The Forum Mafia topic
Why this thread exists:
This is just a topic where the generic rules are listed for GMing Forum Mafia. It is at the GM's liberty whether to use this rule set or make any changes that they want to. If GMs do deviate from the listed rules, it is encouraged to list the changes and edit them where applicable (Roles, actions, etc.) in their FM thread. Using the search function is probably easiest. Ideally also have the whole set in the thread so people don't get confused.
This topic will be edited as needed when changes are agreed upon and whenever inconsistencies are spotted during a game so it doesn't get copy/pasted over and over again like it had been before.
Overview
Gameplay
Detailed explanation of how the game works.
Spoiler:
Roles and Actions
- Players are typically split into two factions: Black Organization vs Town (Police, FBI and Civillians). In general, the ratio of BO to town will be between 1/3 to 1/4 (that means between a third to a quarter of players would be BO). It is at the liberty of the GM to balance the roles as they see fit, however, so this ratio is intended to be a guideline only.
- Players are given their roles and therefore their alignment during beginning of Prep Phase or Night 1. Each role has its own set of actions that can be performed during phases. It is highly recommended that players check what actions are available to them when they receive their role from the GM.
- To use an ability or vote, you must PM the order directly to the GM. Those submitted in the main channel do not count.
- You may provide the GM with a will to be presented at the time of your death (unless you are erased). A typical will usually summarizes a player's actions and intel they have gathered to that point, resulting in something along the lines of: "Will: I interrogated Conia and got Black Org on Night 1. I interrogated PhoenixTears on Night 2 and got Not Black Org." Your will, unless erased, will be provided by the GM after your death is announced (whether it be by lynching, APTX, or just a routine killing). The GM has a right to censor any will if they feel it reveals too much or it is game-breaking.
- You may always send in a new order/will to replace your old one, assuming the phase has not yet ended.
- If multiple incompatible actions are submitted by a player, the last valid action prior to the countdown ending will be the one played. If no compatible actions are submitted, none will be entered.
Phases
- Game always begins in Prep Phase and progresses to Night 1, Day 1, Night 2 and so on.
- Each phase is 24 hours long although it is ultimately at the discretion of the GM.
Killing/APTXing
- Every night phase, The Black Organisation may send a kill for one player.
— The Black Org is expected and encouraged to consult with one another on who to kill during the night and possible lynch votes during the day. A private channel for the Black Org to discuss strategies is provided in every round by the GM.
— Every member of the Black Org must kill successfully before a member is allowed a second kill. The exceptions to this is if a member is unable to kill due to being arrested or lynched, in which case they are no longer factored in to the kill cycle. Once the cycle has been completed once, a new order may be decided.
— Every member of the Black Org may use an APTX assuming there are enough remaining. Unlike with the nightly kills, there is no restriction on how many may participate. Each member is limited to using just one APTX per day phase, however.
— The Black Org may kill or APTX a fellow member if they so wish.
Voting
— Everyone is allowed to vote during day phases, whether they be from the town or the Black Org. You may only not vote if you are dead, not in Japan (as a result of being a traveller), are arrested, or were hindered by an ability (such as Frighten). The player who has the most votes is lynched.
— Each player's vote is made public at the end of each day phase unless Voice of Reason, Lovey-Dovey, Protect or Travel was successfully used.
— If a player was poisoned by APTX or arrested, their vote for that phase will not count or be shown.
— Players may abstain from voting.
— If a lynch fails due to the one with the most votes being Accompanied, Arrested or APTXed, or Sabotage/Voice of Accusation causing a tie, votes will still be shown as usual, but there will be a note that the lynch failed.
— If, after Kazuha's Accompany has been taken into account, two players receive the same number of lynch votes in a phase, and one is APTXed or arrested, the other will not be lynched.
— If a single person with the most lynch votes is either arrested or APTXed in the same phase, there will be no lynch.
Crimes
— If a crime is hindered by discombobulation or other ability, it is treated as having failed and thus didn't happen.
— List of abilities that constitute crimes: Killing (whether it be of the normal, sniping, or APTX variety), Disguising, Slandering, Bribing, Discombobulating, Abducting, Erasing, Sabotaging, Frightening, Stealing, Drugging via Sleeping Pill. CHOOSING COSTUMES IS NOT A CRIME.
— Using the Black Suitcase for any fake action is not a crime, including using it to fake a crime. Considering that action never actually took place, it will not count as a crime. If you however use it to bribe, slander or blame that is considered a crime.
— Being a member of the Black Organization is, in itself, not a crime. (You can't arrest Conia for being Gin.)
Actions & Arrest/Death
— If someone is killed, lynched, or arrested, their action for that phase will not go through and will fail. The only exceptions to this are arrests and poisonings with APTX. Arrests can stop APTX. Lynchings, on the other hand, do not.
— If Kazuha was successfully poisoned and accompanied someone that was about to be lynched over the 1 vote difference, the reduction of that 1 vote fails (aka, the accompany fails) and the target of accompany will be lynched instead.
Auto-Arrest (House Search/Face Pinch)
— If a house search uncovers a crime of any sort, the target is automatically arrested.
— If a face pinch is performed on a player and that player is in disguise (whether they are town or Black Org), the target is automatically arrested.
— Auto-arresting is a feature of these abilities and does not otherwise apply to other actions. For example, a crime uncovered via an investigation action does not yield an auto-arrest (even if it is being carried out by a police officer).
Condition
— All players begin the game "alive" in normal condition. The exception is travelers, who may begin the game "abroad". Over the course of the game, their condition may worsen to one of the following states:
Alive: Player is able to use any of their abilities within the rules. They may also discuss the ongoing game freely and participate in lynch voting.
Abroad: Player is out of the country. Any actions designating them as a target will fail so long as they are abroad, and they cannot be killed without Bribe or APTX being used. Such players may speak freely, but they are not capable of voting or using their inherent abilities until they arrive in the country the following phase. If a player uses any of their actions on an abroad traveller, his/her actions will fail as if he/she was discombobulated. Arrests, will still succeed (but not HS/Pinch/Detain).
Injured: Player is unable to use any abilities and also loses any of their passive abilities (including any actions of disguises they may have been wearing). The exceptions are the nightly killing for Black Org members (they may still carry out a kill at night), the handing out of the suitcase during the day and lovers can still use Lovey Dovey. Injured players may still participate freely in the game, including casting lynch votes and use items given to them by other players. Any actions (apart from arrest, APTX, suitcase actions, Bowtie/Watch and voting) used during the phase the player gets injured will fail.
Suspended: Police that attempt to arrest someone and are unsuccessful will be suspended for two phases following the arrest attempt. While suspended, the police officer in question will lose all abilities apart from voting and Bowtie/Watch and suitcase actions (for BO disguised as police). Any actions the police uses (apart from arrest, Bowtie/Watch, suitcase actions and voting) on the phase where they become suspended will fail.
Arrested: Player may not use any abilities, though they are also impervious to being poisoned or killed (unless Bribe is in effect). Any and all actions on arrested players will fail with the exception of Lawsuit to free them. They may speak and participate freely in the game, but they will remain unable to vote. Arrested players are considered "out" of the game when determining which side has won. The role of the arrested player will not be revealed at the time of arrest.
Dead: Player is killed during the course of the game. They may no longer participate in the game, but they will still win with their team should they come out the victors. Dead players may not share any information with living players after they have died, whether it be information they acquired prior to their death or after.
Black Org Hierarchy
— The Black Org has a leader (assuming he is in the game), referred to as Anokata. If Anokata is not present in the game, the next person in the Black Org list is the leader.
— The leader may designate the night kill target and give the order as such.
— If the leader orders a BO to kill their own lover, it will happen unless the attacker is discombobulated. If the BO member sends a kill, however, the leader can only override it with the killing BO's permission. If the kill does go through, the lover will suicide.
- If a member of the BO sends a kill, the leader can only over ride it with the killing BO's permission.
— The leader may not command a subordinate to use an APTX. They are limited to sending in only their own APTX order.
Win Conditions
- Black Organisation wins if the BO outnumbers the Town and there is no forseeable way for the town to regain control of a day vote.
- Town wins when all the BO members are killed/lynched/arrested
- Cross-lovers (the situation where one lover is BO and one lover is Town), if present, only win if they kill everyone else. If more than one pair is in the game, they may not win together.
- Whether the game ends is determined at the end of the phase, so if a player is due to be released during that phase they will be factored into the decision. Eg. Irish is supposed to be released from Detention the same phase where Chianti is arrested, and all other BO members are arrested/killed prior, the game will continue with Irish being the last remaining BO member.
- Players are typically split into two factions: Black Organization vs Town (Police, FBI and Civillians). In general, the ratio of BO to town will be between 1/3 to 1/4 (that means between a third to a quarter of players would be BO). It is at the liberty of the GM to balance the roles as they see fit, however, so this ratio is intended to be a guideline only.
- Players are given their roles and therefore their alignment during beginning of Prep Phase or Night 1. Each role has its own set of actions that can be performed during phases. It is highly recommended that players check what actions are available to them when they receive their role from the GM.
- To use an ability or vote, you must PM the order directly to the GM. Those submitted in the main channel do not count.
- You may provide the GM with a will to be presented at the time of your death (unless you are erased). A typical will usually summarizes a player's actions and intel they have gathered to that point, resulting in something along the lines of: "Will: I interrogated Conia and got Black Org on Night 1. I interrogated PhoenixTears on Night 2 and got Not Black Org." Your will, unless erased, will be provided by the GM after your death is announced (whether it be by lynching, APTX, or just a routine killing). The GM has a right to censor any will if they feel it reveals too much or it is game-breaking.
- You may always send in a new order/will to replace your old one, assuming the phase has not yet ended.
- If multiple incompatible actions are submitted by a player, the last valid action prior to the countdown ending will be the one played. If no compatible actions are submitted, none will be entered.
Phases
- Game always begins in Prep Phase and progresses to Night 1, Day 1, Night 2 and so on.
- Each phase is 24 hours long although it is ultimately at the discretion of the GM.
Killing/APTXing
- Every night phase, The Black Organisation may send a kill for one player.
— The Black Org is expected and encouraged to consult with one another on who to kill during the night and possible lynch votes during the day. A private channel for the Black Org to discuss strategies is provided in every round by the GM.
— Every member of the Black Org must kill successfully before a member is allowed a second kill. The exceptions to this is if a member is unable to kill due to being arrested or lynched, in which case they are no longer factored in to the kill cycle. Once the cycle has been completed once, a new order may be decided.
— Every member of the Black Org may use an APTX assuming there are enough remaining. Unlike with the nightly kills, there is no restriction on how many may participate. Each member is limited to using just one APTX per day phase, however.
— The Black Org may kill or APTX a fellow member if they so wish.
Voting
— Everyone is allowed to vote during day phases, whether they be from the town or the Black Org. You may only not vote if you are dead, not in Japan (as a result of being a traveller), are arrested, or were hindered by an ability (such as Frighten). The player who has the most votes is lynched.
— Each player's vote is made public at the end of each day phase unless Voice of Reason, Lovey-Dovey, Protect or Travel was successfully used.
— If a player was poisoned by APTX or arrested, their vote for that phase will not count or be shown.
— Players may abstain from voting.
— If a lynch fails due to the one with the most votes being Accompanied, Arrested or APTXed, or Sabotage/Voice of Accusation causing a tie, votes will still be shown as usual, but there will be a note that the lynch failed.
— If, after Kazuha's Accompany has been taken into account, two players receive the same number of lynch votes in a phase, and one is APTXed or arrested, the other will not be lynched.
— If a single person with the most lynch votes is either arrested or APTXed in the same phase, there will be no lynch.
Crimes
— If a crime is hindered by discombobulation or other ability, it is treated as having failed and thus didn't happen.
— List of abilities that constitute crimes: Killing (whether it be of the normal, sniping, or APTX variety), Disguising, Slandering, Bribing, Discombobulating, Abducting, Erasing, Sabotaging, Frightening, Stealing, Drugging via Sleeping Pill. CHOOSING COSTUMES IS NOT A CRIME.
— Using the Black Suitcase for any fake action is not a crime, including using it to fake a crime. Considering that action never actually took place, it will not count as a crime. If you however use it to bribe, slander or blame that is considered a crime.
— Being a member of the Black Organization is, in itself, not a crime. (You can't arrest Conia for being Gin.)
Actions & Arrest/Death
— If someone is killed, lynched, or arrested, their action for that phase will not go through and will fail. The only exceptions to this are arrests and poisonings with APTX. Arrests can stop APTX. Lynchings, on the other hand, do not.
— If Kazuha was successfully poisoned and accompanied someone that was about to be lynched over the 1 vote difference, the reduction of that 1 vote fails (aka, the accompany fails) and the target of accompany will be lynched instead.
Auto-Arrest (House Search/Face Pinch)
— If a house search uncovers a crime of any sort, the target is automatically arrested.
— If a face pinch is performed on a player and that player is in disguise (whether they are town or Black Org), the target is automatically arrested.
— Auto-arresting is a feature of these abilities and does not otherwise apply to other actions. For example, a crime uncovered via an investigation action does not yield an auto-arrest (even if it is being carried out by a police officer).
Condition
— All players begin the game "alive" in normal condition. The exception is travelers, who may begin the game "abroad". Over the course of the game, their condition may worsen to one of the following states:
Alive: Player is able to use any of their abilities within the rules. They may also discuss the ongoing game freely and participate in lynch voting.
Abroad: Player is out of the country. Any actions designating them as a target will fail so long as they are abroad, and they cannot be killed without Bribe or APTX being used. Such players may speak freely, but they are not capable of voting or using their inherent abilities until they arrive in the country the following phase. If a player uses any of their actions on an abroad traveller, his/her actions will fail as if he/she was discombobulated. Arrests, will still succeed (but not HS/Pinch/Detain).
Injured: Player is unable to use any abilities and also loses any of their passive abilities (including any actions of disguises they may have been wearing). The exceptions are the nightly killing for Black Org members (they may still carry out a kill at night), the handing out of the suitcase during the day and lovers can still use Lovey Dovey. Injured players may still participate freely in the game, including casting lynch votes and use items given to them by other players. Any actions (apart from arrest, APTX, suitcase actions, Bowtie/Watch and voting) used during the phase the player gets injured will fail.
Suspended: Police that attempt to arrest someone and are unsuccessful will be suspended for two phases following the arrest attempt. While suspended, the police officer in question will lose all abilities apart from voting and Bowtie/Watch and suitcase actions (for BO disguised as police). Any actions the police uses (apart from arrest, Bowtie/Watch, suitcase actions and voting) on the phase where they become suspended will fail.
Arrested: Player may not use any abilities, though they are also impervious to being poisoned or killed (unless Bribe is in effect). Any and all actions on arrested players will fail with the exception of Lawsuit to free them. They may speak and participate freely in the game, but they will remain unable to vote. Arrested players are considered "out" of the game when determining which side has won. The role of the arrested player will not be revealed at the time of arrest.
Dead: Player is killed during the course of the game. They may no longer participate in the game, but they will still win with their team should they come out the victors. Dead players may not share any information with living players after they have died, whether it be information they acquired prior to their death or after.
Black Org Hierarchy
— The Black Org has a leader (assuming he is in the game), referred to as Anokata. If Anokata is not present in the game, the next person in the Black Org list is the leader.
— The leader may designate the night kill target and give the order as such.
— If the leader orders a BO to kill their own lover, it will happen unless the attacker is discombobulated. If the BO member sends a kill, however, the leader can only override it with the killing BO's permission. If the kill does go through, the lover will suicide.
- If a member of the BO sends a kill, the leader can only over ride it with the killing BO's permission.
— The leader may not command a subordinate to use an APTX. They are limited to sending in only their own APTX order.
Win Conditions
- Black Organisation wins if the BO outnumbers the Town and there is no forseeable way for the town to regain control of a day vote.
- Town wins when all the BO members are killed/lynched/arrested
- Cross-lovers (the situation where one lover is BO and one lover is Town), if present, only win if they kill everyone else. If more than one pair is in the game, they may not win together.
- Whether the game ends is determined at the end of the phase, so if a player is due to be released during that phase they will be factored into the decision. Eg. Irish is supposed to be released from Detention the same phase where Chianti is arrested, and all other BO members are arrested/killed prior, the game will continue with Irish being the last remaining BO member.
Basic guide instructing how to participate fairly in the confines of the game.
Spoiler:
— Do not attempt to participate with more than one username. This is grounds for permanent banning from any and all future games.
— No petitioning the GM for information about the roles of other players or attempting to influence the tasks of the moderator (asking for certain hints, etc).
— You may not quote, screenshot, or otherwise duplicate or showcase messages from the GM to prove your role, actions, or results to a fellow player. You may, of course, claim to be a role in the course of the game whether it is your genuine role or not.
— You may freely PM other players and speak without restriction in the main channel (apart from the GM rule mentioned above) while you are still alive. Please refrain from discussing any facet of an ongoing game with a living player after you have died to avoid influencing the course of the game.
— You may generate false quotes, edits, and messages from other players in text form, but may not do so with concern to correspondence with the GM. Taking screen shots of PMs from other players is prohibited--keep the game in the realm of text.
— No petitioning the GM for information about the roles of other players or attempting to influence the tasks of the moderator (asking for certain hints, etc).
— You may not quote, screenshot, or otherwise duplicate or showcase messages from the GM to prove your role, actions, or results to a fellow player. You may, of course, claim to be a role in the course of the game whether it is your genuine role or not.
— You may freely PM other players and speak without restriction in the main channel (apart from the GM rule mentioned above) while you are still alive. Please refrain from discussing any facet of an ongoing game with a living player after you have died to avoid influencing the course of the game.
— You may generate false quotes, edits, and messages from other players in text form, but may not do so with concern to correspondence with the GM. Taking screen shots of PMs from other players is prohibited--keep the game in the realm of text.
Order of Actions
Listing of which actions take precedent over others with pertinent examples.
Spoiler:
Order of Actions
— Being familiar with the order of actions will aid you in formulating strategies and understanding the flow of the game. The order of actions goes as follows:
Night Actions
Arrest > Travel > Discombobulation > Killing > House Search/Detain > Face Pinch > All other actions
Day Actions
Arrest > Travel (unless APTX'd) > Detain (arrest) > Face Pinch > Charm (unless Kazuha is APTX'd and does not have the charm herself) > APTX > Lynching> All other actions > Detain (release)
Below are scenarios detailing several examples of the order of actions at play.
Scenario 1:
— BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Heiji). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him.
— PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1.
Abs (Gin) sends in: Kill Akonyl.
— RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Even if Abs had targeted someone else instead of Akonyl, the kill still would have failed because it is prevented by arrest.
Scenario 2:
— BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Heiji). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him. At the same time, PhoenixTears (Eisuke) has been convinced that Akonyl may be up to no good that night and plans to discombobulate him. In addition to the arrest attempt, Akonyl has decided to investigate Jd- (Araide) healing Parkur (Camel) that night to confirm him.
— PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1. Investigate Jd- heals Parkur.
Abs (Gin) sends in: Kill Akonyl.
PhoenixTears (Eisuke) sends in: Discombobulate Akonyl.
Jd- (Araide) sends in: Heal Parkur.
— RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Jd- successfully heals Parkur without issue, but Akonyl is told that his investigation has failed. This is due to the discombobulation by PhoenixTears. Because arrest takes precedent over all other actions, the discombobulate does not affect it. Discombobulate does affect investigations, however, which is why Akonyl's investigation failed while his arrest succeeded.
Scenario 3:
— BACKGROUND: On the dawn of Day 3, the sole remaining member of the Black Organization, Miaka (Pisco), feels she has pofa (Satou)'s role nailed down. pofa is certain that Miaka was the murderer of Lynz (Ran) who died the previous phase on Night 3. As such, Miaka decides to APTX pofa and pofa decides to arrest Miaka.
— PLAYER ACTIONS (Day 3):
pofa (Satou) sends in: Arrest Miaka for killing Lynz on Night 3.
Miaka (Pisco) sends in: APTX pofa as Satou.
— RESULT: pofa successfully arrests Miaka. Miaka's APTX on pofa does not go through and town wins the game.
Order of Healing
— As a rule of thumb, if more than one protection or healing is performed on a target that is attacked, the one with the highest priority will succeed as all others fail. The current order of healing is as follows:
Voice of Reason > Lovey Dovey > Snipe Guard > Watch Protection > Protect > Heal > First Aid
— In the event the action with the highest priority was hindered (via discombobulation or a similar action), the healing action with the next highest priority will succeed in its place.
— Sniping bypasses all types of healing and first aid. When someone is protected, the protected will survive, but the protector himself dies instead. If someone possessing the watch is attacked, they are protected. If someone possessing the watch is attacked by a sniper, they will survive but the watch will break and become unusable for the remainder of the game.
— Abilities that protect and heal only prevent the death of those that are named and targeted directly. This prevents the stacking of certain abilities, for example: If Ran possesses the watch and protects someone that is sniped, the watch will not save her because she was not the named, direct target. Ran will die, the watch will not come into play, and the targeted she protected will survive as usual.
— Any action performed by someone who was successfully healed via first aid will fail, because that player became injured as the action was being carried out.
— If the target of the night's kill is saved from being killed, the killer will be notified that the target was healed/protected (will not specify which) and the target will be notified that they were saved
— Being familiar with the order of actions will aid you in formulating strategies and understanding the flow of the game. The order of actions goes as follows:
Night Actions
Arrest > Travel > Discombobulation > Killing > House Search/Detain > Face Pinch > All other actions
Day Actions
Arrest > Travel (unless APTX'd) > Detain (arrest) > Face Pinch > Charm (unless Kazuha is APTX'd and does not have the charm herself) > APTX > Lynching> All other actions > Detain (release)
Below are scenarios detailing several examples of the order of actions at play.
Scenario 1:
— BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Heiji). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him.
— PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1.
Abs (Gin) sends in: Kill Akonyl.
— RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Even if Abs had targeted someone else instead of Akonyl, the kill still would have failed because it is prevented by arrest.
Scenario 2:
— BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Heiji). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him. At the same time, PhoenixTears (Eisuke) has been convinced that Akonyl may be up to no good that night and plans to discombobulate him. In addition to the arrest attempt, Akonyl has decided to investigate Jd- (Araide) healing Parkur (Camel) that night to confirm him.
— PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1. Investigate Jd- heals Parkur.
Abs (Gin) sends in: Kill Akonyl.
PhoenixTears (Eisuke) sends in: Discombobulate Akonyl.
Jd- (Araide) sends in: Heal Parkur.
— RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Jd- successfully heals Parkur without issue, but Akonyl is told that his investigation has failed. This is due to the discombobulation by PhoenixTears. Because arrest takes precedent over all other actions, the discombobulate does not affect it. Discombobulate does affect investigations, however, which is why Akonyl's investigation failed while his arrest succeeded.
Scenario 3:
— BACKGROUND: On the dawn of Day 3, the sole remaining member of the Black Organization, Miaka (Pisco), feels she has pofa (Satou)'s role nailed down. pofa is certain that Miaka was the murderer of Lynz (Ran) who died the previous phase on Night 3. As such, Miaka decides to APTX pofa and pofa decides to arrest Miaka.
— PLAYER ACTIONS (Day 3):
pofa (Satou) sends in: Arrest Miaka for killing Lynz on Night 3.
Miaka (Pisco) sends in: APTX pofa as Satou.
— RESULT: pofa successfully arrests Miaka. Miaka's APTX on pofa does not go through and town wins the game.
Order of Healing
— As a rule of thumb, if more than one protection or healing is performed on a target that is attacked, the one with the highest priority will succeed as all others fail. The current order of healing is as follows:
Voice of Reason > Lovey Dovey > Snipe Guard > Watch Protection > Protect > Heal > First Aid
— In the event the action with the highest priority was hindered (via discombobulation or a similar action), the healing action with the next highest priority will succeed in its place.
— Sniping bypasses all types of healing and first aid. When someone is protected, the protected will survive, but the protector himself dies instead. If someone possessing the watch is attacked, they are protected. If someone possessing the watch is attacked by a sniper, they will survive but the watch will break and become unusable for the remainder of the game.
— Abilities that protect and heal only prevent the death of those that are named and targeted directly. This prevents the stacking of certain abilities, for example: If Ran possesses the watch and protects someone that is sniped, the watch will not save her because she was not the named, direct target. Ran will die, the watch will not come into play, and the targeted she protected will survive as usual.
— Any action performed by someone who was successfully healed via first aid will fail, because that player became injured as the action was being carried out.
— If the target of the night's kill is saved from being killed, the killer will be notified that the target was healed/protected (will not specify which) and the target will be notified that they were saved
Keywords that are equatable to one another in terms of the game (for investigations and the like).
Spoiler:
Kill — Kill / Attack / Bribe
Arrest - Arrest/House Search/Detain
Investigate — Investigate / Special Investigate
Observe — Observe / Stake-Out
Protect — Protect / Lovey-Dovey / Snipe Guard / Cover
Heal — Heal / First-Aid
Slander - Slander
Discombobulate — Discombobulate (Tricking)
Steal — Steal
Frighten - Frighten
Detect — Detect
Interrogate — Interrogate / Cross-Examine
Pinch — Face Pinch
Travel - Travel
Drug - Sleeping Pill
Arrest - Arrest/House Search/Detain
Investigate — Investigate / Special Investigate
Observe — Observe / Stake-Out
Protect — Protect / Lovey-Dovey / Snipe Guard / Cover
Heal — Heal / First-Aid
Slander - Slander
Discombobulate — Discombobulate (Tricking)
Steal — Steal
Frighten - Frighten
Detect — Detect
Interrogate — Interrogate / Cross-Examine
Pinch — Face Pinch
Travel - Travel
Drug - Sleeping Pill
Certain roles have an inherent "status" associated with them that provide unique attributes and advantages.
Spoiler:
Black Org Leader
- Roles with that Status: Anokata or next in line in Black Org heirarchy
- Can order killings
- Can distribute the Black Suitcase each Day phase
Note: If the leader is arrested or lynched in the same phase he tries to hand out the Black Suitcase, the action will still go through.
Lovers
- Decided by Yumi during Prep Phase.
- Lovers know one another's actual identities.
- Cannot befriend Sonoko, and children cannot be lovers.
- When one lover dies, the other commits suicide that same phase. No amount of healing or protecting may prevent the death of a suicidal lover.
- A town/town pair wins along with the town. A Black Org/Black Org pair wins with the Black Org. A town/Black Org pair does not win with either the town or the Black Org. To win as such a tandem, they must kill all others.
- Lovers may still win while one or both are arrested.
- Lovers can protect each other with the ability Lovey-Dovey.
Friends
- Roles with status: Sonoko and her friend
- Friends know one another's identities, or just the disguise if one is disguised.
- Sonoko can use the same abilities as her friend, whether that person is dead or alive. (She may not arrest (includes pinch), house search, detain in any way or steal even if she befriends KID.)
- Friends may not also be lovers. May not also befriend any Black Org members and may not befriend a Detective Boy.
FBI Leader
- Role with status: James Black
- At the onset of the round, the FBI Leader is given notice of how many of his subordinates (Jodie, Akai, Camel, Rena) are in the game. This count includes Anokata/Vermouth/KID disguised as his subordinate but not if Yukiko/Irish disguised as his subordinate
- If Vermouth or Kid has a disguise of an FBI subordinate, regardless of if they use the disguise during the game, it will be counted in the subordinate list and James will receive a small hint akin to, "You believe something is strange with your subordinate(s)..."
Note: Akai/Jodie/Camel/Rena being Anokata will not count toward this notification, because they would not be in disguise. Anokata will be included in the number of FBI agents in the game if he's one of those roles, but there won't be anything strange about him. James can also receive Anokata's results in this case.
- After each night, James will receive only one result from his subordinates. This will happen even if James is discombobulated/tricked/sleeping pill'd
- With concern to Akai, James will receive only one of his investigations. In the case of Rena, James will receive only one of her actions (Betrayal, investigate, or Special Investigation), chosen at random. James can NOT receive bowtie results.
NOC
- Roles with status: Mizunashi Rena
- Player gets to know how many Black Org members are present in the current game (not their identities). Anokata is included in this count.
Group
- Roles with status: Mitsuhiko, Ayumi, Genta
- Detective Boys are aware of one another's identities.
- Roles with that Status: Anokata or next in line in Black Org heirarchy
- Can order killings
- Can distribute the Black Suitcase each Day phase
Note: If the leader is arrested or lynched in the same phase he tries to hand out the Black Suitcase, the action will still go through.
Lovers
- Decided by Yumi during Prep Phase.
- Lovers know one another's actual identities.
- Cannot befriend Sonoko, and children cannot be lovers.
- When one lover dies, the other commits suicide that same phase. No amount of healing or protecting may prevent the death of a suicidal lover.
- A town/town pair wins along with the town. A Black Org/Black Org pair wins with the Black Org. A town/Black Org pair does not win with either the town or the Black Org. To win as such a tandem, they must kill all others.
- Lovers may still win while one or both are arrested.
- Lovers can protect each other with the ability Lovey-Dovey.
Friends
- Roles with status: Sonoko and her friend
- Friends know one another's identities, or just the disguise if one is disguised.
- Sonoko can use the same abilities as her friend, whether that person is dead or alive. (She may not arrest (includes pinch), house search, detain in any way or steal even if she befriends KID.)
- Friends may not also be lovers. May not also befriend any Black Org members and may not befriend a Detective Boy.
FBI Leader
- Role with status: James Black
- At the onset of the round, the FBI Leader is given notice of how many of his subordinates (Jodie, Akai, Camel, Rena) are in the game. This count includes Anokata/Vermouth/KID disguised as his subordinate but not if Yukiko/Irish disguised as his subordinate
- If Vermouth or Kid has a disguise of an FBI subordinate, regardless of if they use the disguise during the game, it will be counted in the subordinate list and James will receive a small hint akin to, "You believe something is strange with your subordinate(s)..."
Note: Akai/Jodie/Camel/Rena being Anokata will not count toward this notification, because they would not be in disguise. Anokata will be included in the number of FBI agents in the game if he's one of those roles, but there won't be anything strange about him. James can also receive Anokata's results in this case.
- After each night, James will receive only one result from his subordinates. This will happen even if James is discombobulated/tricked/sleeping pill'd
- With concern to Akai, James will receive only one of his investigations. In the case of Rena, James will receive only one of her actions (Betrayal, investigate, or Special Investigation), chosen at random. James can NOT receive bowtie results.
NOC
- Roles with status: Mizunashi Rena
- Player gets to know how many Black Org members are present in the current game (not their identities). Anokata is included in this count.
Group
- Roles with status: Mitsuhiko, Ayumi, Genta
- Detective Boys are aware of one another's identities.
The list of roles associated with each item that can be obtained through the action Steal
Spoiler:
Gun: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Akemi, Sherry, Kir, Rye, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Tome, Uehara, Yamato, James, Akai, Jodie, Camel, Mizunashi Rena, Kid, Toichi, Amuro.
Car-keys: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Akemi, Kir, Rye Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Tome, James, Akai, Jodie, Camel, Mizunashi Rena, Yuusaku, Okiya, Agasa, Araide, Kobayashi, Eri, Yukiko, Yamato, Kujou, Uehara, Yoko, Toichi, Amuro
School book: Sherry, Shinichi, Conan, Heiji, Hakuba, Haibara, Kazuha, Kobayashi, Makoto, Ran, Sonoko, Eisuke, Ayumi, Mitsuhiko, Genta, Kid, Sera
(Sun)glasses: Vodka, Calvados, Korn, Tome, James, Jodie, Conan, Yuusaku, Okiya, Agasa, Makoto, Araide, Kobayashi, Eri, Eisuke, Kid, Toichi
Headgear(hat, cap...): Gin, Bourbon, Vodka, Calvados, Korn, Tequila, Kir, Rye, Megure, Yumi, Tome, Akai, Mizunashi Rena, Heiji, Kazuha, Eri, Sonoko, Ayumi, Kid, Sera, Toichi
Panties: Vermouth, Chianti, Akemi, Kir, Satou, Yumi, Jodie, Mizunashi Rena, Kazuha, Ran, Kobayashi, Eri, Sonoko, Yoko, Yukiko, Kujou, Sera, Uehara
Alcohol: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Sherry, Kir, Rye, Shiratori, Yumi, James, Akai, Jodie, Mizunashi Rena, Heiji, Okiya, Haibara, Yamato, Amuro
Car-keys: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Akemi, Kir, Rye Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Tome, James, Akai, Jodie, Camel, Mizunashi Rena, Yuusaku, Okiya, Agasa, Araide, Kobayashi, Eri, Yukiko, Yamato, Kujou, Uehara, Yoko, Toichi, Amuro
School book: Sherry, Shinichi, Conan, Heiji, Hakuba, Haibara, Kazuha, Kobayashi, Makoto, Ran, Sonoko, Eisuke, Ayumi, Mitsuhiko, Genta, Kid, Sera
(Sun)glasses: Vodka, Calvados, Korn, Tome, James, Jodie, Conan, Yuusaku, Okiya, Agasa, Makoto, Araide, Kobayashi, Eri, Eisuke, Kid, Toichi
Headgear(hat, cap...): Gin, Bourbon, Vodka, Calvados, Korn, Tequila, Kir, Rye, Megure, Yumi, Tome, Akai, Mizunashi Rena, Heiji, Kazuha, Eri, Sonoko, Ayumi, Kid, Sera, Toichi
Panties: Vermouth, Chianti, Akemi, Kir, Satou, Yumi, Jodie, Mizunashi Rena, Kazuha, Ran, Kobayashi, Eri, Sonoko, Yoko, Yukiko, Kujou, Sera, Uehara
Alcohol: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Sherry, Kir, Rye, Shiratori, Yumi, James, Akai, Jodie, Mizunashi Rena, Heiji, Okiya, Haibara, Yamato, Amuro
Rules for inactivity
Due to issues with inactivity in the past which has made games one-sided, new inactivity rules are going to be implemented:
Spoiler:
Every player needs to send a PM to the GM every phase from Night 1. Even if you don’t have day actions and plan not to vote, send the non-vote to the GM. If a player fails to do so for 3 total phases without prior warning, their vote/actions will be split amongst people belonging in the same faction (ie. BO, town, lovers). With cases with prior warning, it will be up to the GM’s discretion, but players need to keep in mind that it will hurt your side if you miss too much.
Which role/player went inactive will NOT be given (although it is likely obvious in some cases). If the player given either of those actions die, it will be passed on to a different living player on the same side. If the inactive player dies, the players given the abilities will be notified they no longer have control over them.
For example, if Rena goes inactive, one player will be given her Betrayal, Investigatex1 and SIx1, and a second player will be given her day votes in the form of a Vote Token. The GM will list the inactive vote as “Token”.
The people who are given the inactive’s abilities/votes may NOT at any point discuss that happening to ANYONE. The inactive person will still be for all accounts and purposes the role, including keeping passive abilities like Vengeance/Revenge, being investigated as doing the actions, and being able to be arrested for it if applicable. For Revenge lynch injuries, the player receiving the inactive’s actions will be accountable. For example, Makoto receives inactive Takagi’s actions. If Takagi was the subject of Revenge, Makoto will not be injured and will still be able to use SO/Follow-up/Arrest as normal to prevent Makoto from knowing Takagi was the one inactive. If Makoto was the subject of Revenge, he will be injured and unable to use all of his own abilities and Takagi’s.
If by chance the inactive person returns, they will come back to a PM from the GM saying they have been considered gone inactive and may no longer participate in the game.
Sample PMs:
To inactive players:
“You did not send actions for X, Y and Z phases. You are now considered inactive and may no longer participate in the game. Your actions have been split up amongst other players on your side, and you may still be investigated as having done the actions that they send for you, but you will not receive results.
You may not discuss anything with living players or post in the game thread about being considered inactive.”
To the ones receiving actions:
“A player on your side is now considered inactive and you have been chosen to take over one of their actions. You may now use X ability/vote each [Night/Day]. You will receive the results for this action, but you cannot be investigated as having used it.
You MAY NOT discuss this with any player.”
Which role/player went inactive will NOT be given (although it is likely obvious in some cases). If the player given either of those actions die, it will be passed on to a different living player on the same side. If the inactive player dies, the players given the abilities will be notified they no longer have control over them.
For example, if Rena goes inactive, one player will be given her Betrayal, Investigatex1 and SIx1, and a second player will be given her day votes in the form of a Vote Token. The GM will list the inactive vote as “Token”.
The people who are given the inactive’s abilities/votes may NOT at any point discuss that happening to ANYONE. The inactive person will still be for all accounts and purposes the role, including keeping passive abilities like Vengeance/Revenge, being investigated as doing the actions, and being able to be arrested for it if applicable. For Revenge lynch injuries, the player receiving the inactive’s actions will be accountable. For example, Makoto receives inactive Takagi’s actions. If Takagi was the subject of Revenge, Makoto will not be injured and will still be able to use SO/Follow-up/Arrest as normal to prevent Makoto from knowing Takagi was the one inactive. If Makoto was the subject of Revenge, he will be injured and unable to use all of his own abilities and Takagi’s.
If by chance the inactive person returns, they will come back to a PM from the GM saying they have been considered gone inactive and may no longer participate in the game.
Sample PMs:
To inactive players:
“You did not send actions for X, Y and Z phases. You are now considered inactive and may no longer participate in the game. Your actions have been split up amongst other players on your side, and you may still be investigated as having done the actions that they send for you, but you will not receive results.
You may not discuss anything with living players or post in the game thread about being considered inactive.”
To the ones receiving actions:
“A player on your side is now considered inactive and you have been chosen to take over one of their actions. You may now use X ability/vote each [Night/Day]. You will receive the results for this action, but you cannot be investigated as having used it.
You MAY NOT discuss this with any player.”