Mafia Statistics (Super Cool Table)
- Callid
- Ratio vincit omnia.
Posts: 1433
Re: Mafia Statistics (Super Cool Table)
Hmm, I'm surprised you didn't simply go for wining percentage. But true, those who've played only one-two rounds would rank pretty high then.
On the other hand, players (like me) who simply aren't able to play in every single game due to RL rank lower than they would otherwise. For example, my winning ratio is much higher than Holmes', but because I missed four games I'm "not as good" as (s)he is. Also, GMing will cause your rank to fall as well, cause you'll also miss a game, despite GMing being much more difficult than playing. Perhaps you could think of a way to do something about those points, like counting GMing as a win or increasing the importance of the winning percentage?
On the other hand, players (like me) who simply aren't able to play in every single game due to RL rank lower than they would otherwise. For example, my winning ratio is much higher than Holmes', but because I missed four games I'm "not as good" as (s)he is. Also, GMing will cause your rank to fall as well, cause you'll also miss a game, despite GMing being much more difficult than playing. Perhaps you could think of a way to do something about those points, like counting GMing as a win or increasing the importance of the winning percentage?
If
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- Erabareshi Kodomotachi
Posts: 1291
Re: Mafia Statistics (Super Cool Table)
I am a he.
-
- Community Hero
Posts: 4200
Re: Mafia Statistics (Super Cool Table)
Rather than your current weighting system (which seems to keep the exact same ranking ordering from win amounts, aside from tie-breaking), I'd suggest something like win amount * win percentage, seems like it gets the best of both worlds imo.
-
- Insane Vigilante of JUSTICE!
Posts: 1280
Re: Mafia Statistics (Super Cool Table)
Is this really that big of a deal to you?Callid wrote: Hmm, I'm surprised you didn't simply go for wining percentage. But true, those who've played only one-two rounds would rank pretty high then.
On the other hand, players (like me) who simply aren't able to play in every single game due to RL rank lower than they would otherwise. For example, my winning ratio is much higher than Holmes', but because I missed four games I'm "not as good" as (s)he is. Also, GMing will cause your rank to fall as well, cause you'll also miss a game, despite GMing being much more difficult than playing. Perhaps you could think of a way to do something about those points, like counting GMing as a win or increasing the importance of the winning percentage?
I say just keep it how it is because next thing you know people will start complaning about other trivial things such as "A B.O. win should count as twice as much as a town win due to X"/"You should also take into account game death rate in the winning percentage".
In other words, people are just going to find something to attach themselves to so they can be higher on the list.
/seriousness
Alright, I'm NOT LAST!

-edit-
Don't tell Sakina I said that..... I don't want to "vanish" like that one poster that made her angry.
Last edited by TheBlind on July 18th, 2010, 8:53 pm, edited 1 time in total.

The Faces of Evil
Trying to start a club about magical ponies!
-
- Community Hero
Posts: 4200
Re: Mafia Statistics (Super Cool Table)
though I did just mention a better way to score it, this is really my opinion on the matter. I'm not much for keeping tally.TheBlind wrote: I say just keep it how it is because next thing you know people will start complaning about other trivial things such as "A B.O. win should count as twice as much as a town win due to X"/"You should also take into account game death rate in the winning percentage".
But, if the weighted score was changed to my suggestion, I'd be further down the list, which is really what I want as it might help people be targeted before me.

-
Posts: 1492
Re: Mafia Statistics (Super Cool Table)
The stats make you a target holy shit i am in 5th.Akonyl wrote:though I did just mention a better way to score it, this is really my opinion on the matter. I'm not much for keeping tally.TheBlind wrote: I say just keep it how it is because next thing you know people will start complaning about other trivial things such as "A B.O. win should count as twice as much as a town win due to X"/"You should also take into account game death rate in the winning percentage".
But, if the weighted score was changed to my suggestion, I'd be further down the list, which is really what I want as it might help people be targeted before me.![]()

-
- Insane Vigilante of JUSTICE!
Posts: 1280
Re: Mafia Statistics (Super Cool Table)
Nice try, the 33.3% and below winning ratio club is an exclusive establishment which only the privileged are allowed into. It takes dedication, honor, and commitment to even be considered for such a club!Akonyl wrote:though I did just mention a better way to score it, this is really my opinion on the matter. I'm not much for keeping tally.TheBlind wrote: I say just keep it how it is because next thing you know people will start complaning about other trivial things such as "A B.O. win should count as twice as much as a town win due to X"/"You should also take into account game death rate in the winning percentage".
But, if the weighted score was changed to my suggestion, I'd be further down the list, which is really what I want as it might help people be targeted before me.![]()
Or you can do what I did and ask Abs., the club manager, to let you be part of it.


The Faces of Evil
Trying to start a club about magical ponies!
- Callid
- Ratio vincit omnia.
Posts: 1433
Re: Mafia Statistics (Super Cool Table)
I had another idea, based on yours:Akonyl wrote: Rather than your current weighting system (which seems to keep the exact same ranking ordering from win amounts, aside from tie-breaking), I'd suggest something like win amount * win percentage, seems like it gets the best of both worlds imo.
(Win percentage)2 x (Number of games played (including GMing))0.5
Then it would be:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
Schillok
pofa
Akonyl
Callid
conia
Blufberg
Xcommando
Beastly
mangaluva
c-square
PhoenixTears
Rohoph
Kleene Onigiri
Commi-Ninja
Holmes
Detective Tommy
Elika12
Ctu
Bluekaitou1412
xpon
Laurell
nomemory
ranger
xGinx
KainTheVampire
Paix672
Sebolains
TheBlind
Abs.
Chekhov MacGuffin
James Rye
Sakina
1,94381729
1,837327299
1,778781184
1,567673435
1,530612245
1,414213562
1,349873118
1,138419958
1,125
1
1
1
0,923568041
0,863918795
0,790569415
0,769800359
0,769800359
0,624647439
0,612372436
0,612372436
0,5
0,357770876
0,353553391
0,353553391
0,19245009
0,19245009
0,19245009
0,19245009
0,089442719
0
0
0
Another idea would be
(Win percentage)2 x ((Number of games played (including GMing))0.5-1);
to deal with the One-Game-One-Win-Guys.
Last edited by Callid on July 19th, 2010, 7:03 am, edited 1 time in total.
If
,
,
,
,
,
,
or
are attached, that paragraph may not be 100% serious. Seriously.
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- Community Hero
Posts: 4200
Re: Mafia Statistics (Super Cool Table)
that clearly doesn't put me far enough down the list.
-
- DCTP Staff Hero
Posts: 3270
Re: Mafia Statistics (Super Cool Table)
TheBlind wrote: Or you can do what I did and ask Abs., the club manager, to let you be part of it..

Your opinion is always requested in Abs.' Random Polls of Whenever
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia Statistics (Super Cool Table)
Looks like the BO really decided to go after this list in order to find their victims.
First me, now Akonyl... My bet is on pofa being the next body to be discovered after a night. (If he is not BO of course.)
First me, now Akonyl... My bet is on pofa being the next body to be discovered after a night. (If he is not BO of course.)

- Conia
- Yurikochan's Husband
- Conan Shuuichi
Posts: 5194
Re: Mafia Statistics (Super Cool Table)
My 6 BO partners last Round are located in the last 10 positionsCallid wrote:I had another idea, based on yours:Akonyl wrote: Rather than your current weighting system (which seems to keep the exact same ranking ordering from win amounts, aside from tie-breaking), I'd suggest something like win amount * win percentage, seems like it gets the best of both worlds imo.
(Win percentage)2 x (Number of games played (including GMing))0.5
Then it would be:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
Schillok
pofa
Akonyl
Callid
conia
Blufberg
Xcommando
Beastly
mangaluva
c-square
PhoenixTears
Rohoph
Kleene Onigiri
Commi-Ninja
Holmes
Detective Tommy
Elika12
Ctu
Bluekaitou1412
xpon
Laurell
nomemory
ranger
xGinx
KainTheVampire
Paix672
Sebolains
TheBlind
Abs.
Chekhov MacGuffin
James Rye
Sakina
1,94381729
1,837327299
1,778781184
1,567673435
1,530612245
1,414213562
1,349873118
1,138419958
1,125
1
1
1
0,923568041
0,863918795
0,790569415
0,769800359
0,769800359
0,624647439
0,612372436
0,612372436
0,5
0,357770876
0,353553391
0,353553391
0,19245009
0,19245009
0,19245009
0,19245009
0,089442719
0
0
0
Another idea would be
(Win percentage)2 x ((Number of games played (including GMing))0.5-1);
to deal with the One-Game-One-Win-Guys.



Last edited by Conia on July 19th, 2010, 1:01 pm, edited 1 time in total.

- Kleene Onigiri
- Community Rice Warrior
- *punches Akonyl*
Posts: 2479
Re: Mafia Statistics (Super Cool Table)
Guess I'm not considered a threat D:

Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
༼ つ ◕_◕ ༽つ Giff holidays
- Callid
- Ratio vincit omnia.
Posts: 1433
Re: Mafia Statistics (Super Cool Table)
OK, the very new methodCallid wrote:I had another idea, based on yours:Akonyl wrote: Rather than your current weighting system (which seems to keep the exact same ranking ordering from win amounts, aside from tie-breaking), I'd suggest something like win amount * win percentage, seems like it gets the best of both worlds imo.
(Win percentage)2 x (Number of games played (including GMing))0.5
Then it would be:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
Schillok
pofa
Akonyl
Callid
conia
Blufberg
Xcommando
Beastly
mangaluva
c-square
PhoenixTears
Rohoph
Kleene Onigiri
Commi-Ninja
Holmes
Detective Tommy
Elika12
Ctu
Bluekaitou1412
xpon
Laurell
nomemory
ranger
xGinx
KainTheVampire
Paix672
Sebolains
TheBlind
Abs.
Chekhov MacGuffin
James Rye
Sakina
1,94381729
1,837327299
1,778781184
1,567673435
1,530612245
1,414213562
1,349873118
1,138419958
1,125
1
1
1
0,923568041
0,863918795
0,790569415
0,769800359
0,769800359
0,624647439
0,612372436
0,612372436
0,5
0,357770876
0,353553391
0,353553391
0,19245009
0,19245009
0,19245009
0,19245009
0,089442719
0
0
0
Another idea would be
(Win percentage)2 x ((Number of games played (including GMing))0.5-1);
to deal with the One-Game-One-Win-Guys.
(Win percentage)2 x (((Number of games played/GMed)-1)0.5)
would create the following order:
1. Schillok
2. pofa
3. Akonyl
4. conia
5. Callid
6. Xcommando
7. Beastly
8. Blufberg
9. mangaluva
10. Kleene Onigiri
11. Commi-Ninja
12. Holmes
13. Detective Tommy
14. Elika12
15. Ctu
16. Bluekaitou1412
17. xpon
18. Laurell
19. nomemory
20. ranger
21. xGinx
22. KainTheVampire
23. Paix672
24. Sebolains
25. TheBlind
26. Abs.
Chekhov MacGuffin
c-square
James Rye
PhoenixTears
Rohoph
Sakina
Any one who has participated in only one game is not rated (as the second half of the formula becomes zero).
Last edited by Callid on July 19th, 2010, 5:06 pm, edited 1 time in total.
If
,
,
,
,
,
,
or
are attached, that paragraph may not be 100% serious. Seriously.
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- DCTP Staff Hero
Posts: 3270
Re: Mafia Statistics (Super Cool Table)
So according to the SAMT, I should never be killed or lynched on the first Night/Day, right? Right?
Your opinion is always requested in Abs.' Random Polls of Whenever