- last updated on December the 12th (end of round 18)
This is none of the gameplay threads.
It is intended for the discussion of modifications and additions to the roles (and some rules) of the game.
It has no influence on running games. The thread merely contains suggestions, the GM can announce different rules/roles at his/her disposal.
Though, just having a character role on the list does not hurt if it is not actually in the game (and never had a chance not to get into the game) and would increase the amount of guessing for the players.
Link to the active game:
Links to the previous threads: [iurl=viewtopic.php?p=86181#p86181]Round 01[/iurl]
[iurl=viewtopic.php?p=86333#p86333]Round 02[/iurl]
[iurl=viewtopic.php?p=91531#p91531]Round 03[/iurl]
[iurl=viewtopic.php?t=3149.0]Round 04[/iurl]
[iurl=viewtopic.php?t=3234.0]Round 05[/iurl]
[iurl=viewtopic.php?t=3293.0]Round 06[/iurl]
[iurl=viewtopic.php?t=3407.0]Round 07[/iurl]
[iurl=viewtopic.php?t=3486.0]Round 08[/iurl]
[iurl=viewtopic.php?t=3590.0]Round 09[/iurl]
[iurl=viewtopic.php?t=3715.0]Round 10[/iurl]
[iurl=viewtopic.php?t=3816.0]Round 11[/iurl]
[iurl=viewtopic.php?t=3946.0]Round 12[/iurl]
[iurl=viewtopic.php?t=4093.0]Round 13[/iurl]
[iurl=viewtopic.php?t=4346.0]Round 14[/iurl]
[iurl=viewtopic.php?t=4519.0]Round 15[/iurl]
[iurl=viewtopic.php?t=4725.0]Round 16[/iurl]
[iurl=viewtopic.php?t=4808.0]Round 17[/iurl]
Round 18
Overview over already existing roles and rules:
The following list show the existing roles and their powers in the current game.
Rules
General rulesGameplaySpoiler:- If you play in this game with more than one username, both usernames will be banned from this and all future Mafia games. Since it is also against forum rules to have multiple accounts, at least one of the accounts will also be deleted.
- Don't ask the GM for information about other players' roles or try to influence moderator tasks (e.g. ask them to not give certain hints). It is frowned upon.
- You may not copy/quote/screenshot etc. the PM from the GM to prove your role to someone else. But you can claim to be a role, whether it's your real role or not.
- You can PM people and post without restrictions (except the GM stuff, see above) when you are alive. If you choose to talk while dead (PM or otherwise), you must be careful that you don’t give anything away, whether it’s your suspicions, results of actions, deductions, etc. Don't ruin the spirit of the game. When in doubt, refrain.
- You may fake/quote/edit other players PM, just not the GM ones. However, the posting or PMing of other players’ PMs via screenshots are prohibited.
- If your PM confuses the GM, the GM will smash it into a billion pieces.
- You may talk as a Ghost, but not about game related information. Also, every player is asked to not go off-topic too much.
- People not participating in the game can also talk, but anything that could be a hint or something the reader noticed should not be posted or Pmed to the people playing.
- In case a Ghost talked about something important related to the game (what he did when he was dead, who he talked to, what hint he figured out etc., even if it's wrong/ a lie), the GM will punish accordingly. It can be just a warning or be a punishment in the form of randomly killing/arresting someone on the same side, or giving out hints to help the other side or even ban the player from the next game. The GM has the freedom to act accordingly.General DefinitionsSpoiler:- You have to PM the GM directly to vote/use your ability. Posting in the thread doesn't count. Multi-recipient PMs don’t count.
- If Vermouth and KID are in the same game and choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
- DB's (Ayumi, Genta, Mitsuhiko), Friends (Sonoko + Best Friend), and Lovers will not overlap.
- If you're inactive for too long ( 7+ phases) without telling the GM that you're gone or that you'll give the power over your role to someone else temporary, you'll get arrested.KeywordsSpoiler:Order of Actions
- You can always send in a new order, which will replace the old one.
- If multiple incompatible actions are submitted by a player, the last one before time is up is the one that will go through.
- The BO and the DBs have a rank system for giving orders.
Arrest > House Search > Protection charm > APTX > Lynching > Discombobulating > Killing > All other actions
Example 1a:
Akonyl) Arrest Abs. for killing Kleene on Night 1. Investigate if pofa slandered conia.
Abs.) Kill Akonyl.
Result: Akonyl arrests Abs. Abs. does not get to kill Akonyl. Akonyl investigates if pofa slandered conia.
Example 1b:
Akonyl) Investigate if pofa slandered conia.
Abs.) Kill Akonyl.
Result: Abs. kills Akonyl. Akonyl does not get investigation results.
Example 2: (Day 3)
Beastly) APTX pofa = Satou.
pofa) Arrest Beastly for killing Laurell on Night 2.
Result: pofa arrests Beastly. Beastly does not get to use APTX on pofa. APTX is confiscated. (See APTX under Day actions)
Voice of Reason > Bone Breaker > Watch protection > Protect > Heal > First Aid
- In case more than one protection/healing-type action is done on the target that is killed, the one with the highest priotity will succeed, while the others will "fail" (they won't happen).
- In case the highest priority action was hindered, for example with discombobulating, the next protection/healing-type action will succeed etc.
- Sniping: Sniping bypasses every healing and First Aid. When someone is protected, the protected will survive, but the protector himself dies instead. Someone with the watch will survive a sniper, but the watch will be destroyed.
- A protection/healing ability will just prevent the killing, in case the protected player is targeted. So, in case a protector (Ran, Makoto), protects someone from a sniper with the watch, Ran/Makoto will still die and the watch won't save them.
- Any action that was done by someone who was successfully First Aided will fail, because that player became injured.
Voting
- Everyone can vote during the Day Phase, whether you're Townsfolk or a BO member.
- Exceptions:
a) You're dead
b) You're not in Japan
c) You're arrested
d) You were hindered by an ability (e.g. Tequila).
- Each player’s vote is made public at the end of the Day phase, unless Voice of Reason or Protect is applicable.
- If the player was APTXed or arrested, then his/her vote won't count
Killing/Arrest/Lynched
- When someone was killed,lynched or arrested, his action won't go through and fail. Only exception are arrest and APTX.
- In case Kazuha was succesfully APTXed and accompanied someone that was about to be lynched because of 1 vote difference, the reduction of that 1 vote fails and he/she will be lynched.
Auto-Arrest
If a House Search finds a crime, the target is automatically arrested. This Auto-Arrest is a freebie in conjunction with the House Search. If the House Search does not happen, the Auto-Arrest does not happen. An Auto-Arrest will not automatically happen in case a crime is discovered by an investigate action, even if the one investigating is a police officer.
Hints, Riddles, Will, Tape/Video tape, Dreams
- There can be various hints/riddles given out by the GM. This can contain true and false hints. It can be about lovers in the game or who was the murderer etc. There can be hints with the PMing of actions too. The players could also recive a dream or hint from the GM, which could contain true or false facts. All hints could be right or all could be false or there can be a mix of false and right hint with just one drean, riddle, phase change post etc.
- Every player can PM a "Will" to the GM. It can be a letter, a tape or just an item that you'll drop. This Will will be shown in case you're killed.
- You can also tell the GM the way you want to die in the case that you are lynched (in case you prefer to burn instead of being hanged etc.)
- The BO can leave a tape/video or item after each murder. A tape could also be from the GM and not the BO. Thus it can have true clues or false clues..
- The GM has the last decision. In case a will, tape, or method of death is giving out too much info, then it can be changed by the GM accordingly.
- A Will will get lost if the body is removed by Piscos ability. Pisco will receive the Will then.
Crimes
- Killing (normal, sniping or using APTX)
- Blaming
- Disguising
- Slandering
- Spying
- Bribing
- Discombobulating
- Abducting
- Erasing
- Frightening
- Steal
- Black Suitcase actions are not crimes (even discombobulating etc.).
- Being in the BO is not a crime. So you can't arrest Conia for being Gin.
Condition
All players - except the travelers Hakuba and Maktoto - start the game "alive" (normal). However, their condition might worsen during the course of the game...
Alive: An alive player may use any of his/her abilities according to the rules. They can talk freely and participate in the lynch-voting.
Abroad: This player is out of the country until he/she returns to japan. Any actions used on him will fail. He/she can't be killed. Such players can talk freely, but not participate in lynch-voting or use any ability themselves.
Injured: An injured player can not use any abilities and loose any of their passive abilities like for example a disguise. The only exception is the nightly killing action from BO members (though, they will loose any advantages they normally have like erasing the body or sniping) and Revenge. Injured players can still talk freely and participate in the lynch voting.
Temporary Injured: Police who try to arrest a Sniper will get temporary Injured for 2 phase after the arrest attempt. When being temporary injured, the police will lose all Ability except for Voting on day lynching.
Suspended: Police who try to arrest someone for a false charge will get suspended for 2 phase after the arrest attempt. When being a suspended, the police will lose all Ability except for Voting on day lynching.
Arrested: An arrested player can't use any abilities, but at the same time they also can't be killed. Any actions, except for "lawsuit" on them will fail. They can talk freely, but not participate in the lynch voting. Arrested players are considered "out-of-the-game" to determine if a side had won. The arrested players role will (normally) not be revealed upon the arrest.
Dead: That player was killed during the game. They can no longer participate in this round, however they will still win the game together with their side. Dead players may not give any information concerning the game to others or influence the game in any other way.
Black Organization
Leadership
The BO has a Leader. It's Anokata. The Leader has the ultimate right to choose a Night kill target and will give the order. No one can overwrite the Leaders order. Other players can also give out orders, in case the Leader does not. The priority of the orders will be decided by the BO ranking. But the Leader can overwrite that order if he or she returns.
If the Leader orders a Lover to kill the other Lover, it will happen (unless either the Lover was discombobulated, or Vodka was the Lover and discombobulated the Leader), and the killing Lover will suicide if the kill was successful.
The Leader can't command someone else to use APTX. The Leader may only put in his/her own APTX order. The exception is if the BO member PMs the GM giving such permission (only lasts for that Day.)
If Anokata is not present in a game (or was killed) the BO will choose a Leader. They can either go for the ranking according to the role list (Anokata, Gin, Vermouth, Bourbon ...) or they vote for their own ranking. So each player PMs the GM with a ranking.
Example:
conia) Akonyl (Vodka), conia (Korn), pofa (Gin)
Akonyl) Conia (Korn), Akonyl (Vodka), pofa (Gin)
pofa) pofa (Gin), conia (Korn), Akonyl (Vodka)
Then the ranking would be: conia(Korn), Akonyl (Vodka), pofa(Gin). So conia would be the new Leader. In case conia dies then Akonyl will become the new leader etc.
If the leader is arrested, the leader may designate the new ranking by PMing the GM during the phase in which the arrest is made known.
Otherwise the GM will randomly choose a ranking.
The leader ranking has nothing to do with the APTX ranking! In case there are not enough APTX, then the ranking of the listed BO roles will be used.
Other
Each mafia member must commit a successful murder before any mafia member gets a second turn to kill.
Every member can use the APTX4869 during day phase.
BO can kill BO if they so wish.
The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day. You may all vote to lynch different players if you wish.Spoiler:Investigate : Investigation / Special Investigation
Observe : Observation / Stake-Out
Protect : Protection / Lovey-Dovey / Bone Breaking
Heal : Healing / First Aid
Discombobulate : Discombobulate
Steal : Stealing
Deduction: Spy/Deduction
Interrogate: Interrogate/Cross-examination
Poison: Poisoning
Pinch Face: Face-pinching
Give Gem: Give Gem
Roles
LegendMafiaSpoiler:Role name, role occupation
Prep. phase action: Action done during prep. phase.
Night action: Action A OR Action B -> Can just use one of it, not both at the same night
Night action: Action C -> Can use Action C and Action A or B
Day action: Action D
Night/Day action: Action E -> can also be done together with other actions
(Action A/B, C and E can be done on the same night. Day action D and E too.)
Interrogation: the result when this role is interrogated and not slandered
Scent: Result when haibara followed this role
Disguise: Says, if someone can be disguised as this role or not
Items: Items that role has that can be stolen
Observe: Results when this role is observed
Note: Other information
Black Organization
TownSpoiler:Anokata, Mafia Boss
Status: BO Leader
Night action: Blame
Day action: Black Suitcase
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys
Observe: Adult/Teenager/Child
Note: Anokata can use the Black Suitcase during Night 1 for him-/herself. During Day 1 it can be given to any member of the BO.
If observed, the result will always be random, either adult, teenager or child. Night 1 and Night 2, he could appear as child. Or Night 1 as child and Night 2 as adult.
If more than 1 person observes him at the same night, both will get the same random result.
Gin, Mafia Slanderer
Night action: Slander
Night action: Investigate 5
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult
Vermouth, Mafia Disguiser
Prep action: Disguise
Interrogation: not disguised: BO, with disguise: depends on disguise
Scent: Yes, no matter what disguise
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol + items from disguise
Observe: depends on disguise, If not disguised: Adult
Note: Vermouth can't arrest someone for a blamed action in any way.
Bourbon, Mafia Detective
Night action: Detect
Night action: Spy
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult
Pisco, Mafia Eraser
Night action: Erase
Night action: Bribe
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Alcohol
Observe: Adult
Irish, Mafia Disguiser
Prep. Phase action: Choose Costumes
Day action: Temporary Disguise
Interrogation: not disguised: BO, with disguise: depends on disguise
Scent: Yes, no matter what disguise
Disguise: No
Items: Gun, Car-keys, Alcohol
Observe: Adult
Note: Irish can't arrest someone for a blamed action in any way.
Vodka, Mafia Intimidator
Night action: Discombobulate
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult
Calvados, Mafia Backup
Day action: Cover
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult
Chianti, Mafia Sniper
Night action: Snipe
Night/Day Action: Revenge
Night action: Observe
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol
Observe: Adult
Korn, Mafia Sniper
Night action: Snipe
Night/Day Action: Revenge
Night action: Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult
Tequila, Mafia Browbeat
Night action: Frighten
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult
Sherry, Mafia Scientist
Night action: Poison
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Panties, Alcohol
Observe: Teenager
Ai and Sherry cannot both be in the game
Akemi, Mafia Robber
Night action: Steal
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Panties
Observe: Adult
Police
Police can do all actions in the same night: Investigate, Arrest and House Search (if available)FBI/CIASpoiler:Megure, Police Inspector
Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Headgear
Observe: Adult
Shiratori, Police Inspector
Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Alcohol
Observe: Adult
Satou, Assistant Police Inspector
Night action: Investigate 3
Night/Day action: Arrest
Night/Day action: Detention
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Panties
Observe: Adult
Takagi, Police Sergeant
Night action: Stake-out
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult
Chiba, Police Officer
Night action: Stake-out
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult
Nakamori, Police Inspector
Night action: Investigate 3
Night/Day action: Arrest
Night/Day action: Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult
Yumi, Amor
Night action: Investigate 2
Night/Day action: Arrest
Prep. action: Amor
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Headgear, Panties, Alcohol
Observe: AdultCivilianSpoiler:James, FBI Boss
Status: FBI Leader
Night action: Special Investigate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Alcohol
Observe: Adult
Akai, Hunter
Day action: Vengeance
Night action: Investigate 5
Night action: Bone Breaking
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult
Jodie, Agent
Night action: Observe
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Panties, Alcohol
Observe: Adult
Camel, Agent
Night action: Observe
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult
Kir, Undercover Agent
Status: NOC
Night action: Betrayal
Night action:Special Investigate
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car-Keys, Headgear, Panties, Alcohol
Observe: AdultSpoiler:Shinichi, Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book
Observe: Teenager
Conan, Shrunken Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Child
***The only way Conan and Shinichi can both be in the same game is if someone is disguised as Shinichi***
Heiji, Osakan Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Alcohol
Observe: Teenager
Hakuba, Foreign Meitantei
Prep and Night/Day action: Travel
Night action: Interrogate (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Interrogate during Night. Can either Travel OR Vote during Day.
Kogoro, Drunk Meitantei
Status: Drunk OR Sober
Night action: Interrogate (random result when drunk)
Day action: Analyze (when sober)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Alcohol
Observe: Adult
Note:
Starts the game Drunk in case at least of of those roles Eri, Ran, Conan or Shinichi are in the game.
A disguised Ran etc. doesn't count.
If none of these roles are in the game from the beginning, the player starts as Sober.
The player gets Sober the phase after Eri, Ran, Conan or Shinichi dies. Disguised roles don’t count.
Injured Ran because she is Successfully protecting someone on night will made Kogoro Sober. (Day protections, or injured by First Aid wont count)
Gets sober after 6 townies have died by default
If Eri, Ran, Conan or Shinichi get erased, then Kogoro won't get Sober and will stay drunk.
Yusaku Kudô, Genius Author
Night action: Interrogate OR Deduction OR Reveal Culprit
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, Glasses
Observe: Adult
Okiya Subaru, Graduate Student
Night action: Detect
Night action: Deduction
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Car-keys, Glasses, Alcohol
Observe: Adult
Haibara, Shrunken Scientist
Day action: Follow
Interrogation: Not BO
Scent: No (wouldn't follow herself anyway)
Disguise: No
Items: School book, Panties, Alcohol
Observe: Child
Kazuha, Charm Maker
Day action: Accompany
Day action: Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Panties
Observe: Teenager
Agasa, Inventor
Day action: Bow-tie
Day action: Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult
Makoto, Foreign Protector
Prep and Night/Day action: Travel
Night/Day action: Protect (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Protect during Night. Can either Travel OR Vote and Protect during Day.
If he protects successfully, he'll fly out of Japan (see Protect ability for more details)
Ran, Protector
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager
Note: If she protects successfully, she'll get Injured
Araide, Doctor
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult
Sumiko Kobayashi, Elementary Teacher
Night action: First Aid
Day Action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, School book, Glasses, Panties
Observe: Adult
Eri, Lawyer
Night action: Lawsuit, Cross-examine
Night action: Cross-examine
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses, Headgear, Panties
Observe: Adult
Sonoko, Best Friend
Status: Friends
Prep. action: Friendship
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Teenager
Eisuke, Trickster
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Teenager
Asami Tsuburaya, Trickstress
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager
Ayumi, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Child
Mitsuhiko, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child
Genta, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child
1412, Master Thief
Prep. Action: Disguise
Night action: Steal
Interrogation: Not BO
Scent: No (no matter what disguise he has)
Disguise: No
Items: Gun, School book, Glasses, Headgear + items from disguise
Observe: depends on disguise, If not disguised: Teenager
Note: It is in 1412's best interest to not tell his true identity to anyone.
Yukiko Kudô, Talented Actress
Day action: Temporary Disguise
Prep. Action: Choose Costumes
Interrogation: Not BO when not disguised; with disguise: depends on disguise
Scent: No, no matter what disguise
Disguise: No
Items: Car-Keys, Panties + the items of her current disguise.
Observe: Adult
Jirokichi Suzuki, old fartExperienced Explorer, Veteran Adventurer, and Eccentric Multimillionaire
Night action: Give Gem
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gems. Lots of them
Observe: Adult
If one of his Gems gets stolen, he will get into contact with Nakamori, so they can bring down Kid together.
Mafia! Mafia! Mafia! Character Role Discussions
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Mafia! Mafia! Mafia! Character Role Discussions
- last updated on December the 12th (end of round 18)
This is none of the gameplay threads.
It is intended for the discussion of modifications and additions to the roles (and some rules) of the game.
It has no influence on running games. The thread merely contains suggestions, the GM can announce different rules/roles at his/her disposal.
Though, just having a character role on the list does not hurt if it is not actually in the game (and never had a chance not to get into the game) and would increase the amount of guessing for the players.
Link to the active game:
Links to the previous threads: [iurl=viewtopic.php?p=86181#p86181]Round 01[/iurl]
[iurl=viewtopic.php?p=86333#p86333]Round 02[/iurl]
[iurl=viewtopic.php?p=91531#p91531]Round 03[/iurl]
[iurl=viewtopic.php?t=3149.0]Round 04[/iurl]
[iurl=viewtopic.php?t=3234.0]Round 05[/iurl]
[iurl=viewtopic.php?t=3293.0]Round 06[/iurl]
[iurl=viewtopic.php?t=3407.0]Round 07[/iurl]
[iurl=viewtopic.php?t=3486.0]Round 08[/iurl]
[iurl=viewtopic.php?t=3590.0]Round 09[/iurl]
[iurl=viewtopic.php?t=3715.0]Round 10[/iurl]
[iurl=viewtopic.php?t=3816.0]Round 11[/iurl]
[iurl=viewtopic.php?t=3946.0]Round 12[/iurl]
[iurl=viewtopic.php?t=4093.0]Round 13[/iurl]
[iurl=viewtopic.php?t=4346.0]Round 14[/iurl]
[iurl=viewtopic.php?t=4519.0]Round 15[/iurl]
[iurl=viewtopic.php?t=4725.0]Round 16[/iurl]
[iurl=viewtopic.php?t=4808.0]Round 17[/iurl]
Round 18
Overview over already existing roles and rules:
The following list show the existing roles and their powers in the current game.
Rules
General rulesGameplaySpoiler:General DefinitionsSpoiler:KeywordsSpoiler:Spoiler:
Roles
LegendMafiaSpoiler:
Black Organization
TownSpoiler:
Police
Police can do all actions in the same night: Investigate, Arrest and House Search (if available)FBI/CIASpoiler:CivilianSpoiler:Spoiler:
Last edited by Schillok on December 12th, 2010, 7:45 am, edited 1 time in total.
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
Ability
Status
Spoiler:
Prep. Phase Action
Spoiler:
Night Action
Spoiler:
Last edited by Schillok on December 12th, 2010, 7:45 am, edited 1 time in total.
- Sakina
Posts: 418
Re: Mafia! Mafia! Mafia! Character Role Discussions
Just as a sidenote:
Just because it's suggested here or because there may be a majority, doesn't mean that it's in the game. It's up to the current GM's discretion whether or not roles actually make it in.
Just because it's suggested here or because there may be a majority, doesn't mean that it's in the game. It's up to the current GM's discretion whether or not roles actually make it in.
-
- Community Hero
Posts: 4200
Re: Mafia! Mafia! Mafia! Character Role Discussions
I voted the middle option
- Sakina
Posts: 418
Re: Mafia! Mafia! Mafia! Character Role Discussions
Here are my views on the subject.
As far as the pawns go... I have a few things to say. For one thing, Akemi never wanted to be in the BO in the first place. She doesn't seem to have ever killed before and was disturbed by the deaths of her colleagues in her case so I don't see why she would kill here.
I would also put Pisco under Intimidator along with Vodka. He certainly seems intimidating. Just look what he did to Haibara. He's also not a pawn in any sense of the word. If he had succeeded in his mission he certainly would have gone on to do other deeds. He was only killed by Gin because he was caught on camera. Pawns are things that are used and discarded... like Akemi. In my opinion if you want pawns in the game, you need to give them something else. Having them disguise is an ability much too powerful for a mere pawn, even in its current limited state.
So, if you really must insist on having them in the game, I will suggest not giving them any ability at all and having them be just random BO members like Vodka was before his ability change. Perhaps they don't even get a say in who to kill. They can simply be ordered to kill. Or, if you want to be more specific, they are ordered to kill and have the right to refuse. If they refuse then they and the person they were going to kill are both killed. Akemi and what's-his-name-serial-killer-guy would be examples of this. No members with codenames allowed.
As far as the pawns go... I have a few things to say. For one thing, Akemi never wanted to be in the BO in the first place. She doesn't seem to have ever killed before and was disturbed by the deaths of her colleagues in her case so I don't see why she would kill here.
I would also put Pisco under Intimidator along with Vodka. He certainly seems intimidating. Just look what he did to Haibara. He's also not a pawn in any sense of the word. If he had succeeded in his mission he certainly would have gone on to do other deeds. He was only killed by Gin because he was caught on camera. Pawns are things that are used and discarded... like Akemi. In my opinion if you want pawns in the game, you need to give them something else. Having them disguise is an ability much too powerful for a mere pawn, even in its current limited state.
So, if you really must insist on having them in the game, I will suggest not giving them any ability at all and having them be just random BO members like Vodka was before his ability change. Perhaps they don't even get a say in who to kill. They can simply be ordered to kill. Or, if you want to be more specific, they are ordered to kill and have the right to refuse. If they refuse then they and the person they were going to kill are both killed. Akemi and what's-his-name-serial-killer-guy would be examples of this. No members with codenames allowed.
This problem has been solved already. Note this sentence.The problem is how the mafia decides on how to kill. Everything is fine as long as all players agree on a target and which of them should be out to kill the victim. Or as long as Anakota is in the game to make the final verdict. But if the players can not agree on a target they could all vote for different players. Who should be killed then? This will probably rarely matter, but for example in a game with 4 mafia - 2 of them are lovers - what would happen if the lovers suddenly decide to start killing their own team members? None of the two mafia-internal fractions would ever get the majority.
Note that it should not be possible for "no kill" in that situation. Otherwise the mafia could choose not kill anyone in any other situation as well, which is not allowed by the rules.
Also, as a previous member of the BO in two of the games I've played, I must say that we have never had that sort of problem. We've debated about who to kill but in the end we just pick one. I don't ever see two such factions every existing in the severity that you are suggesting. If two of the BO are lovers and start to kill their own members, they would probably have been leading the BO decisions up until now, anyway. And once they kill one it'd probably be pretty simple to kill them in a lynching the next day. But, if what you are suggesting does happen, then there's already a solution for that too. The last pm sent to me with a killing order is the one the GM uses. It's been that way since game 1. It's not in the rules since it's kind of implied in GMship... that way people can change their actions if they want to.(If Anokata is not present in a game, the BO have the option of electing a leader who makes the decisions but has no additional powers otherwise.)
Wrong again. This was solved in game 2. BO members can only kill once until all other members have killed only once. Then they each have a second turn to kill and after that... well all the other players have probably been killed by the time they all finish having their second kill. Since this doesn't seem to be clear already I'll add something onto the front page to clarify.The second problem concerns the snipers (Korn, Chianti, Calvados). At the moment nothing would hinder them to be assigned the killer every round, which would make the protector roles completely useless.
Last edited by Sakina on April 20th, 2010, 4:11 pm, edited 1 time in total.
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
Well, if the problem is solved already... great. Just one thing... it was suggested that not only protectors are negated by the snipers, it works also against the watch. And prevents that the identity of the attacker is known (for example by Sonokos ability).Sakina wrote:Wrong again. This was solved in game 2. BO members can only kill once until all other members have killed only once. Then they each have a second turn to kill and after that... well all the other players have probably been killed by the time they all finish having their second kill. Since this doesn't seem to be clear already I'll add something onto the front page to clarify.The second problem concerns the snipers (Korn, Chianti, Calvados). At the moment nothing would hinder them to be assigned the killer every round, which would make the protector roles completely useless.
If rules for such a case exist I guess it is okay. Though it might seem a bit... abusable. Though it might be rare or never happen.The last pm sent to me with a killing order is the one the GM uses. It's been that way since game 1. It's not in the rules since it's kind of implied in GMship... that way people can change their actions if they want to.
Haibara is intimidated by every BO member. Tequila is much more intimidating.Sakina wrote: I would also put Pisco under Intimidator along with Vodka. He certainly seems intimidating. Just look what he did to Haibara.
Pawns are not used and discarded. They are just the weakest link.He's also not a pawn in any sense of the word. If he had succeeded in his mission he certainly would have gone on to do other deeds. He was only killed by Gin because he was caught on camera. Pawns are things that are used and discarded... like Akemi.
Maybe the name is not the best description for them. Their "ability" is based on that they had (or pretended to have had) a second life beside their BO abilities. A "civilian" identity.
They have no disguise (unlike Kid and Vermouth, they will not get the abilities of their target). Their ability has just an effect when they die to confuse the town - and it is never good for BO when one of their member dies. (And when Sonoko tries to befriend them). Otherwise they are just a BO member without an ability while they are alive.In my opinion if you want pawns in the game, you need to give them something else. Having them disguise is an ability much too powerful for a mere pawn, even in its current limited state. So, if you really must insist on having them in the game, I will suggest not giving them any ability at all and having them be just random BO members like Vodka was before his ability change.
Considering how many abilities the town has it is just fair if the BO also get a little bonus.
Having no right in the vote who to kill sounds fair.Perhaps they don't even get a say in who to kill. They can simply be ordered to kill. Or, if you want to be more specific, they are ordered to kill and have the right to refuse. If they refuse then they and the person they were going to kill are both killed. Akemi and what's-his-name-serial-killer-guy would be examples of this. No members with codenames allowed.
But I don't see the use for them to refuse...
- Sakina
Posts: 418
Re: Mafia! Mafia! Mafia! Character Role Discussions
This is already in place as well. Yes, the snipers ability also negates the watch's ability. Here's the passage.Well, if the problem is solved already... great. Wink Just one thing... it was suggested that not only protectors are negated by the snipers, it works also against the watch. And prevents that the identity of the attacker is known (for example by Sonokos ability).
Also, if Sonoko's best friend gets shot by a sniper, she still learns the killer's identity. The sniper merely provides a 100% hit, it does not hide their identity.Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
I suggest Tequila also being an intimidator along with Vodka and Pisco.Haibara is intimidated by every BO member. Tequila is much more intimidating.
Vermouth also has a civilian identity, just in case you forgot. So does Kir. It should be assumed that the others do too in some way. It is almost certain that Anokata has one since we are almost certain they have already appeared/been mentioned in the manga.Pawns are not used and discarded. They are just the weakest link.
Maybe the name is not the best description for them. Their "ability" is based on that they had (or pretended to have had) a second life beside their BO abilities. A "civilian" identity.
As for the pawn issue...
dictionary wrote:A person or an entity used to further the purposes of another
Pawns may be weak, but they don't have to be. They're merely used. Once there is no more use for them they are discarded or forgotten about. Pawns in chess are the weakest piece in the game but, if used correctly and under certain circumstances, they can mate the king or capture important pieces. However, we feel no sadness when a pawn is taken because there are many more of them out there to be used. Akemi was used and discarded, as was serial-killer-guy. Mongo even called himself a pawn. "Mongo only pawn in game of life." Okay, not DC... but whateverdictionary wrote:a person, group, etc., manipulated by another
The BO KILLS THINGS. You don't need anymore abilities? The two are already about even, the BO doesn't need a bonus. I'm all for adding new roles but I just don't like the idea of the pawns the way they are. In the first game we had some people who had no abilities. It was decided that more roles should be added so that this wouldn't happen, but since we're getting so many people playing we just might have to do that. If so, I think that's what the pawns should be. Just normal BO members who don't have a special ability. Like how Vodka was before he became an intimidator. They'd be rendered even more useless by having no say in who to kill. Sounds fair to me.They have no disguise (unlike Kid and Vermouth, they will not get the abilities of their target). Their ability has just an effect when they die to confuse the town - and it is never good for BO when one of their member dies. (And when Sonoko tries to befriend them). Otherwise they are just a BO member without an ability while they are alive.
Considering how many abilities the town has it is just fair if the BO also get a little bonus.
That's the point. Or, if you want there to be a point in their right to refuse, I have another idea. If they use their right to refuse, someone else will be killed instead of the person that they refused to kill. They'll still be killed, though. Or, someone else is killed and they're arrested automatically whether or not there's a police person in the game.Having no right in the vote who to kill sounds fair.
But I don't see the use for them to refuse...
Come to think of it... that might be a good use for Eri. When a BO pawn is arrested, she has the ability to bring back all arrested peoples. This ability can be used only once. Pawns who are set free by Eri become townspeople with a lynching vote but no other ability.
- xpon
- Community Sepll Chkecer
- Spreading the cuteness, all over DCTP
Posts: 5848- Contact:
Re: Mafia! Mafia! Mafia! Character Role Discussions
BTW.. got an idea for a new ROLE
Spoiler:
Last edited by xpon on April 20th, 2010, 10:20 pm, edited 1 time in total.
-
Posts: 1492
Re: Mafia! Mafia! Mafia! Character Role Discussions
Great then their would be are 6 people dominating the lynching vote... BAD IDEA!!!xpon wrote: BTW.. got an idea for a new ROLE
Spoiler:
- xpon
- Community Sepll Chkecer
- Spreading the cuteness, all over DCTP
Posts: 5848- Contact:
Re: Mafia! Mafia! Mafia! Character Role Discussions
edited...Xcommando wrote:Great then their would be are 6 people dominating the lynching vote... BAD IDEA!!!xpon wrote: BTW.. got an idea for a new ROLE
Spoiler:
ha ha ha
- Sakina
Posts: 418
Re: Mafia! Mafia! Mafia! Character Role Discussions
Noxpon wrote: BTW.. got an idea for a new ROLE
Spoiler:
- xpon
- Community Sepll Chkecer
- Spreading the cuteness, all over DCTP
Posts: 5848- Contact:
Re: Mafia! Mafia! Mafia! Character Role Discussions
Saki-Sensei... it breaks my heart to read your SUPER DUPER SHORT Message!Sakina wrote:Noxpon wrote: BTW.. got an idea for a new ROLE
Spoiler:
while you post a long and detailed one in the previous post.......
------
i mean that kobayashi sensei will come to the games if all the others roles is out... (we must prepare to have a mafia games with 40+ member right)
-------------
And While i'm on it...
damm... not you to Xcom......... why both of you so meanie tome.....
Last edited by xpon on April 20th, 2010, 11:24 pm, edited 1 time in total.
-
Posts: 1492
Re: Mafia! Mafia! Mafia! Character Role Discussions
No.xpon wrote:Saki-Sensei... it breaks my heart to read your SUPER DUPER SHORT Message!Sakina wrote:Noxpon wrote: BTW.. got an idea for a new ROLE
Spoiler:
while you post a long and detailed one in the previous post.......
------
i mean that kobayashi sensei will come to the games if all the others roles is out... (we must prepare to have a mafia games with 40+ member right)
- Sakina
Posts: 418
Re: Mafia! Mafia! Mafia! Character Role Discussions
While it may be possible to eventually have games with 40 people, we don't at the moment. And if we do eventually end up with 40, we will probably have normal civilians who don't have any abilities and are just there for BO fodder and a lynch vote.
So no, we shouldn't be preparing for 40 unless you plan to bring in 30 of your friends to play.
So no, we shouldn't be preparing for 40 unless you plan to bring in 30 of your friends to play.
-
Posts: 1492
Re: Mafia! Mafia! Mafia! Character Role Discussions
Great idea I'll get 30 friends ready for next game.Sakina wrote: While it may be possible to eventually have games with 40 people, we don't at the moment. And if we do eventually end up with 40, we will probably have normal civilians who don't have any abilities and are just there for BO fodder and a lynch vote.
So no, we shouldn't be preparing for 40 unless you plan to bring in 30 of your friends to play.