Mafia Round 30: Race Around the World! Town Wins

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Mystery_angel801
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Mafia Round 30: Race Around the World! Town Wins

Post by Mystery_angel801 »

You woke up from a wild night out on your bed, still fully dressed in the clothes you wore to the party last night. The pounding in your head is making you feel nauseous and dizzy. Nevertheless, you hopped out of bed and dragged yourself into the washroom. Half an hour later, there you were, all nicely dressed and ready to get to your boring desk work and your annoying boss.

As you check your mail, you came across a letter from the International Travel and Tourism Department. Out of curiosity, you opened the letter.

“Dear Sir or Madam,

We are proud to tell you that you have been chosen to go on a race around the world as well as several other contestants. You will be faced with challenges along the way, and the winners will be the ones who pass them all!

Your guides for this trip are Ezreal, The Prodigal Explorer, Teemo, The Swift Scout, and Lux, The Lady of Luminosity. They are our best guides and travelers and have been to many places around the world. We sincerely hope you have a great time.

Below are the list of contestants in this challenge:
01. breva = Satou = Night 5
02. aly_angel flight = Shinichi = Night 4 (Lover with xpon)
03. KainTheVampire = Jodie = Day 3
04. pofa = ? = Arrested Day 4, Released Night 5
05. Schillok = Ayumi = Day 3
06. Meme = Kir
07. Mohorovicic = Okiya
08. Holmes = Araide = Day 1
09. lyndsi = Yumi = Night 2
10. Yurikochan = Asami
11. Kaito Lady = Sonoko (BFF=breva)
12. Detective Tommy = Akemi = Day 4
13. Citra Zaoldyeck = ? = Arrested Night 2
14. xpon = Kaito KID (Ran) = Night 4 (Lover with Aly)
15. Conia = Kogoro
16. BK201 = Genta = Day 3
17. Chessus = Haibara = Night 1
18. IdentityUnknown = Shiratori = Day 4
19. Hopeless = Anokata
20. Berumotto = Mitsuhiko
21. Nomemory = Eri = Day 3
22. Stopwatch = Kazuha

New list thanks to Xpon:)


Signed,

Mystery_angel801 and Miikosan.â€
Last edited by Conia on August 20th, 2011, 5:38 am, edited 1 time in total.
Love your enemies, because your friends may turn out to be a bunch of assholes

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Mystery_angel801
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Posts:
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Re: Mafia Round 30

Post by Mystery_angel801 »

Rules

General rules
Spoiler:
- No Multis: If you play in this game with more than one username, both usernames will be banned from this and all future Mafia games.  Since it is also against forum rules to have multiple accounts, at least one of the accounts will also be deleted.
- No Favoritism: Don't ask the GM for information about other players' roles or try to influence moderator tasks (e.g. ask them to not give certain hints).
- No Intrusion of Reality: You may not copy/quote/screenshot etc. the PM from the GM to prove your role to someone else. But you can claim to be a role, whether it's your real role or not.
- No Hints from the Dead: You can PM people and post without restrictions (except the GM stuff, see above) when you are alive. If you choose to talk while dead (PM or otherwise), you must be careful that you don’t give anything away, whether it’s your suspicions, results of actions, deductions, etc.  Don't ruin the spirit of the game.  When in doubt, refrain.
- No Intrustion of Reality 2: You may fake/quote/edit other players PM, just not the GM ones. However, the posting or PMing of other players’ PMs via screenshots are prohibited.
- No Flustering of the GM: If your PM confuses the GM, the GM will smash it into a billion pieces.
- No Outside Help: People not participating in the game can also talk, but anything that could be a hint or something the reader noticed should not be posted or PMed to the people playing.
Gameplay
Spoiler:
- Sending Game Actions: You have to PM the GM directly to vote/use your ability. Posting in the thread doesn't count. Multi-recipient PMs don’t count.
- Disguise Overlap: If Vermouth and KID are in the same game, it is possible that they are given the same role as a disguise.
- Group Overlap: DB's (Ayumi, Genta, Mitsuhiko), Friends (Sonoko + Best Friend), and Lovers will not overlap.
- Inactivity: If you're inactive for too long (GM discretion) you will be arrested by the GM.
- Handing off Actions: You may tell the GM that another person has the authority to hand over your actions. To do this, you must PM the GM stating so, in a PM also sent to the member(s) you're giving your power to, along with the phases for which they have power over your actions. NOTE: Once you hand power over your actions to someone else, it is immediate, irreversible, and absolute. If you give power of your actions to someone else, any and all orders they make for you will override your own orders, even if you send in newer ones. This is to avoid the GM from getting someone who says "I do X, but if Y wants to change it that's fine~" and then having Y say "I have that person do Z, but if they want to do something else, that's fine~" and having the GM sort through PMs to find out where the final say is. Results of actions will still be sent to the person actually performing the action, and the person who is given control of the other's actions will not be told if their actions were valid or invalid (to prevent this from being used by townies to prove roles/abilities).
Order of Actions
Spoiler:
Please read carefully, as this has been changed/clarified to align with existing rules + current round modifications

Night
Arrest
Discombobulation/Hinder
APTX
Pinch Face
Protect
Lovey-Dovey
Killing
House Search
All other actions
Travel
Release

Day
Arrest
Protection charm
Frighten
APTX
Accompany
Protect
Lovey Dovey
Lynch votes/lynching
All other actions
Travel
Release
General Definitions
Spoiler:
- You can always send in a new action, which will replace the old one.
- If multiple incompatible actions are submitted by a player, the last valid one(s) before time is up is the one that will go through.
- The BO and the DBs have a rank system for giving orders.

Voting
- Everyone can vote during the Day Phase, whether you're Townsfolk or a BO member.
- Exceptions:
a) You're dead
b) You're not in Japan
c) You're arrested
d) You were hindered by an ability (e.g. Tequila).
- Each player’s vote is made public at the end of the Day phase, unless the voting was stopped by a method that obfuscates lynch votes.
- If the player was APTXed or arrested, then his/her vote won't count.

Killing/Arrest/Lynched
- After a player has been killed, lynched, or arrested, their action will be nullified unless it holds a higher position in the Order of Actions. Only exception is Akai's Vengeance.
- In case Kazuha was succesfully APTXed and accompanied someone that was about to be lynched because of 1 vote difference, the reduction of that 1 vote fails and he/she will be lynched.

Wills
- Every player can PM a "Will" to the GM. It can be a letter, a tape or just an item that you'll drop. This Will will be shown in case you're killed.
- The GM has the last decision. In case a will, tape, or method of death is giving out too much info, then it can be changed by the GM accordingly.
- A Will will get lost if the body is removed by Piscos ability. Pisco will receive the Will then.

Crimes
- Killing (normal, sniping or using APTX)
- Framing
- Disguising
- Slandering
- Neutralizing
- Abducting
- Erasing
- Frightening
- Stealing

- Faked Black Suitcase actions are not crimes (even neutralizing etc.).
- Being in the BO is not a crime. So you can't arrest Conia for being Gin.


Condition
All players - except the travelers Hakuba and Maktoto - start the game "alive" (normal). However, their condition might worsen during the course of the game...

Alive: An alive player may use any of his/her abilities according to the rules. They can talk freely and participate in the lynch-voting.
Abroad: This player is out of the country until he/she returns to japan. Any actions used on him will fail. He/she can't be killed. Such players can talk freely, but not participate in lynch-voting or use any ability themselves.
Injured: An injured player can not use any abilities and lose any of their passive abilities like for example a disguise. The only exception is the nightly killing action from BO members (though, they will loose any advantages they normally have like erasing the body or sniping) and Revenge. Injured players can still talk freely and participate in the lynch voting. Injured players may use gadgets given to them.
Suspended: Police who try to arrest someone for a false charge will get suspended for 2 phases after the arrest attempt, as well as the phase the arrest attempt was on. When being suspended, the police will lose all Ability except for Voting on day lynching. So, a police who attempts an arrest on Night 3 would fail any investigations on Night 3, and be suspended for Day 3 and Night 4. On Day 4 they would have normal abilities. Like Injury, they can still use items they're given, though.
Arrested: An arrested player can't use any abilities, but at the same time they also can't be killed. Any actions, except those that release them from prison (Ex: Lawsuit, Satou manually releasing a detainee), them will fail. They can talk freely, but not participate in the lynch voting. The arrested players role will (normally) not be revealed upon the arrest.
Dead: That player was killed during the game. They can no longer participate in this round, however they will still win or lose the game together with their side. Dead players may not give any information concerning the game to others or influence the game in any other way.

Black Organization
Leadership
The BO has a Leader. It starts off as the highest rank BO member (As decided by role list). The Leader has the ultimate right to choose a Night kill target and will give the order. No one can overwrite the Leader's kill order. Other players can also send in the kill order, in case the Leader does not (But they may only send in a kill order for themselves, unless another BO member has given them their actions). The priority of the orders will be decided by the BO ranking. Note that the Leader can only give out Night killing orders, not orders for any other players, or for APTX.
If the Leader orders a Lover to kill the other Lover, it will happen (unless either the Lover was neutralized, or Vodka was the Lover and neutralized the Leader), and the killing Lover will suicide if the kill was successful.
The BO may elect to choose a leader on their own if they wish to override the default leader. Each player should send in a vote for who they think the new leader should be, and that player will become the Leader, effective the next phase. The player must have 50%+ of the BO vote to become leader.
The Leader has the authority to:
- Have the final word on who kills who during the night. They may force any member of the BO to kill anyone else and their word is final.
- Hand out the Black Suitcase. Every Day phase, the leader will choose a member (or ranking of members) to get the suitcase for the following night. In the case that the intended recipient is arrested, killed, or is otherwise unable to receive the item, the suitcase will go to the next eligible player. If nobody is sent the suitcase, the Leader gets it for the night.
NOTE: As BO Leadership is unrelated to the role itself, a BO Leader who is arrested keeps the right to give out orders and the suitcase. A true criminal mastermind is not held back by bars!

INACTIVE BO MEMBERS
The BO Leader can only submit kill orders for the other BO members. NOTHING ELSE!

Other
Each mafia member must attempt a Night murder before any mafia member gets a second turn to kill (unless exceptions apply).
Every member can use the APTX4869 during day phase. Each member can only use one pill per phase.
BO can kill BO if they so wish.
The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote to lynch different players if you wish.

Phase Changes
Whenever a phase changes, the GM makes a pretty post (along with PMing results of actions to players)! In phase changes, the following things will be shown:
Successful Arrests
Deaths
Roles (where applicable)
lynch votes (+ modifiers like accompany/accusation if it makes a change in the vote)
Hints?!

Lynch votes won't be shown in the case of Voice of Reason and Protection, all other cases it will be shown. Suspensions will not be shown. Injuries will not be shown.

Winning Condition
The game is not over until winning for one side is impossible, given the entire BO votes for one person. Note that normally, this means the BO wins when the number of BO = number of town, however there are a few exceptions, for example:
- If a character able to arrest is in the game, the game won't end because it's possible that they could arrest the rest of the BO and save the day.
- If it's a Night phase and the BO has 1 more players than the town, and the town lacks any police + the ability to stop the night killing, the BO wins that phase (because the kill will always succeed and the vote will then tie)
[/quote]
Last edited by Mystery_angel801 on July 30th, 2011, 6:56 pm, edited 1 time in total.
Love your enemies, because your friends may turn out to be a bunch of assholes

If you live to be one hundred years old, I want to live to be one hundred minus a day, so I never have to live one day without youImage
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Mystery_angel801
Love your enemies. It really pisses them off!

Posts:
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Re: Mafia Round 30

Post by Mystery_angel801 »

Roles
Legend
Spoiler:
Role name, role occupation
Prep. phase action: Action done during prep. phase.
Killing action: An ability a BO member can only use on a night they're assigned to kill.
Night action: Action A OR Action B -> Can just use one of it, not both at the same night
Night action: Action C -> Can use Action C and Action A or B
Day action: Action D
Night/Day action: Action E -> can also be done together with other actions
(Action A/B, C and E can be done on the same night. Day action D and E too.)
Interrogation: the result when this role is interrogated and not slandered
Scent: Result when Haibara followed this role
Disguise: Says, if someone can be disguised as this role or not
Items: Items that role has that can be stolen
Observe: Results when this role is observed
Note: Other information
MAFIA
Black Organization (BO)
Injured BO will lose all of their abilities (including sniping). Injured BO can still kill each night, and use items such as black suitcase and bow-tie/watch. An injured BO will not be able to use their Killing Ability during their night killing while injured.
Spoiler:
Anokata, Mafia Boss
Killing action: Chameleon
Night action: Frame
Interrogation: Town
Scent: No
Disguise: No
Items: Gun, Car-keys
Observe: Adult/Teenager/Child
Note: Anokata can use the Black Suitcase during Night 1 for him-/herself. During Day 1 it can be given to any member of the BO (If he's still leader).
If observed, the result will always be random, either adult, teenager or child. Night 1 and Night 2, he could appear as child. Or Night 1 as child and Night 2 as adult.
If more than 1 person observes him at the same night, both will get the same random result.

Gin, Mafia Slanderer
Killing action: Cloak of Deception
Night action: Slander 3
Night action: Investigate 1
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult

Vermouth, Mafia Disguiser
Prep action: Disguise (Automatic)
Killing action: Master of Disguise
Interrogation: not disguised: BO, with disguise: depends on disguise
Scent: Yes, no matter what disguise
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol + items from disguise
Observe: depends on disguise, If not disguised: Adult
Note: Vermouth will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). Vermouth can't arrest someone for a framed action in any way.

Bourbon, Mafia Detective
Killing action: Special Investigate 2 OR Investigate 2
Night action: Detect
Night action: Spy
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult

Pisco, Mafia Manipulator
Killing action: Erase Body
Night action: Erase Body(1x) or Erase Evidence
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Alcohol
Observe: Adult

Irish, Mafia Disguiser
Prep. Phase action: Choose Costumes
Killing action: Grab Costume
Night Action: Choose Costumes (See Prep section)
Day action: Temporary Disguise
Interrogation: not disguised: BO, with disguise: depends on disguise
Scent: Yes, no matter what disguise
Disguise: No
Items: Gun, Car-keys, Alcohol
Observe: Adult (or the result of his disguise, if disguised)
Note: Irish can't arrest someone for a blamed action in any way.

Vodka, Mafia Intimidator
Killing action: Heavy Handed
Night action: Discombobulate
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult

Calvados, Mafia Backup
Killing action: Reload
Night action: Cover
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult

Chianti, Mafia Sniper
Killing action: Headshot
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol
Observe: Adult

Korn, Mafia Sniper
Killing action: Quickshot
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult

Tequila, Mafia Browbeat
Killing action: Insult to Injury
Night action: Hinder
Night action: Frighten
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult

Sherry, Mafia Scientist
Killing action: Mad Science
Night action: Collect Sample OR Experiment
Night action: Convert APTX
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Panties, Alcohol
Observe: Teenager
Note: Sherry and Haibara can't be in the same game.

Akemi, Mafia Robber
Killing action: Peek
Night action: Steal
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Panties
Observe: Adult


Town
Police
Spoiler:
Megure, Police Inspector
Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Town
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Headgear
Observe: Adult

Shiratori, Police Inspector
Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Alcohol
Observe: Adult

Satou, Assistant Police Inspector
Night action: Investigate 3
Night/Day action: Detention OR Release
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Panties
Observe: Adult

Takagi, Police Sergeant
Night action: Stake-out
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

Chiba, Police Officer
Night action: Stake-out
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

Nakamori, Police Inspector
Night action: Investigate 2
Night/Day action: Arrest
Night/Day action: Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

Yumi, Amor
Night action: Investigate 2
Night/Day Action: Arrest
Prep. action: Amor
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Headgear, Panties, Alcohol
Observe: Adult

Tome, Crime Scene Investigator
Night Action: Special Investigate 2
Night Action: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Headgear, Glasses, Car-Keys
Observe: Adult

Matsumoto, Superintendent of the Police
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-Keys
Observe: Adult
Note: Matsumoto does not get suspended for incorrect arrest attempts. Who's gonna suspend the boss?

Yamamura, Inspector of Loony Bins
Night Action: Confuse
Night/Day Action: Detention OR Release
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-Keys
Observe: Adult
Note: Yamamura, due to constantly being a bit addled anyway, is unable to be discombobulated. Discombobulators will still be told their discombobulation succeeded, but Yamamura will still be able to use his actions. Yamamura will not be told he was discombobulated. This discombobulation immunity also applies to Confuse (in case there are multiple Yamamuras from disguise).

Yamato, Visiting Police Inspector
Night action: First-Aid OR Investigate 3
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Gun, Alcohol
Observe: Adult

Uehara, Visiting Police Detective
Night action: Police Detect *
Day action: Police Identify *
Interrogation: Not BO
Scent: No
Disguise: No
Items: Car-keys, Gun, Panties
Observe: Adult
Note: Uehara may use only one of her inherent abilities per phase set (per night & day). She may use Police Detect on Night 1, but if so, she cannot use Police Identify on Day 1. The next time she could use abilities would be on Night 2 or Day 2 (either Police Detect again on Night 2, or wait to use Police Identify on Day 2).[/size]


FBI/CIA
Spoiler:
James, FBI Leader
Status: FBI Leader
Night action: Special Investigate 1
Night action: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Alcohol
Observe: Adult

Akai, Hunter
Night/Day action: Vengeance
Night action: Investigate 5
Night action: Snipe Guard
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult

Jodie, Agent
Night action: Observe OR Stake-out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Panties, Alcohol
Observe: Adult

Camel, Agent
Night action: Observe OR Stake-out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

Kir, Undercover Agent
Status: NOC
Night action: Betrayal
Night action: Special Investigate 1
Night action: Investigate 1
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car-Keys, Headgear, Panties, Alcohol
Observe: Adult


Civilians
Spoiler:
Shinichi, Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book
Observe: Teenager
Note: Conan and Shinichi cannot be in the same game. This doesn't apply if one is fake.

Conan, Shrunken Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Child
Note: Conan and Shinichi cannot be in the same game. This doesn't apply if one is fake.

Heiji, Osakan Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Alcohol
Observe: Teenager

Hakuba, Foreign Meitantei
Prep and Night/Day action: Travel
Night action: Interrogate (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Interrogate during Night. Can either Travel OR Vote during Day.

Kogoro, Drunk Meitantei
Status: Drunk OR Sober
Night action: Interrogate (random result when drunk)
Day action: Analyze (when sober)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Alcohol
Observe: Adult
Note: Always starts the game off drunk.

Yusaku Kudô, Genius Author
Night action: Interrogate OR Deduction OR Reveal Culprit
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, Glasses
Observe: Adult

Okiya Subaru, Graduate Student
Night action: Detect
Night action: Deduction
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Car-keys, Glasses, Alcohol
Observe: Adult

Haibara, Shrunken Scientist
Day action: Follow
Interrogation: Not BO
Scent: No (wouldn't follow herself anyway)
Disguise: No
Items: School book, Glasses, Alcohol
Observe: Child
Note: Haibara and Sherry can't be in the same game.

Kazuha, Charm Maker
Day action: Accompany
Day action: Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Panties
Observe: Teenager

Agasa, Inventor
Day action: Bow-tie
Day action: Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult

Makoto, Foreign Protector
Prep and Night/Day action: Travel
Night/Day action: Protect (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Protect during Night. Can either Travel OR Vote and Protect during Day.
If he protects successfully, he'll fly out of Japan (see Protect ability for more details)

Ran, Protector
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager
Note: If she protects successfully, she'll become Injured

Araide, Doctor
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult

Sumiko Kobayashi, Elementary Teacher
Night action: First Aid
Day Action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, School book, Glasses, Panties
Observe: Adult

Eri, Lawyer
Night action: Lawsuit, Cross-examine
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses, Headgear, Panties
Observe: Adult

Kujou, Prosecutor
Night action: Cross-examine
Day action: Voice of Accusation
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Panties
Observe: Adult

Sonoko, Best Friend
Status: Friends
Prep. action: Friendship
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Teenager

Eisuke, Trickster
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Teenager

Asami Tsuburaya, Trickstress
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager

Ayumi, Detective Boy
Status: Detective Boy
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear
Observe: Child

Mitsuhiko, Detective Boy
Status: Detective Boy
Day action: DB Investigate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child

Genta, Detective Boy
Status: Detective Boy
Day action: DB Detect
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child

1412 (KID), Master Thief
Prep action: Disguise (Automatic)
Night action: Steal
Interrogation: Not BO when not disguised; with disguise: depends on disguise
Scent: No (no matter what disguise he has)
Disguise: No
Items: Gun, School book, Glasses, Headgear + items from disguise
Observe: depends on disguise, If not disguised: Teenager
Note: KID will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one).

Yukiko Kudô, Talented Actress
Prep. Action: Choose Costumes
Night Action: Choose Costumes (See Prep section)
Day action: Temporary Disguise
Interrogation: Not BO when not disguised; with disguise: depends on disguise
Scent: No, no matter what disguise
Disguise: No
Items: Car-Keys, Panties + the items of her current disguise.
Observe: Adult

[/quote]
Last edited by Mystery_angel801 on August 8th, 2011, 6:35 pm, edited 1 time in total.
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Mystery_angel801
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Posts:
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Re: Mafia Round 30

Post by Mystery_angel801 »

Status
Spoiler:
BO Leader
- Roles with that Status: Anokata or choosen leader
- Can order killings
- Can give out the Black Suitcase

Lovers
- Decided by Yumi during prep. phase
- Lovers know the identity of each other.
- Can't befriend Sonoko. DBs/children can't be lovers.
- Prep phrase roles can be a lover
- When one lover dies, the other dies too by suicide in the same phase. No one can heal, protect or prevent the death of the suicidal lover.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a town/BO pair they need to kill everyone else.
- Lovers can win while one or both are arrested.
- Lovers can protect each other with the ability Lovey-Dovey, but only their lover. See under Day/Night Abilities.

Friends
- Roles with that Status: Sonoko and her friend
- Know each others identity or just disguise if disguised
- Sonoko can use the same abilitis as her friend, as long as their friend is still alive.
- Can't be lovers. Can't befriend DBs or BO besides Vermouth.
- If Sonokos friend is killed during the night (not with sniping), she gets to keep her friend's abilities, but she will not get to know the murderer.

FBI Leader
- Role with that Status: James Black
- At the start of the game, the FBI Leader is told how many subordinates (Jodie, Akai, Camel, Kir) are in the game. This includes characters disguised as the subordinates. He's not told which subordinates are in the game.
- If someone is disguised as a subordinate, then he will get a small hint, like: "You think there is something strange with your subordinate(s)"
- After every Night, he will get up to 2 results from his subordinates chosen at random (the number of reports he gets depends on the number of subordinates in the game, but he can't get more than two).
-In case of Akai, James will only receive one of his
investigations. In case of Kir, James will receive only one of her actions (Betrayal, Investigation or Special Investigation) chosen by random. Same with any other subordinate who uses the Bow-Tie.

NOC
- Roles with that status: Kir
- She gets to know how many BO are in the game (not the identity)

Drunk or Sober
- Roles with that status: Kogoro
- The player gets Sober the phase after Eri, Ran, Conan or Shinichi dies. Disguised roles don’t count.
- Injured Ran because she is successfully protecting someone on night will made Kogoro Sober. (Day protections, or injured by First Aid wont count)
- A disguised Ran etc. doesn't count.
- Gets sober after # townies have died by default, meaning his interrogation on the night of the #th dead will be accurate. The # is up to the GM, but it will generally be 6.
- Becomes sober when his alcohol is stolen
- If Eri, Ran, Conan or Shinichi get erased, then Kogoro won't get Sober and will stay drunk

Detective Boy
- Roles with that Status: Mitsuhiko, Ayumi, Genta
- Know each other’s identity.
- Each game will either have at least 2 DBs, or none at all.
- Each phase, only one DB may use their Day ability. All DBs will receive the result of that day's ability. If two or more DBs hand in an action, the DB with the highest rank will be chosen (Ayumi > Mitsuhiko > Genta).
Prep. Phase Action
Spoiler:
Disguise - Crime
User disguises as Role
- Roles with that action: Vermouth, 1412
- Prep. Phase action, Crime, stays for all Phases as long as it's not removed via injury or an ability
- Can be investigated
- The GM will choose a role not in the game and give that disguise to the player on Night 1. So, this isn't really a prep phase ability anymore, but it doesn't make much sense as a status. The player will still be able to use their disguise abilities on Night 1, this is just because having Vermouth/1412 choose disguises amounted to nothing more than getting a random one anyway.
- The player is able to use all of the abilities that the role they're disguised as could use.
- Scent won't be taken. So 1412 disguised as Akai or Okiya etc, won't have a scent.
- Vermouth will always have a scent, whatever disguise she gets
- They can't disguise as: BO members, Conan, Haibara, DBs (Ayumi, Genta, Mitsuhiko), and Prep. Phase roles (Sonoko, Yumi, Vermouth, 1412, Hakuba, Makoto)
- It is possible that 1412 and Vermouth obtain the same disguise, as they don't consider disguises as roles "in the game" when getting a disguise.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case 1412 or Vermouth disguises as a Police officer.

Choose Costumes
User Chooses costumes on Role
- Roles with that action: Yukiko Kudô, Irish
- Prep. Phase action
- During the preparation phase, the player will be given 5 roles she could disguise as. The player has to choose 3 of them that can used during the game.
- All disguises will be town roles. The player will NOT replace that role - so even if he decides to take the disguise as Shinichi, another player could still get the role of Shinichi (or Conan).
- Night Phase: If a player with Choose Costumes has used all 3 of their chosen costumes, and are not disguised at the time, the next Night Phase, they will be given a new list of costumes to choose from.
- Investigation returns true if the Role was one of the costumes they decided to choose.
- Yukiko and Irish can be disguised starting from Day 1.

Amor
Non-Investigatable
- Roles with that action: Yumi
- Prep. action
- Chooses 4 player, two of them will become lovers

Friendship
User befriends target (works both ways)
- Roles with that action: Sonoko
- Prep. action
- Sonoko chooses a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Sonoko can befriend travelers. If she befriends a traveler she will start off together with the traveler, and play with the same rules.
- Roles she can't befriend: DB's, Lovers and BO members except Vermouth,
- If she befriends Vermouth, she will befriend the disguised role and will not know that it's Vermouth. Sonoko will stay as a Towns person and will not join the BO.
- If Sonoko befriends 1412, she will also know the disguised role and not that he’s 1412 disguised as someone. 1412 has the freedom to tell Sonoko that he's 1412 or not.
- When Sonoko's friend dies because he/she was killed by the BO, she will not learn the attacker’s identity.
- Sonoko can use all the abilities of her friends, unless they are Kid or Vermouth, in which case she won't be able to use Kill or steal.
- If she befriends Yukiko, she will be able to use the abilities of the disguise if Yukiko is also disguised.
- If she befriends a cop, she won't be able to use detention, arrest, or house search
- If her friend dies, she can't use their abilities anymore.
- Sonokos ability > Yumi's ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friend and Yumi happens to choose the same people as Lovers, then Sonoko’s ability comes first. So the players that got chosen as Best friends and Lovers, will become best friends and not lovers.

Travel
User travels
- Role with that action: Hakuba, Makoto
- Night/Day action and prep. phase action, can't be covered.
- Player does not reside in Japan from the start of the game
- They can choose if they want to travel during the prep phase by sending a PM to the GM. If they do they will be on the plane during Night 1, so they can't use their action during that Night. They will arrive during Day 1 and can participate in Voting or use their Day ability (Makoto).
- The traveling can be hindered, but only in the case of a player flying away from Japan.
- In order to travel, the player needs to PM the GM with the order to do so (whether it's during prep.phase or and night or day phase)
- Not in Japan: The player is handled as if he were arrested. So the player can't be killed in any way, can't use actions besides Travel and can't Vote.  No actions may be taken on him.
- On the plane: All "Not in Japan" rules apply to this as well.
- Leaving Japan: The player can't use an ability/vote and decide to travel at the same time. He can either decide to travel and can't use his abilities or vote in that phase. Or use his abilities/vote but can't travel then. Traveling is the last thing to happen, so any attempts to lynch, discombobulate, APTX, etc made on the player the same phase they're leaving Japan will succeed.
- Investigators who attempt to investigate someone traveling will get a "false" result. Any other actions taken on traveling travelers will discombobulate the user, causing all their actions to fail. The only exception is a killing BO: all their actions will be discombobulated except the actual killing itself.

Example
Hakuba decides to travel to Japan on Night 1. Then he's in the plane on Day 1 (can't Vote and can't be killed either (by lynching or APTX)) Will arrive in Japan at Night 2 and can use his Night actions.
Makoto decides to leave Japan on Night 2.  Vodka uses APTX on him on the following Day, Day 2.  The APTX will be not take effect, and will not be used up.
Hakuba decides to travel on Day 2. In case he was lynched, Hakuba will die. In case the BO wanted to APTX him, he'll die.
Killing Action
Killing Actions are actions that BO members have, but can only use on a night where they're assigned to perform the nightly killing. Except for cases where the ability augments the killing itself (ex: headshot, quickshot, erase body), these abilities can be used whether or not the killing is successful.
Spoiler:
Chameleon
Investigation depends on action
- Roles with that action: Anokata
- Night action, can't be covered
- When Anokata performs a killing while in possession of the Black Suitcase, actions faked with the Black Suitcase are treated as real. So, Anokata can use the BS to discombobulate somebody and they will be discombobulated. Does not apply to BS arrest
- If Anokata is the only BO member not in jail and alive, he loses this ability.

Cloak of Deception
Non-investigatable
- Roles with that action: Gin
- Night action, can't be covered
- On a phase where Gin attempts to kill somebody, he may use Cloak of Deception.
- If he does, all actions taken by Gin that phase (Slander, kill, investigate, bowtie interrogate, BS, etc) will return "false" results if investigated/staked-out by other players (thus he cannot be arrested for these actions). This is not temporary, so if Gin kills on Night 2 and on Night 3 someone special investigates him slandering on Night 2, it would be false still.
- Cloak of Deception doesn't keep Gin from past crimes on that phase, so for example if Gin performs a killing on Night 3, he can still be arrested that same night for a slandering he did on Night 2.
- Cloak of Deception can't be discombobulated.
- If Gin is the only BO member not in jail and alive, he loses this ability.

Master of Disguise
Non-investigatable
- Roles with that action: Vermouth
- Night action, can't be covered
- On a Night phase where Vermouth attempts to kill somebody, Vermouth may choose to be a "Master of Disguise"
- The Master of Disguise effect persists through to the following Day phase as well
- While Master of Disguise is in effect, all investigations/arrests/etc regarding Vermouth's disguise will return false, as if she was never disguised. As such, Cross-Examine will return false if disguising is her only crime with evidence remaining.
- While Master of Disguise is in effect, Identify will return "True" for the disguised role, and "False" for Vermouth.
- Master of Disguise doesn't permanently erase disguise crimes: If Vermouth uses it on Night 3, on Night 4 she could be arrested for disguising on Night 3. However, if she was arrested on Night 3 or Day 3, it would fail.
- If Vermouth is the only BO member not in jail and alive, she loses this ability.

Special Investigate
User investigates target
- Roles with that action: Bourbon
- See Special Investigate in the Night actions section.

Investigate
User investigates target
- Roles with that action: Bourbon
- See Investigate in the Night actions section.

Erase Body - Crime
User erases target
- Roles with that action: Pisco
- See definition of Erase Body in Night Actions
- When Pisco successfully kills someone, his one-time-use of Erase Body is recharged. Note that this doesn't give him 2 if he hasn't used it already, but if he has used it he regains the power.
- If Pisco is the only BO member not in jail and alive, he loses this ability.

Grab Costume
Non-investigatable
- Roles with that action: Irish
- Night action, can't be covered
- On a Night phase where Irish attempts to kill somebody, he may choose to grab a costume.
- Irish can choose 3 possible roles to use as costumes, and the GM will choose one to give to Irish. This costume will be added to his list of costumes.
- The roles Irish chooses from cannot have any overlapping abilities. So, if you really want an Investigate 5, you can't just say "Conan/Heiji/Shinichi". The GM will give you a stern look.
- If Irish is the only BO member not in jail and alive, he loses this ability.

Heavy Handed
User attacks target
- Roles with that action: Vodka
- On a phase where Vodka attempts to kill somebody, he may use Heavy Handed.
- Heavy Handed causes vodka to injure the target of his discombobulation for 3 phases, but only if the target is successfully discombobulated.
- In addition to being investigatable as discombobulation, a target injured by Vodka in this way will also be "attacked" by Vodka. So, if Vodka kills Shinihi, and discombobulates Heiji, the investigations "Vodka attacks Shinichi", "Vodka discombobulates Heiji" and "Vodka attacks Heiji" will all return true.
- If Vodka is the only BO member not in jail and alive, he loses this ability.

Headshot - Crime
User attacks target
- Roles with that action: Chianti
- Night action, Crime, can't be covered
- Headshot replaces kill for the specified roles.  The BO Leader can therefore order Sniping if the killer is one of the roles with Headshot.
- Snipers will always use Headshot when they are able to.
- Headshot will bypass healing (Heal or First Aid) and kill the target, but not the healer.
- In case the target is protected, the target doesn't die but the protector will be killed instead.
-  In case the target got the watch from Agasa, it acts like a protector and thus shatters and becomes unusable.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector and their target etc.)
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won’t die and the watch won't get destroyed.
- If Chianti is the only BO member not in jail and alive, she loses this ability.

Quickshot - Crime
User attacks target
- Roles with that action: Korn
- Night action, Crime, can't be covered
- Quickshot replaces kill for the specified roles.  The BO Leader can therefore order Sniping if the killer is one of the roles with Quickshot.
- Snipers will always use Quickshot when they are able to.
- Quickshot will bypass healing (Heal or First Aid) and kill the target, but not the healer.
- In case the target is protected, the target doesn't die, and the protector acts as if they protected the target. So, Ran is injured, Makoto flies away, nothing happens to the watch.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector and their target etc.)
- If the sniper gets discombobulated or arrested in the same phase, the sniper's kill still happens. he will be notified that he was discombobulated/arrested, however also that the kill succeeded (similar to if a bribe-killer gets discombobulated/arrested).
- If Korn is the only BO member not in jail and alive, he loses this ability.

Reload
Non-investigatable
- Roles with that action: Calvados
- Night action, can't be covered
- On a phase where Calvados attempts to kill somebody, he may use Reload.
- Calvados may choose to "Reload" any member of the BO. If he does so, that member's kill attempt count is reduced by 1, allowing them to kill again rather than waiting for all the other members to kill first.
- May use Reload on himself.
- If Calvados is the only BO member not in jail and alive, he loses this ability.

Insult to Injury
User attacks target
- Roles with that action: Tequila
- Night action, can't be covered
- On a phase where Tequila attempts to kill somebody, he may use Insult to Injury.
- Tequila chooses a target. If this target has never been injured before, the action fails and Tequila is noted that nothing happened (A different notice than discombobulation failure). However, if the target has been injured before, Tequila's efforts hurt a lot and one of the following happens:
- If the target has been injured previously, whether they're still injured or not, Tequila will discombobulate the target (and can be investigated as such).
- If the target is still currently injured, they will also be frightened by Tequila (and can be investigated as such).
- If Tequila is the only BO member not in jail and alive, he loses this ability.

Mad Science
Non-investigatable
- Roles with that action: Sherry
- Night action, can't be covered
- On a phase where Sherry successfully kills somebody, Mad Science automatically takes effect.
- When Mad Science occurs, [she may collect samples from 2 separate players, and experiment on them, however, she cannot use her night action as well (in other words, no collecting samples from 3 people in 1 phase)
- If Sherry is the only BO member not in jail and alive, she loses this ability.

Peek
Non-investigatable
- Roles with that action: Akemi
- Night action, can't be covered
- On a phase where Akemi attempts to kill somebody, she may use Peek.
- When Akemi uses Peek, when she steals from her target that night, she will be able to "Peek" at another item they have.
- The item revealed is random.
- If Akemi uses Steal on a target who she has previously used Peek on, she will always get the item that she peeked at first if the player still has it.
- So, if Akemi and Kid both steal from a target that Akemi peeked at previously, they will both be forced to take the peeked at item.
- The target is not told that Akemi peeked at their stuff, just that the stolen item was stolen.
- If Akemi is the only BO member not in jail and alive, she loses this ability.
Night Action
Spoiler:
Frame - Crime
Non-Investigatable
- Role with that action: Anokata
- Night action, Crime, can be covered
- Can choose to blame a townsperson for committing a crime on that night.
- Investigating this action will come back as true, and so the townsperson can be arrested for this action as well.
- The action Frame cannot be investigated ("Akonyl blames Kleene" results in a false even if Akonyl blamed Kleene for killing someone)
- Vermouth and Irish cannot arrest people for blamed actions.

Slander # - Crime
User slanders target
- Role with that action: Gin
- Night action, Crime, can be covered
- If Calvados covers Gin, Calvados only receives Slander 1.
- Can Slander any player at night, whether it's someone from Town or BO
- He can use slander on however many targets his Slander # decides. Only one of the targets may be BO.
- When that Slandered player is Interrogated in the same night, the opposite result will occur.  â€œBOâ€
Last edited by Mystery_angel801 on July 30th, 2011, 7:56 pm, edited 1 time in total.
Love your enemies, because your friends may turn out to be a bunch of assholes

If you live to be one hundred years old, I want to live to be one hundred minus a day, so I never have to live one day without youImage
User avatar
Mystery_angel801
Love your enemies. It really pisses them off!

Posts:
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Re: Mafia Round 30

Post by Mystery_angel801 »

Day Action
Spoiler:
APTX4869 - Crime
User poisons target
- Roles with that Action: all BO
- Day action, Crime
- The whole BO get capsules with APTX4869 each game. The number of capsules at the beginning of the game is always 3!
- During each day any BO member may attempt to poison another player (BO or Townie) by sending a PM with that players name and identity to the GM.
APTX: Kleene = Shinichi for example
- If the BO tries APTX on 1412 disguised as Shinichi, the BO must guess that player is 1412 and not Shinichi.
- Succseful APTX: The target was that role (success). The BO will keep the APTX. The actions and the votes of the victim doesn't count and the target dies. Arrest can't be hindered by poisoning, though.
- Failed APTX: The APTX will be used up and the BO will lose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left.
- Discombobulated APTX: In the case of a completely failed APTXing (such that the target was invalid in some way, or the poisoner was frightened, etc), the target doesn't die and the capsule isn't used up. The exception to this is if the poisoner is arrested.
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
Example
Gin can poison pofa as Shinichi. But Gin can't poison pofa as Shinichi AND Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poison pofa as Ran.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
- APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens.  The arresting officer will die after the arrest takes place.
- Arresting the BO member who does the poisoning WILL hinder the poisoning.  In this case, the APTX is confiscated and it is lost!
- APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.

Black Suitcase
Handing out is Non-Investigatable
- Role with that action: Anokata or BO Leader
- Day action
- During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed/arrested.

A player with the Black Suitcase gains the ability to do the following:
- The player may use Investigate 4 and either (1 Fake Action OR Bribe-Kill)
- Abilities that can be faked with the BS: Interrogate, investigate, observe, protect, heal, discombobulate, arrest, steal (Basically, any night ability). A player may, for example, fake "I interrogate Akonyl", causing investigations/stake-outs/etc to show Akonyl as being interrogated. However, the user of the BS will receive no results for this, nor will protecting protect, heal heal, etc.
- If the user chooses to fake an action, they can also investigate 4 real actions. Thus, they will get results from these 4 investigations, but if they so wish, they can fake a 5th which will yeild no results.
- If the player holding the BS does not fake an ability and is chosen to do the killing for the night for the BO, that player may instead use the ability "Bribe" to perform the killing. The player may still use the real investigates of the suitcase.
- The player can use his real ability (for example Slander) and a fake ability (for example Investigate 5 or Heal etc.) in the same night.
- If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions. Meaning the investigation of that fake action will come out as "False". If the suitcase is used to Bribe though, the kill will still go through (though the player will still be discombobulated).
- The player will be notified, that he was discombobulated, even if he doesn't have a real night ability.
Example :
Anokata (Kleene) can give the Suitcase to himself during Day 1. During Night 2, he can (for example) interrogate another player (Akonyl). Anyone Investigating "Kleene interrogates Akonyl" will receive a "True" result. However, Anokata (Kleene) will not gain a result on his fake Interrogation.

Temporary Disguise
User disguises as role
- Roles with that action: Yukiko Kudô, Irish
- Day action, Crime
- Can be investigated like a normal disguise
- During the day, Yukiko can choose one of the costumes to disguise as that role during the next night. During the next night she can use any of her disguises abilities.
- After the night Yukiko will no longer be disguised.
- She can not disguise as the same role twice. (So she can only be disguised during a total of 3 nights.)
- House-search will lead to Yukikos arrest, if she disguised already during the game.
- An arrest will only succeed if the officer arresting him/her adds the correct time of the disguise (the day phase he/she donned the disguise or the night phase she wore it). If no time is given during the arrest attempt, the arrest attempt will "fail" even if the correct disguise is given, because the order wasn't given correctly. There will be no suspension for that. 
- Consequences of actions will still affect the player, even when he lost his disguise. So if he got suspended he can not use any action during the next 2 phases. If he got injured while disguising as Ran he will stay injured.
- He won't be disguised during the day. So no day actions of the costumes can be used.
- If the player is disguised, then all items from the real role and from the disguise can be stolen. When the player isn't disguised, he'll lose the stealable items of the disguised role (the items don't stay and stack)
- Can be investigated like a normal disguise.

Bow-tie and Watch
Watch: User protects watch-recipient (On night where recipient has the watch)
Watch: watch-recipient protects watch-recipient (On night where recipient has the watch)
- Role with that action: Agasa
- Day action
- Bow-tie: Can lend it to anyone for a night except for himself (and it is returned at the end of the night). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate OR Investigate 5. (Not both)
- Watch: Can also lend the watch to anyone for one night except for himself (and it is returned at the end of the night). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
-If Headshot, the target will survive, but the watch will be destroyed and can't be used anymore. The watch does not shatter on Quickshot.
- Neither the recipient of Watch or bow-tie nor Agasa learn each other’s identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa").
- If Agasa gives Akonyl the watch on Day 2, a Night 3 investigation of "Agasa protects Akonyl" will return true.
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched/etc.
- If Ran or Makoto gets the watch, they Protect themselves. So when they are targeted, they will be protected be the watch. If they protect someone successfully with the watch, they will still be penalized. If the protected one was sniped while Ran or Makoto had the watch, the watch won't be destroyed, but one of the protectors will still die.
- If healer or first aid user gets the Watch, he can also only use the watch to defend himself.
- If the recipient of the Bow-tie has a normal Interrogate or Investigate due to his/her role, he can use both that interrogate/investigate and the normal one. So he can use 1x interrogate and 1x investigate or 2x interrogate/investigate
- Watch protection > Protect > Heal > First Aid

Follow
Non-investigatable
- Role with that action: Haibara
- Day action
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them (Kazuha + Haibara's following notices are the same).
- As a result she will get either: "Has a scent" or "Has no scent"

Accompany
Non-investigatable
- Role with that action: Kazuha
- Day action
- The target will have his/her lynching votes reduced by 1 for that day.
- There will be just a public notice that 1 vote was reduced, in case that person was about to be lynched. Otherwise no one will know that a vote was reduced by 1. Lynch votes will be shown as normal.
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them (Kazuha + Haibara's following notices are the same). She can't accompany herself.

Voice of Reason
Non-investigatable
- Roles with that action: Eri, Kobayashi
- Day action
- Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.

Voice of Accusation
Non-investigatable
- Roles with that action: Kujou
- Day action
- When Kujou votes during a lynching, she may use Voice of Accusation. Voice of Accusation makes Kujou's vote count as an extra vote.
- Voice of Accusation may only be used when Kujou is voting to lynch somebody she has Cross-Examined previously.
- Once Kujou has lynched somebody using Voice of Accusation was a deciding factor in having the person lynched, she may not use it again. However, she may repeatedly use it if she votes in landslide votes in which it makes no difference.
- If Voice of Accusation causes a player to be lynched, there will be a notice that one vote was increased by 1, much like the Accompany notice.

Identify
Non-investigatable
- Role with that action: Ayumi
- Day action
- Decide to Identify one persons role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- If the person is disguised, they can't Identify the disguise but have to Identify if the player is 1412 or Vermouth.
- Only one DB may use an action per Day.
- Though they have to come to a consensus as a group as to what ability to use, the DBs act independently, so to hinder a DB ability you must hinder the DB actually using the ability.

DB Investigate
Non-investigatable
- Role with that action: Mitsuhiko
- Day action
- DB Investigate can be used to investigate anything investigatable by Special Investigate. DB Investigate may not investigate Day actions, only Night actions.
- DB Investigate may not be used two day phases in a row unless there exist no other DBs able to hand in an action (detained/arrested/killed/injured/etc).
- Only one DB may use an action per Day.
- Though they have to come to a consensus as a group as to what ability to use, the DBs act independently, so to hinder a DB ability you must hinder the DB actually using the ability.

DB Detect
Non-investigatable
- Role with that action: Genta
- Day action
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he’ll get a True.  Same for 1412. If he asks for his/her disguised role, then he'll get a False.
- Only one DB may use an action per Day.
- Though they have to come to a consensus as a group as to what ability to use, the DBs act independently, so to hinder a DB ability you must hinder the DB actually using the ability.

Analyze
Non-investigatable
- Roles with that: Kogoro
- Day action, just available when Kogoro is sober
- After the player gets Sober, he can analyze his Interrogations during the Day (even the one before he got Sober). So he can Interrogate during the Night and Analyze his results during the day. He gets the correct answer with the Analysis, whether the result was wrong because of being Drunk or because it was Slandered.
- Example: Ran was killed during Night 2, so Kogoro got sober on Day 3:
Needs to PM: "I want to Analyze my Interrogation from Night 1"
-Analyze can be frightened. In this case, Kogoro will get a notice that his action failed.

Charm
Non-investigatable
- Role with that action: Kazuha
- Day action
- Can give out the Health Charm. The same phase and the phase afterwards, the target will be protected from APTX poisoning (Stable and Volatile).
- The Charm will only be used up, if the person with the charm would have been poisoned otherwise.  BO will not be specially notified that the charm was in play.
- Can only give the charm to herself once.
- Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
- Kazuha will be notified if the charm is used up, as will the player who was holding the charm at the time.

Police Identify
- Roles with action: Uehara
- Day action
- Allows Uehara to identify other players for police roles. (Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Tome, Matsumoto, Yamamura, Yamato)
Example: "Identify PhoenixTears as Megure". If PhoenixTears were Megure, the result would be "true".
- Police Identify differs from normal Identify in that it does NOT identify through disguises. If Uehara uses Police Identify for Megure on PhoenixTears (who is Vermouth-Megure here), the result would still come back as "true".
- Uehara may only use Police Identify in a phase set in which she has not used Police Detect. In other words, she can only use one of her abilities in each set of day and night. For example: On Night 1, she may use Police Detect, but if so, she would not be able to use Police Identify on Day 1. Her next opportunities to use abilities would be to use Police Detect again on Night 2, or to use Police Identify on Day 2. If she used Police Identify on Day 1, her next opportunity would be to use Police Detect on Night 2.
Night/Day Action
Spoiler:
Arrest
User arrests target
- Role with that action: Megure, Shiratori, Satou, Takagi, Chiba, Nakamori , Yumi, Yamato, Matsumoto
- Night/Day action, can't be covered, can't be frightened or discombobulated.
- Can arrest any player at Night or Day, except for themselves.
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or “Arrest Sebolains for disguising as Megure on Night 3." Yukiko and Irish must be arrested for the right disguise during the right time frame. Kid and Vermouth lose their disguise if injured, so it is to the policeman's advantage to provide a specific phase when arresting for disguise.
- The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
- MAY NOT arrest someone for helping with a crime: "Akonyl helped Conia in killing pofa"
- You may arrest for prep phase crimes.
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
- If a police officer arrests somebody for a false charge, they will be suspended (See suspension in the definitions).
- There will be info on the Arrest:
1) If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity won't get revealed)
2) If there is a failed arrest attempt, nothing will be said in the phase change post.
- An arrested person's identity remains secret.
- Players can be arrested for blamed actions, even though the player didn't do it.
- The BO can't arrest someone for a blamed action in any way. But a town player, that is a lover with a BO, can arrest someone for a blamed action.
- The action and/or vote of a successfully arrested player will not go thorough and will fail.
- An unsuccessful arrest attempt can still be investigated as "true".

Detention (+Release)
User arrests target
Releasing a prisoner cannot be investigated.
- Role with that action: Satou, Yamamura
- Night/Day action, can't be covered, can't be frightened or discombobulated.
- Can put any player in detention at Night or Day, except for themselves.
- The player will then be in detention until they are released
- Only one player at a time can be in detention
- Detention is handled the same as arrest for all purposes
- The player will be released automatically after 3 phases, if the detainer dies or is injured, or if the detainer gained the ability through a disguise which they lost (So, if Irish detains someone, they will be arrested at the beginning of the phase but released at the end of the phase automatically).
- The detainer may release their prisoner early if they see fit.
- If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends (Special case to avoid stretching things out)
- Can not be used on the same person twice in a row.
- Due to the paperwork involved in detaining someone without a reason to, the detainer is unable to perform any actions other than Detain on the Night phase that they detain someone on. If instead, they detain someone during a Day phase, this happens on the following Night phase instead.
- Clarification: The detainer cannot detain somebody the same phase that the last player she detained is being released on.

Revenge
User attacks target
- Role with this action: Chianti, Korn
- Night/Day action, can't be covered
- When they get lynched, the target of their own lynching vote will become "injured"
- When they become arrested, the officer(s) arresting them will become "Temporary Injured"(same length as a suspension). However, it also means that it will be painfully obvious that they're a sniper.
- If injured by Snipe Guard, the sniper can still use this action (only exception)

Vengeance
User attacks target
- Role with that action: Akai
- Night/Day action, can't be covered
- If Akai gets lynched, he'll automatically kill the person he voted for too.
- If APTXed and lynched, the one he voted for will still get killed.
- If APTXed at day or night, he won't injure the poisoner.
- If Frightened, he can't vote and can't use this action. Same with discombobulation.
- If killed successfully, he will injure his attacker before he dies. If healed or if the kill get's prevented in any way, he won't injure the attacker.
- An injured BO will lose all of his abilities, and abilities to kill (like sniping). However, he can still regularly kill at night and use items like black suitcase and bow-tie/watch.

Pinch Face
User pinches the face of target
- Role with that action: Nakamori
- Night/Day action, can be covered
- Once within every two phases Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
- If the player is not in disguise, the action will return a false
- If they are, they will be automatically arrested, then stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid and Vermouth will then be assigned a new disguise at random if they are released from jail.
- If Yukiko is pinched and arrested, she does not get a new role when freed.
- The target will be notified that they were pinched.
- Can be discombobulated/frightened.

Travel
See prep phase abilities.

Protect
User protects target
- Role with that action: Makoto, Ran
- Night/Day action, can be covered
- Protect/Lovey-Dovey/Bone Breaking is handled as the same action when investigated/stake-out
- May choose to Protect any number of people at day. If one of the Protected people is going to get lynched, he will jump in and stop the lynching.  The lynching votes will not be shown.
- May also choose one individual to Protect at night. If said individual is about to be killed by the BO, he again Protects the individual. The protected also learns if he was Protected (only if the protection was necessary, though). The killer also finds out that the target was protected. The Protected individual and the Protector then learns the identity of the attacker(!) (unless headshotted, in which case  the protector will die but the target will survive. No identity will be revealed then. If Quickshot is used, the protector will not die, but no identity will be revealed)
- Penalties:
Makoto: If Makoto successfully protects someone, he'll automatically fly out of Japan at the end of that phase. So, if Makoto protects somebody on Night 2, he will be on the plane on Day 2, and then be Abroad on Night 3, at which point he could choose to fly back to Japan (and arrive again on Night 4), or stay there.
Ran: If Ran successfully protects someone, she'll get Injured and can't protect anybody anymore. But she can still talk freely and vote.
An Injured Ran MAY NOT be healed and lose her Injured status this way.
- If discombobulated while protecting, the protection will fail and they don’t Protect the person. So they don't fly away or get injured, nor do they learn the identity of the attacker.
- Can't protect anyone from APTX
- May not protect themselves.  MAY protect each other.
- Snipe Guard > Watch protection > Protect > Heal > First Aid

Lovey-Dovey
User protects target
- Roles with that action: Lovers
- Night/Day action, can't be covered
- Protect/Lovey-Dovey/Bone Breaking is handled as the same action when investigated/stake-out
- The lover can protect the other lover during day or night. Can't use it on anyone else besides his/her lover
- Lovey-Dovey protects against all things that a normal protect would protect against, however the protector does not die/become injured/travel/etc, and the identity of the attacker is not revealed. Even if Headshot is used, the lovey-dovey protector does not die.
- In addition, Lovey-Dovey can protect against lynching and APTX.
- This follows the same rules as protect, but it will also hinder lynching, killing, sniping and even APTX
- Just one lover can use protect. They can't protect each other in the same phase.
- It's not failsafe, and can be discombobulated and frightened. Confuse is ineffective, because the lovers are smart enough to not get lovey-dovey with someone who isn't their lover.
- You can only protect once per Day/Night. So you have to choose if you protect your lover on night 1. Then neither of the lovers can use protect on day 1 anymore. But they can decide to use it either on Night 2 or Day 2 again etc.
- If they decide to protect during Day 1 instead of Night 1, they can use it again on Night2 or Day 2.
- If it successfully hinders a lynching, killing, sniping, or poisoning, the lovers lose this ability for 2 phases

Lethargy
- Any player who does not vote to lynch during the Day, while otherwise able to, will become "lethargic" until the end of the next Day phase.
- Players who are Lethargic are apparently too lazy to vote, and are thus unable to vote even if they want to. :V
- The first time somebody doesn't vote, they don't become lethargic.
- If you don't vote due to being arrested, frightened, lethargy, etc, you won't become lethargic the next day. So, a player who never votes will be lethargic on Day 3, 5, 7, etc.
[/quote]
Last edited by Mystery_angel801 on July 30th, 2011, 6:59 pm, edited 1 time in total.
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Re: Mafia Round 30

Post by Mystery_angel801 »

"title"

Bought to you by Mystery and Miiko(co-hosting)

We're co-gming this round:)
Last edited by Mystery_angel801 on July 30th, 2011, 7:23 pm, edited 1 time in total.
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Re: Mafia Round 30

Post by Stopwatch »

Starting in a week? Hmm... I'll be going on holiday around the 15th so I'm only gonna join if it looks like there's a (very) small amount of people so I can be sure it'll finish before I go...
:-\ :(
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Re: Mafia Round 30

Post by Kleene Onigiri »

When does it start? :V
Because I'm also away from the 16th for ~ 1 week
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Re: Mafia Round 30

Post by Mystery_angel801 »

it should start on the 6th of august.
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Re: Mafia Round 30

Post by KaitoGirl »

How many days will take?
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Re: Mafia Round 30

Post by miikosan »

Will not be playing, for I am co-hosting :)
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Re: Mafia Round 30

Post by Mystery_angel801 »

miikosan wrote: Will not be playing, for I am co-hosting :)
:) ty:)
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Re: Mafia Round 30

Post by breva »

I'm in :)
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Re: Mafia Round 30

Post by miikosan »

KaitoGirl wrote: How many days will take?
A normal game of Mafia typically lasts one week. Some games do last longer, and some much shorter.
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Re: Mafia Round 30

Post by aly_angelflight »

If we're starting on the 6th, I can play! :D (If it started any earlier, I'd have a conflict of interests. >_>)
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