Mafia! Mafia! Mafia! Character Role Discussions
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Now I wanna see Yammy get the whole police force suspended. :x

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Re: Mafia! Mafia! Mafia! Character Role Discussions
if you wanna suspend the whole police force, just reinstate old-yusaku :I
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Re: Mafia! Mafia! Mafia! Character Role Discussions
old-yusaku ftw XD
Anyway, that "can't be tricked" feature is not attached to the ability "confuse" but to the role "Yamamura" (at least that's what it was in the beginning).
Dunno who put that in, the not trickable feature, but afaik it was because Yamamura is so silly, no one can trick him XD
So, if it's not attacked to confuse, anyone copying confuse can still be tricked imo (aka anokata using BS)
And if someone disguises as Yamamura, they can still be tricked (so they don't get that feature/status) because even with disguise, no one can be as silly as Yamamura XD
Also, what do you mean with Heiji kazuha? :V
Anyway, that "can't be tricked" feature is not attached to the ability "confuse" but to the role "Yamamura" (at least that's what it was in the beginning).
Dunno who put that in, the not trickable feature, but afaik it was because Yamamura is so silly, no one can trick him XD
So, if it's not attacked to confuse, anyone copying confuse can still be tricked imo (aka anokata using BS)
And if someone disguises as Yamamura, they can still be tricked (so they don't get that feature/status) because even with disguise, no one can be as silly as Yamamura XD
Also, what do you mean with Heiji kazuha? :V

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Spoiler:

One more doubt: If Anokata frames Shinichi for killing Kobayashi on Night 1:
- Heiji investigating on Night 1 "Shinichi killed Kobayashi" will come out as True.
-Takagi arresting on Night 1 "Shinichi killed Kobayashi on Night 1" will come out as False and takagi will be suspended.
Is this correct? If not, you may want to separate Frame from all other actions.
Spoiler:
Lovey Dovey is supposed to protect you from any type of killing (Except Bribe, cause it is Bribe) so in the Order of Actions, it should be over APTX, both on Night and Day.
Spoiler: Matsumoto
Spoiler: Bottle

Spoiler: Disguise
Spoiler: Killing Actions
Spoiler: Cloack of Deception
Shadowman: Sure. Can I investigate your action?
Gin: Yeah, let's make a cross-investigation!
*Both send the invesitgation for each other*
*Phase change, Gin killed successfully*
Shadowman: OMG YU LYYYYED ABOUT YUR ACTIONZ, YU BO-ISH! *Lynches Gin*
Gin: D:
Yeah.....
If anything, CoD should show crimes as false, not every action performed by Gin. I'd also like to go back to CoD not having a time limit, but I know most people wouldn't agree

Spoiler: Master of Disguise
If the GM ants to keep them as a choice, please specify that very clearly to all the players (Town and BO)
Spoiler: Hinder
Hinder sounds incredibly overpowered by stopping Killing... I suggest that it doesn't.
An idea over Spy List and Deduction list, since they are usually gamebreakers: Make the number of players in them higher, like NumberOfPlayers / 1/2 instead of NumberOfPlayers / 1/3 (Or however it was before).
Another idea is to remove Yuusaku's Pry, seems overpowered to me that Yuusaku or the Town have Pry.
I want to hear opinions, from players and the GM!


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Re: Mafia! Mafia! Mafia! Character Role Discussions
I actually dislike Matsumoto having the whole "immune to suspension" thing. I would much rather prefer that a) Matsumoto keeps his "immune to suspension", b) He can only arrest once during a Day/Night cycle, c) He gets Investigate 2.Conia wrote:I would remove this. The whole disadvantage of being Matsumoto is that he can only Arrest, and arrests aren't showed unless they are successful.Spoiler: Matsumoto
This was more of a random choice than anything. Eisuke...because he does pretend to be clumsy. And I chose Yamato as the third character that can "break" the bottle. If there's another role you'd like to suggest, by all means, do so, because Yamato seems like a bad choice, having two police who are technically immune to the bottle is worse.Conia wrote:Want to know why Yamato and Eisuke will break itSpoiler: Bottle![]()
The original Disguise consisted of a disguiser choosing players, and then the GM randomly chooses one of those players, and the disguiser uses it as a disguise.Conia wrote:Why not in the game?Spoiler: Disguise
Plus, if I'm Vermouth - Heiji, and there's an actual Heiji, I'd look rather suspicious, wouldn't I? Especially if I have to claim a role.
What I'm saying is, when Vermouth and KID disguise as a role, that role should not be in the game.
I actually thought about this. I haven't come to a conclusion on that, though.Conia wrote:Wait wait.... so if I use a killing action, and the killing fails... the action still goes through? Killing Actions rely heavily on the target dying, so that HAS be changed...Spoiler: Killing Actions

Though I worry that if the kill fails in any way (trick, heal, protect), that it'll make the BO's plans for that night fall through (SI, CoD, and MoD, are good examples). Perhaps I could beef the Killing Actions under the condition that if the kill fails, the Killing Action fails.
I like that. Gonna change that.Conia wrote:Gin: Hey Shadowman, want to ally?Spoiler: Clock of Deception
Shadowman: Sure. Can I investigate your action?
Gin: Yeah, let's make a cross-investigation!
*Both send the invesitgation for each other*
*Phase change, Gin killed successfully*
Shadowman: OMG YU LYYYYED ABOUT YUR ACTIONZ, YU BO-ISH! *Lynches Gin*
Gin: D:
Yeah.....
If anything, CoD should show crimes as false, not every action performed by Gin. I'd also like to go back to CoD not having a time limit, but I know most people wouldn't agree
As for the time limit, I really don't see any problems about it.
Might as well give Vermouth the choice. I could also add in that unless Vermouth says no to using MoD, MoD will automatically take effect.Conia wrote:...May? Why make her choose, if there's no reason why she wouldn't use it.... Also there's been problems before with "BO killers not sending their Killing Actions" when they should be like Passive abilities...Spoiler: Master of Disguise
If the GM ants to keep them as a choice, please specify that very clearly to all the players (Town and BO)
I actually dislike the idea of Hinder all together. It sounds like a weapon for the BO to prevent the town from proving each other.Conia wrote:(First, it needs to be edited that Yamamura doesn't have Hinder, and only Tequila has it)Spoiler: Hinder
Hinder sounds incredibly overpowered by stopping Killing... I suggest that it doesn't.
But really, the chances of Yamamura stopping the kill is the exact same as if Eisuke or Yoko were to try to stop the kill. In fact, Yamamura probably gets less information, considering that he knows the victim, while Eisuke and Yoko will typically know the attacker.
How about NumberOf Players 1/3 + 3?Conia wrote: An idea over Spy List and Deduction list, since they are usually gamebreakers: Make the number of players in them higher, like NumberOfPlayers / 1/2 instead of NumberOfPlayers / 1/3 (Or however it was before).
I haven't seen any problems with Yusaku having Pry. (Though it is true that Lyndsi, who was Yusaku, died pretty early on). Also, I did make it so that the DBs show up as "In an Organization".Conia wrote: Another idea is to remove Yuusaku's Pry, seems overpowered to me that Yuusaku or the Town have Pry.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
@Conia:
KID's disguise: because he can't disguise as someone that's already in the game.
Hinder: we talked about this before my round, because hindering the victim when you kill them is basically the same as bribe (in that it stop healing of all kinds).
Not having it stop the kill would be overpowered.
I highly disagree with not putting a time limit on Cloak of Deception, but I agree that it should only cover up his crimes, not his other actions.
@Moho:
Town should never have Pry. That needs to be taken off. It makes it way too easy for the town to prove each other, provided he pries on someone that isn't FBI or Pol.
KID's disguise: because he can't disguise as someone that's already in the game.
Hinder: we talked about this before my round, because hindering the victim when you kill them is basically the same as bribe (in that it stop healing of all kinds).

I highly disagree with not putting a time limit on Cloak of Deception, but I agree that it should only cover up his crimes, not his other actions.
@Moho:
Town should never have Pry. That needs to be taken off. It makes it way too easy for the town to prove each other, provided he pries on someone that isn't FBI or Pol.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Alright. So back to Yusaku with Deduction + Interrogation?PhoenixTears wrote: @Moho:
Town should never have Pry. That needs to be taken off. It makes it way too easy for the town to prove each other, provided he pries on someone that isn't FBI or Pol.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I dunno what to give him, tbh, but Pry is just not a good thing for the town. 

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I suggest changing Yamamura all together, because Confuse, IMO, just doesn't sound like an ability anyone should have.
Here's my idea:
Inspector Yamamura, Clumsy Investigator
Status: Clumsy
Night Action: Investigate 2
Day Action: Reinvestigate (only when not Clumsy)
Night/Day Action: Arrest (only when not Clumsy)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult
Note:
- Always starts the game off Clumsy.
- While Clumsy, Investigations will give random results.
- Will no longer be Clumsy the phase after Kogoro dies.
- Will no longer be Clumsy even if a disguised Kogoro dies.
- Will no longer be Clumsy after # of the townies die, meaning his investigates on the #th dead will be accurate. This number is typically up to the GM, but it will usually be 6.
- Cannot Reinvestigate or Arrest while Clumsy.
So, Yamamura is kinda like a Kogoro. He gets random investigations, and can Reinvestigate one of his Investigates he does during a Night after he loses "Clumsy".
Opinions?
Here's my idea:
Inspector Yamamura, Clumsy Investigator
Status: Clumsy
Night Action: Investigate 2
Day Action: Reinvestigate (only when not Clumsy)
Night/Day Action: Arrest (only when not Clumsy)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult
Note:
- Always starts the game off Clumsy.
- While Clumsy, Investigations will give random results.
- Will no longer be Clumsy the phase after Kogoro dies.
- Will no longer be Clumsy even if a disguised Kogoro dies.
- Will no longer be Clumsy after # of the townies die, meaning his investigates on the #th dead will be accurate. This number is typically up to the GM, but it will usually be 6.
- Cannot Reinvestigate or Arrest while Clumsy.
So, Yamamura is kinda like a Kogoro. He gets random investigations, and can Reinvestigate one of his Investigates he does during a Night after he loses "Clumsy".
Opinions?
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Re: Mafia! Mafia! Mafia! Character Role Discussions
@Matsumoto: I agree that Matsumoto is OP'd and his arrest should be nerfed so I agree with Moho's changes. Don't really want what happened in Kleene's round to repeat. Although since we're going to change deduction, maybe it's not so bad.
@Deduction lists: n/3+3 sounds okay to me
@Bottle: Isn't n/2+2 a little long though? Unless your n means the current number of players in which case that should be okay.
@Killing actions: I only put that choice thing in because of Gin. Since it said all actions by Gin so he can choose to use it or not. I would assume the player would want to use their killing action unless stated otherwise. I mean, Vodka might choose not to injure the player to prevent people from knowing he killed that night. Or if Pisco's target would be more beneficial to the BO if they're not erased then maybe he would choose not to.
And well, a lot of the killing actions rely on the kill itself, snipe, erase, etc. But with Vodka, it's mostly the discombobulation rather than the kill so I think his should at least go through even though the kill isn't successful. =\
@Hinder: Umm....why are we worried about the whole hindering the kill part being OPed if no town role has it?
It's mostly to stop the BO from using that to guarantee the kill goes through (except in the case of discombobulating the attacker of course)
@Pry: Yeah, I know that having the DBs becoming into an org makes it a little better but if a townie gets non-org for someone, they're almost definitely town since no BO (except disguises) come up with that result =\ I would vote going back to interrogate or deduction. Like we said before, it's just too powerful in the hands of the town. Also, consider putting the DBs back into non-org though so it gives Conan and Haibara more cover.
@Clumsy: I think maybe use a number portion like Kogoro's instead of 6. n/4 or something? And why does Yamamura have alcohol? I don't remember him ever drinking or liking alcohol
Also, is Yamamura still immune to discombobulating?
@Deduction lists: n/3+3 sounds okay to me
@Bottle: Isn't n/2+2 a little long though? Unless your n means the current number of players in which case that should be okay.
@Killing actions: I only put that choice thing in because of Gin. Since it said all actions by Gin so he can choose to use it or not. I would assume the player would want to use their killing action unless stated otherwise. I mean, Vodka might choose not to injure the player to prevent people from knowing he killed that night. Or if Pisco's target would be more beneficial to the BO if they're not erased then maybe he would choose not to.
And well, a lot of the killing actions rely on the kill itself, snipe, erase, etc. But with Vodka, it's mostly the discombobulation rather than the kill so I think his should at least go through even though the kill isn't successful. =\
@Hinder: Umm....why are we worried about the whole hindering the kill part being OPed if no town role has it?

@Pry: Yeah, I know that having the DBs becoming into an org makes it a little better but if a townie gets non-org for someone, they're almost definitely town since no BO (except disguises) come up with that result =\ I would vote going back to interrogate or deduction. Like we said before, it's just too powerful in the hands of the town. Also, consider putting the DBs back into non-org though so it gives Conan and Haibara more cover.

@Clumsy: I think maybe use a number portion like Kogoro's instead of 6. n/4 or something? And why does Yamamura have alcohol? I don't remember him ever drinking or liking alcohol

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I'd vote A, but being able to only arrest during Night, for example, might be good too.Mohorovicic wrote:I actually dislike Matsumoto having the whole "immune to suspension" thing. I would much rather prefer that a) Matsumoto keeps his "immune to suspension", b) He can only arrest once during a Day/Night cycle, c) He gets Investigate 2.Conia wrote:I would remove this. The whole disadvantage of being Matsumoto is that he can only Arrest, and arrests aren't showed unless they are successful.Spoiler: Matsumoto
Both Heijis would look suspicious, it is up to the player's skill (and luckMohorovicic wrote:The original Disguise consisted of a disguiser choosing players, and then the GM randomly chooses one of those players, and the disguiser uses it as a disguise.Conia wrote:Why not in the game?Spoiler: Disguise
Plus, if I'm Vermouth - Heiji, and there's an actual Heiji, I'd look rather suspicious, wouldn't I? Especially if I have to claim a role.
What I'm saying is, when Vermouth and KID disguise as a role, that role should not be in the game.


Make it like you say: If the killing fails, the killing action fails.Mohorovicic wrote:I actually thought about this. I haven't come to a conclusion on that, though.Conia wrote:Wait wait.... so if I use a killing action, and the killing fails... the action still goes through? Killing Actions rely heavily on the target dying, so that HAS be changed...Spoiler: Killing Actions
Though I worry that if the kill fails in any way (trick, heal, protect), that it'll make the BO's plans for that night fall through (SI, CoD, and MoD, are good examples). Perhaps I could beef the Killing Actions under the condition that if the kill fails, the Killing Action fails.
That could workMohorovicic wrote:Might as well give Vermouth the choice. I could also add in that unless Vermouth says no to using MoD, MoD will automatically take effect.Conia wrote:...May? Why make her choose, if there's no reason why she wouldn't use it.... Also there's been problems before with "BO killers not sending their Killing Actions" when they should be like Passive abilities...Spoiler: Master of Disguise
If the GM ants to keep them as a choice, please specify that very clearly to all the players (Town and BO)

That works too.Mohorovicic wrote:How about NumberOf Players 1/3 + 3?Conia wrote: An idea over Spy List and Deduction list, since they are usually gamebreakers: Make the number of players in them higher, like NumberOfPlayers / 1/2 instead of NumberOfPlayers / 1/3 (Or however it was before).
@Hinder: I see, and as long as only the BO can use it, it should be fine, I guess.
That's a Yes for me.Mohorovicic wrote:Alright. So back to Yusaku with Deduction + Interrogation?PhoenixTears wrote: @Moho:
Town should never have Pry. That needs to be taken off. It makes it way too easy for the town to prove each other, provided he pries on someone that isn't FBI or Pol.
@New Yamamura: I like it

RM'd by Hayley:
@Hinder: Yamamura had it before, and still does on some parts of the rules


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Re: Mafia! Mafia! Mafia! Character Role Discussions
@disguises: Well, yes. But once you get the other person lynched, you're screwed. So...no.
@Yamamura: Yeah, I agree with high-ranked pol death to be added. Because if Kogoro's not in the game, that could potentially be a long time before he gets unclumsy
Other suggestions:
BS: Can we change inv 4 to be one of the optional real abilities? and make it that the BO can choose 2 instead? or is that too powerful? Because the BO might already have investigative roles handy and not need any more.
Gossip: I was thinking of giving Kazuha this as a permanent ability instead of just Sonoko. She feels kinda useless normally
@Yamamura: Yeah, I agree with high-ranked pol death to be added. Because if Kogoro's not in the game, that could potentially be a long time before he gets unclumsy

Other suggestions:
BS: Can we change inv 4 to be one of the optional real abilities? and make it that the BO can choose 2 instead? or is that too powerful? Because the BO might already have investigative roles handy and not need any more.
Gossip: I was thinking of giving Kazuha this as a permanent ability instead of just Sonoko. She feels kinda useless normally

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Day Action: PGT
Interrogation: Young
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Observe: Hopeless *shakes head*
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Do you want to make it n/2? Because n is a constant variable, the number of players in the game, dead and alive.hopelessidiot wrote: @Bottle: Isn't n/2+2 a little long though? Unless your n means the current number of players in which case that should be okay.
Since only Gin has it now, why not~hopelessidiot wrote: @Pry: Yeah, I know that having the DBs becoming into an org makes it a little better but if a townie gets non-org for someone, they're almost definitely town since no BO (except disguises) come up with that result =\ I would vote going back to interrogate or deduction. Like we said before, it's just too powerful in the hands of the town. Also, consider putting the DBs back into non-org though so it gives Conan and Haibara more cover.![]()
He is friends with Kogoro, so I just threw that in. And no, he is no longer immune to discombobulation.hopelessidiot wrote: @Clumsy: I think maybe use a number portion like Kogoro's instead of 6. n/4 or something? And why does Yamamura have alcohol? I don't remember him ever drinking or liking alcoholAlso, is Yamamura still immune to discombobulating?
But disguised Kogoro also counts towards the unclumsy.hopelessidiot wrote: @Yamamura: Yeah, I agree with high-ranked pol death to be added. Because if Kogoro's not in the game, that could potentially be a long time before he gets unclumsy
Alright then: Kogoro, Megure, Shiratori, and Matsumoto. No disguises will count.
I'm planning of having the BO choosing two actions to set for the BS:hopelessidiot wrote: BS: Can we change inv 4 to be one of the optional real abilities? and make it that the BO can choose 2 instead? or is that too powerful? Because the BO might already have investigative roles handy and not need any more.
Slander
Discombobulate
Inv 4
Steal
Frighten
But the catch is: If any BO member can use those actions, the BO can't set those specific actions to the BS. Ex. If Gin is in the game, Slander cannot be set for the BS, and so on.
Kazuha can stop an APTX and do the opposite of what Kujou does. I think Gossip should be limited to Sonoko.hopelessidiot wrote: Gossip: I was thinking of giving Kazuha this as a permanent ability instead of just Sonoko. She feels kinda useless normally![]()
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Kazuha can stop lynches and get rid of an APTX with no penalty.
She doesn't suck really, she's just a hard role to play because she can't gather info and has to ally instead, same as almost every day role (and healer/protector).
Making roles more interesting is cool, but Agasa/Ran/Makoto, etc are in the same boat, and Kazuha's already pretty powerful if you play her right. :/ I guess I wouldn't be against trying it, but the BO is already plenty scared of that role.

Making roles more interesting is cool, but Agasa/Ran/Makoto, etc are in the same boat, and Kazuha's already pretty powerful if you play her right. :/ I guess I wouldn't be against trying it, but the BO is already plenty scared of that role.



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