Mafia Statistics (Super Cool Table)

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Callid
Ratio vincit omnia.

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Re: Mafia Statistics (Super Cool Table)

Post by Callid »

Hmm, I'm surprised you didn't simply go for wining percentage. But true, those who've played only one-two rounds would rank pretty high then.
On the other hand, players (like me) who simply aren't able to play in every single game due to RL rank lower than they would otherwise. For example, my winning ratio is much higher than Holmes', but because I missed four games I'm "not as good" as (s)he is. Also, GMing will cause your rank to fall as well, cause you'll also miss a game, despite GMing being much more difficult than playing. Perhaps you could think of a way to do something about those points, like counting GMing as a win or increasing the importance of the winning percentage?
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Holmes
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Re: Mafia Statistics (Super Cool Table)

Post by Holmes »

I am a he.
My drawings thread :) Holmes´Drawings

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Akonyl
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Posts:
4200

Re: Mafia Statistics (Super Cool Table)

Post by Akonyl »

Rather than your current weighting system (which seems to keep the exact same ranking ordering from win amounts, aside from tie-breaking), I'd suggest something like win amount * win percentage, seems like it gets the best of both worlds imo.
TheBlind
Insane Vigilante of JUSTICE!

Posts:
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Re: Mafia Statistics (Super Cool Table)

Post by TheBlind »

Callid wrote: Hmm, I'm surprised you didn't simply go for wining percentage. But true, those who've played only one-two rounds would rank pretty high then.
On the other hand, players (like me) who simply aren't able to play in every single game due to RL rank lower than they would otherwise. For example, my winning ratio is much higher than Holmes', but because I missed four games I'm "not as good" as (s)he is. Also, GMing will cause your rank to fall as well, cause you'll also miss a game, despite GMing being much more difficult than playing. Perhaps you could think of a way to do something about those points, like counting GMing as a win or increasing the importance of the winning percentage?
Is this really that big of a deal to you?
I say just keep it how it is because next thing you know people will start complaning about other trivial things such as "A B.O. win should count as twice as much as a town win due to X"/"You should also take into account game death rate in the winning percentage".

In other words, people are just going to find something to attach themselves to so they can be higher on the list.
/seriousness

Alright, I'm NOT LAST! ;D
-edit-
Don't tell Sakina I said that..... I don't want to "vanish" like that one poster that made her angry.
Last edited by TheBlind on July 18th, 2010, 8:53 pm, edited 1 time in total.
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Akonyl
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Re: Mafia Statistics (Super Cool Table)

Post by Akonyl »

TheBlind wrote: I say just keep it how it is because next thing you know people will start complaning about other trivial things such as "A B.O. win should count as twice as much as a town win due to X"/"You should also take into account game death rate in the winning percentage".
though I did just mention a better way to score it, this is really my opinion on the matter. I'm not much for keeping tally.

But, if the weighted score was changed to my suggestion, I'd be further down the list, which is really what I want as it might help people be targeted before me. :P
Tanner-kun

Posts:
1492

Re: Mafia Statistics (Super Cool Table)

Post by Tanner-kun »

Akonyl wrote:
TheBlind wrote: I say just keep it how it is because next thing you know people will start complaning about other trivial things such as "A B.O. win should count as twice as much as a town win due to X"/"You should also take into account game death rate in the winning percentage".
though I did just mention a better way to score it, this is really my opinion on the matter. I'm not much for keeping tally.

But, if the weighted score was changed to my suggestion, I'd be further down the list, which is really what I want as it might help people be targeted before me. :P
The stats make you a target holy shit i am in 5th. Image
TheBlind
Insane Vigilante of JUSTICE!

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Re: Mafia Statistics (Super Cool Table)

Post by TheBlind »

Akonyl wrote:
TheBlind wrote: I say just keep it how it is because next thing you know people will start complaning about other trivial things such as "A B.O. win should count as twice as much as a town win due to X"/"You should also take into account game death rate in the winning percentage".
though I did just mention a better way to score it, this is really my opinion on the matter. I'm not much for keeping tally.

But, if the weighted score was changed to my suggestion, I'd be further down the list, which is really what I want as it might help people be targeted before me. :P
Nice try, the 33.3% and below winning ratio club is an exclusive establishment which only the privileged are allowed into. It takes dedication, honor, and commitment to even be considered for such a club!

Or you can do what I did and ask Abs., the club manager, to let you be part of it. ;D.
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Callid
Ratio vincit omnia.

Posts:
1433

Re: Mafia Statistics (Super Cool Table)

Post by Callid »

Akonyl wrote: Rather than your current weighting system (which seems to keep the exact same ranking ordering from win amounts, aside from tie-breaking), I'd suggest something like win amount * win percentage, seems like it gets the best of both worlds imo.
I had another idea, based on yours:
(Win percentage)2 x (Number of games played (including GMing))0.5

Then it would be:


1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

Schillok  
pofa  
Akonyl  
Callid  
conia  
Blufberg  
Xcommando  
Beastly  
mangaluva  
c-square  
PhoenixTears  
Rohoph  
Kleene Onigiri  
Commi-Ninja  
Holmes  
Detective Tommy  
Elika12  
Ctu  
Bluekaitou1412  
xpon  
Laurell  
nomemory  
ranger  
xGinx  
KainTheVampire  
Paix672  
Sebolains  
TheBlind  
Abs.  
Chekhov MacGuffin  
James Rye  
Sakina  
1,94381729  
1,837327299  
1,778781184  
1,567673435  
1,530612245  
1,414213562  
1,349873118  
1,138419958  
1,125  
1  
1  
1  
0,923568041  
0,863918795  
0,790569415  
0,769800359  
0,769800359  
0,624647439  
0,612372436  
0,612372436  
0,5  
0,357770876  
0,353553391  
0,353553391  
0,19245009  
0,19245009  
0,19245009  
0,19245009  
0,089442719  
0  
0  
0  


Another idea would be
(Win percentage)2 x ((Number of games played (including GMing))0.5-1);
to deal with the One-Game-One-Win-Guys.
Last edited by Callid on July 19th, 2010, 7:03 am, edited 1 time in total.
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Akonyl
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Re: Mafia Statistics (Super Cool Table)

Post by Akonyl »

that clearly doesn't put me far enough down the list.
Abs.
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Re: Mafia Statistics (Super Cool Table)

Post by Abs. »

TheBlind wrote: Or you can do what I did and ask Abs., the club manager, to let you be part of it. ;D.
:(
Your opinion is always requested in Abs.' Random Polls of Whenever
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Schillok
GCA UAC U AUG AUA

Posts:
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Re: Mafia Statistics (Super Cool Table)

Post by Schillok »

Looks like the BO really decided to go after this list in order to find their victims.
First me, now Akonyl... My bet is on pofa being the next body to be discovered after a night. (If he is not BO of course.)
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Conia
Yurikochan's Husband
Conan Shuuichi

Posts:
5194

Re: Mafia Statistics (Super Cool Table)

Post by Conia »

Callid wrote:
Akonyl wrote: Rather than your current weighting system (which seems to keep the exact same ranking ordering from win amounts, aside from tie-breaking), I'd suggest something like win amount * win percentage, seems like it gets the best of both worlds imo.
I had another idea, based on yours:
(Win percentage)2 x (Number of games played (including GMing))0.5

Then it would be:


1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

Schillok 
pofa 
Akonyl 
Callid 
conia 
Blufberg 
Xcommando 
Beastly 
mangaluva 
c-square 
PhoenixTears 
Rohoph 
Kleene Onigiri 
Commi-Ninja 
Holmes 
Detective Tommy 
Elika12 
Ctu 
Bluekaitou1412 
xpon 
Laurell 
nomemory 
ranger 
xGinx 
KainTheVampire 
Paix672 
Sebolains 
TheBlind 
Abs. 
Chekhov MacGuffin 
James Rye 
Sakina 
1,94381729 
1,837327299 
1,778781184 
1,567673435 
1,530612245 
1,414213562 
1,349873118 
1,138419958 
1,125 



0,923568041 
0,863918795 
0,790569415 
0,769800359 
0,769800359 
0,624647439 
0,612372436 
0,612372436 
0,5 
0,357770876 
0,353553391 
0,353553391 
0,19245009 
0,19245009 
0,19245009 
0,19245009 
0,089442719 





Another idea would be
(Win percentage)2 x ((Number of games played (including GMing))0.5-1);
to deal with the One-Game-One-Win-Guys.
My 6 BO partners last Round are located in the last 10 positions ::) ::) ::)
Last edited by Conia on July 19th, 2010, 1:01 pm, edited 1 time in total.
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Kleene Onigiri
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Re: Mafia Statistics (Super Cool Table)

Post by Kleene Onigiri »

Guess I'm not considered a threat D:
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User avatar
Callid
Ratio vincit omnia.

Posts:
1433

Re: Mafia Statistics (Super Cool Table)

Post by Callid »

Callid wrote:
Akonyl wrote: Rather than your current weighting system (which seems to keep the exact same ranking ordering from win amounts, aside from tie-breaking), I'd suggest something like win amount * win percentage, seems like it gets the best of both worlds imo.
I had another idea, based on yours:
(Win percentage)2 x (Number of games played (including GMing))0.5

Then it would be:


1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

Schillok  
pofa  
Akonyl  
Callid  
conia  
Blufberg  
Xcommando  
Beastly  
mangaluva  
c-square  
PhoenixTears  
Rohoph  
Kleene Onigiri  
Commi-Ninja  
Holmes  
Detective Tommy  
Elika12  
Ctu  
Bluekaitou1412  
xpon  
Laurell  
nomemory  
ranger  
xGinx  
KainTheVampire  
Paix672  
Sebolains  
TheBlind  
Abs.  
Chekhov MacGuffin  
James Rye  
Sakina  
1,94381729  
1,837327299  
1,778781184  
1,567673435  
1,530612245  
1,414213562  
1,349873118  
1,138419958  
1,125  
1  
1  
1  
0,923568041  
0,863918795  
0,790569415  
0,769800359  
0,769800359  
0,624647439  
0,612372436  
0,612372436  
0,5  
0,357770876  
0,353553391  
0,353553391  
0,19245009  
0,19245009  
0,19245009  
0,19245009  
0,089442719  
0  
0  
0  


Another idea would be
(Win percentage)2 x ((Number of games played (including GMing))0.5-1);
to deal with the One-Game-One-Win-Guys.
OK, the very new method
(Win percentage)2 x (((Number of games played/GMed)-1)0.5)
would create the following order:

1. Schillok
2. pofa
3. Akonyl
4. conia
5. Callid
6. Xcommando
7. Beastly
8. Blufberg
9. mangaluva
10. Kleene Onigiri
11. Commi-Ninja
12. Holmes
13. Detective Tommy
14. Elika12
15. Ctu
16. Bluekaitou1412
17. xpon
18. Laurell
19. nomemory
20. ranger
21. xGinx
22. KainTheVampire
23. Paix672
24. Sebolains
25. TheBlind
26. Abs.
Chekhov MacGuffin
c-square
James Rye
PhoenixTears
Rohoph
Sakina


Any one who has participated in only one game is not rated (as the second half of the formula becomes zero).
Last edited by Callid on July 19th, 2010, 5:06 pm, edited 1 time in total.
If  ;), :D, ;D, ::), :P, :-X, :o or >:D are attached, that paragraph may not be 100% serious. Seriously.
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Abs.
DCTP Staff Hero

Posts:
3270

Re: Mafia Statistics (Super Cool Table)

Post by Abs. »

So according to the SAMT, I should never be killed or lynched on the first Night/Day, right?  Right?
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