will only be used up if the person with the charm would have been poisoned otherwise. BO will not be specially notified that the charm was in play and therefore lose that aptx.
- Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
- If Kazuha is APTXed and doesn't give herself the charm that same phase, all of her actions will fail. (So if she was giving the charm to someone who was also being APTXed, they will also die.)

Follow-Up
Not investigatable.
- Role with action: Chianti, Korn, Takagi, Uehara, Jodie
- Day Action.
- Can use Follow-Up during each day phase to effectively Special Investigate actions that happened to someone they staked out only on the previous night. (Cannot Follow-Up on something Day 2 that happened to someone on Night 1.)
- Example: Takagi stakes out Conia Night 1 and finds out he was slandered. During the following day, he may use Follow-Up to check "Conia slandered Conia Night 1" and get a true or false result.

Stalk
Not investigatable
- Role with action: Ran, Sera
- Day action
- Player will stalk a person and will learn the person's gender or age. Since the results are random, if she stalks the same person twice she might get the same results.
- Player can't detect a scent or know the target's interrogation result.
- Can be frightened, in which case the player will receive an "action failed" message.

White Suitcase
Not investigatable.
- Role with action: Toichi
- Day action
- Can be frightened
- Each day, Toichi must let the GM know if he wants to use the White Suitcase. If he sends in this action, he will be notified of two random actions (by keyword), of which he needs to choose one he wants to use for that night. For example, he will be told he can choose from Observe or Investigate - in that case he can Gender Observe OR Age Observe OR Stake Out OR Investigate OR Special Investigate (see below for all keywords of actions he can use).
- Cannot use arresting actions, killing actions, passive actions, or anything not listed in the keywords below.
- At the start of Night 1, the GM will automatically assign the player two keywords to choose from for that night. After that, the player will need to tell the GM if they want to use the White Suitcase each day phase in order to have an ability the following night. If the player does not inform the GM, then they will not be given an ability. (So if, during Day 1, the player does not tell the GM they want to use the White Suitcase, they will not have an ability for Night 2.)

Investigate: Investigate 3 OR Special Investigate
Observe: Gender Observe OR Age Observe OR Stake-Out
Protect: Protect
Heal: Heal
Discombobulate: Discombobulate
Detect: Detect
Interrogate: Interrogate OR Cross-Examine

Vengeance
Not investigatable.
- Role with action: Akai
- Day, can't be covered
- If Akai gets lynched, he'll kill the person he voted for too.
- If APTXed, Arrested or killed at night, Vengeance will not activate.
- If Frightened, Vengeance will fail.
Day/Night Actions
Note: If these actions are investigatable, they are only investigatable so long as they are used at night. Day actions cannot be investigated in any way.
Spoiler: Day/Night Actions
Arrest
Player arrests player.
- Role with action: Megure, Satou, Takagi, Nakamori, Yumi, Uehara
- Day/Night action, can't be covered, can't be frightened or discombobulated.
- Can arrest any player at Night or Day, except for themselves.
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or "Arrest Sebolains for disguising as Megure on Night 3."
- The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
- MAY NOT arrest someone for helping with a crime: "Akonyl helped Conia in killing pofa"
- Crimes are: see under Gameplay.
- Being in the BO isn't a crime. For the third time, you can't arrest Conia for being Gin. Stop trying.
- Arresting can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
- The police officer can't use any action (arrest, investigate, house search, stake-out etc.) for the next 2 phases if he accuses someone falsely and won't get results on the current phase, because he'll get suspended. But he can use the bow-tie actions in case he gets the bow-tie.
- There will be info on the Arrest:
1) If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity won't get revealed).
2) If there is a failed arrest attempt, then there will be info that an unidentified police officer was suspended for the next 2 phases. There won't be any info who was supposed to be arrested either.
- An arrested person's identity remains secret.
- Players can be arrested for blamed actions, even though the player didn't do it.
- The BO can't arrest someone for a blamed action in any way. Neither can a town player that is a lover with a BO.
- The action and/or vote of a successfully arrested player will not go through and will fail.
- You can't arrest someone for the same crime twice. If someone is let out by lawsuit, the crime for which they were arrested will be completely erased, as if it had never happened.

Detention
Player arrests player.
- Role with action: Satou
- Day/Night action, can't be covered, can be frightened or discombobulated.
- Can put any player in detention at Night or Day, except for themselves.
- The player will then be in detention until they are released
- Only one player at a time can be in detention
- The player will be released automatically after 3 phases or if Satou dies or chooses to release them early. If Detain is used on Day 2, the player will be in jail for Night 3 and Day 3 and will be released at the end of Day 3.
- If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends. If a BO player is due to be released at the end of the phase where the only other BO player remaining is arrested/killed, the game will continue with that one BO player remaining.
- Cannot be used on the same person twice in a row
- If Satou is discombobulated after she detained a player, she will not release said player.
- If Satou is suspended after the phase she had detained, she will not release said player until the normal time. She may not choose to release a player early while suspended.

Pinch Face
Player pinches player.
- Role with action: Nakamori
- Day/Night action, can be covered
- Once within every two phases, Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
- If the player is not in disguise, the action will return a false
- If they are, they will be automatically arrested, then stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- If Yukiko or Irish is pinched and arrested, they do not get a new role automatically if freed. They will receive a new list and will have to Re-choose costumes. Vermouth/KID will automatically get a new disguise, however.
- The target will be notified that they were pinched whether they get arrested or not.
- Can be discombobulated or frightened.

Protect
Player protects player.
- Role with action: Ran, Sera
- Day/Night action, can be covered
- Protect/Lovey-Dovey is handled as the same action when investigated/staked-out
- May choose to Protect one person at day. If the protected person is going to get lynched, the protector will jump in and stop the lynching. The lynching votes will not be shown. The protector will then be injured for the following two phases. (Ex: If Ran successfully protects someone from being lynched on Day 1, she will be injured for Night 2 and Day 2, and will regain her abilities on Night 3.)
- May also choose one individual to Protect at night. If said individual is about to be killed by the BO, she Protects the individual. The target in this case learns that he was protected/healed. Neither the Protected individual nor the Protector will learn the identity of the attacker. The protector will NOT be injured in this case.
- If sniped, the target survives, but the protector dies in their place.
- Protect will always be "successful" unless the player was discombobulated/frightened. In this case, the protector will be notified that their action "failed".
- Can't protect anyone from APTX
- May not protect themselves. MAY protect each other.
- Lovey Dovey > Watch protection > Protect > Heal

Lovey-Dovey
Player protects player.
- Roles with action: Lovers
- Day/Night action, can't be covered
- Protect/Lovey-Dovey is handled as the same action when investigated/stake-out
- The lover can protect the other lover during day or night. Can't use it on anyone else besides his/her lover
- This protect will hinder lynching, killing, sniping and even APTX. Does not hinder Akai's vengeance.
- Just one lover can use lovey dovey. They can't protect each other in the same phase.
- You can only protect once per Day/Night. So you have to choose if you protect your lover on night 1. Then neither of the lovers can use protect on day 1 anymore. But they can decide to use it either on Night 2 or Day 2 again etc.
- If they decide to protect during Day 1 instead of Night 1, they can use it again on Night 2 or Day 2.
- If it successfully hinders a lynching, killing, sniping, or poisoning, the lovers lose this ability for the next 2 phases.
- Can be discombobulated/frightened if the one using the action is targeted.
- Lovey-Dovey can still be used if one or both lovers are injured.
- Lovey Dovey > Watch protection > Protect > Heal
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
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PT
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Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by PT »

Changes
Spoiler: Change Log
Removed Roles:
- Anokata
- Rye
- Kir
- Sherry
- Shiratori
- Chiba
- Yamato
- Camel
- Shinichi
- Kujou
- Hakuba
- Makoto

Removed Actions:
- Travel
- Sleeping Pill
- Interview
- Fake
- SnipeGuard
- Revenge
- First Aid
- Bribe

Changed Roles:
- Chianti: loses Revenge
- Korn: loses Revenge
- Akai: loses SnipeGuard; Investigate 3 changed to Investigate 5
- Agasa: may use all available actions Night 1; may only use Research at night following Night 1
- Eri: loses Voice of Reason; gains Voice of Accusation
- Araide: loses Sleeping Pill; gains Voice of Reason

Changed Actions:
(Please read over the descriptions of the actions listed below to make sure you understand them.)
- Black Suitcase (Day Actions)
- Vengeance (Day Actions)
- Protect (Day/Night Actions)

Links
Spoiler:
Image
Night 1 Begins
Day 1 Begins
Night 2 Begins
Day 2 Begins
Night 3 Begins
Day 3 Begins
Night 4 Begins
Day 4 Begins
END
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
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Memesu

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1088

Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by Memesu »

*Joins* \\\o///
Umineko kickstarter soon
https://www.umineko.us/#

Secret santa gift from PT <3
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Calling
https://www.youtube.com/watch?v=i0569Wt-cZ0
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"I NEED SLLEP"

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Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by Link »

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Kleene Onigiri
Community Rice Warrior
*punches Akonyl*

Posts:
2479

Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by Kleene Onigiri »

*Joins* :D

My thoughts on the changes: "Aww... poor secoundary characters got taken out like Chiba, Camel, Shinichi... wait what, Shinichi?!"
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Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
A Black Organization Christmas Carol (need to fix the link)
3DS Friend Code: 4141 3202 3514

༼ つ ◕_◕ ༽つ Giff holidays
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ButterscotchBunny

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Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by ButterscotchBunny »

I'd like to join. c: I'll have to read up on the rules though. x.x
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Jecka
I'm only tired 25/8, don't mind me

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Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by Jecka »

SpooOOOooooOoOooopy?

*Jecka joins
3DS FC: 1435-4098-2557
Spoiler: Yay Nini! \o/
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Usa-chan Man wrote: I am a rabbit, but at the same time, I am not.
Jecka: Those damn beavers
*Jecka sobs
Slider: Those DAM beavers? :V
Jecka: Slider no
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PT
Community Mad Scientist
to cammel's bav we go!

Posts:
1800

Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by PT »

Kleene Onigiri wrote: My thoughts on the changes: "Aww... poor secoundary characters got taken out like Chiba, Camel, Shinichi... wait what, Shinichi?!"
He's totally a secondary character; I mean, when was the last time he even showed up? ::)

:P
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
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Kleene Onigiri
Community Rice Warrior
*punches Akonyl*

Posts:
2479

Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by Kleene Onigiri »

PhoenixTears wrote:
Kleene Onigiri wrote: My thoughts on the changes: "Aww... poor secoundary characters got taken out like Chiba, Camel, Shinichi... wait what, Shinichi?!"
He's totally a secondary character; I mean, when was the last time he even showed up? ::)

:P
Flawless deduction, agreed! XD
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Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
A Black Organization Christmas Carol (need to fix the link)
3DS Friend Code: 4141 3202 3514

༼ つ ◕_◕ ༽つ Giff holidays
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dumytru

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Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by dumytru »

I'm in!
shinichi'sapprentice wrote:dumytru hasn't acted very 'evil-like', but that's his specialty though...
dumytru's Karaoke Project!
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darkest absol

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Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by darkest absol »

In!
Spoiler: Secret Santa 2014 (Thanks, Fujiwara!)
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Spoiler: Secret Santa 2015 (Thanks, Raiden!)
Spoiler: A surprise Christmas gift from cinnamoroll
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PT
Community Mad Scientist
to cammel's bav we go!

Posts:
1800

Re: Forum Mafia: Spooky Halloween Edition! [Subscription Phase]

Post by PT »

I can't promise that I'll pick what gets the most votes here, but it'll give me a good indication:
http://strawpoll.me/5737248

(I will adjust for daylight savings time ending if necessary. This is for before November 1.)
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
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