Frame
Not investigatable.
- Role with action: Black Suitcase holder
- Night action, crime, cannot be covered.
- Can choose to frame a player for committing a crime of his choosing on that night.
- Investigating this action will come back as true, and the player can be arrested for this action as well.
- The action "Frame" cannot be investigated (investigation will be invalid)
- Anokata, Vermouth and Irish cannot arrest people for framed actions. Neither can their lover.
Slander
Player slanders player.
- Role with action: Black Suitcase holder
- Night action, crime, cannot be covered.
- Allows player to slander any player at night, whether it's himself, someone from the town, or someone from the Black Org. Gin may slander up to two targets: one Black Org, and one town. He may not slander two Black Org or two town.
- If the slandered target is interrogated that night, the interrogation result will be inverted. A townie that would normally come up as "Not Black Org" on an interrogation would instead become "Black Org" if slandered successfully. Likewise, if a slandered Black Org member is interrogated, any interrogations on them that night would return "Not Black Org" instead of the usual "Black Org".
- The slanderer does not receive a notice indicating whether his slandered target was interrogated that night or not.
- The slandered player does not receive a notification that they were slandered that night.
Backup
Player whatever action they use player
- Roles with that action: Calvados
- Calvados can perform one BO action from a member not in the game.
- If Calvados backups Erase Body, he can only do it once per kill cycle.
- If Calvados backups Investigate, he gets Gin's 5 investigations. If he backs up SI, he gets Bourbon's one SI. He can do either of these things if Gin and Bourbon aren't on the team, even if Anokata/Vermouth/Irish have investigations or SI.
- Calvados CAN backup sniping, but only when he is the person doing the kill.
- If a member is killed or arrested, that doesn't count as "not on the team." So Calvados can't backup SI if Bourbon was in but has been lynched already.
Erase
Player erases player.
- Roles with action: Pisco
- Night action, crime, can be covered.
- The eraser has the option of erasing or not erasing a body if he is the one doing the killing himself. The action is not limited to a one-time-use and may be repeated so long as the eraser is the one doing the killing. Once per kill cycle, Pisco may opt to erase a victim killed by another Black Org member. He can't, however, erase for another BO member if there are only 2 of them left.
- The identity of the erased player will not be shown. The eraser is the only one who becomes privy to the identity of the erased body.
- Erase, like all other individual Black Org actions, may not be ordered by the Black Org leader. All the same, the erase victim's body will not be shown either. Instead, only Pisco will be given the will in question.
Bribe
Player kills player.
- Roles with action: The BO member doing the kill
- Night action, crime, cannot be covered.
- Once per game, the BO may "Bribe" the GM to kill a player. This IS connected with the item "Black Suitcase;" The player killing MUST be in possesion of the Black Suitcase in order to Bribe
- The BO member doing the kill must hand in the bribe action. The BO leader can also order it on behalf of that person.
- The Black Org's kill that night cannot be hindered by any means whatsoever, including an arrest on the killing player.
- If a player attempts to protect the victim or discombobulate the killer, their action will fail as if discombobulated.
- Should the killer be arrested, the arrest will be successful, but only after the kill. The kill itself cannot be stopped.
- Even if the victim is a traveler and out of the country, the kill will still be a success.
- Bribe may also be used on an arrested player.
Snipe
Player kills player.
- Roles with action: Chianti, Korn
- Night action, Crime, can be covered
- Snipe replaces kill for the specified roles. The BO Leader can therefore order Sniping if the killer is one of the roles with Snipe.
- Snipers will always Snipe when they are able too.
- Snipe will bypass healing (Heal or First Aid) and kill the target, but not the healer.
- If the target is protected, the protector will die in place of the target.
- If the target is protected by the watch, the target will survive, but the watch will shatter and become unusable.
- The identity of the attacker doesn't get revealed for any reason.
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won't die and the watch won't get destroyed.
Frighten
Player frightens player.
- Roles with action: Tequila
- Night action, Crime, can't be covered.
- The Frightened player can't use his ability or vote the next day.
- The Frightened player won't know that he got Frightened unless he voted or used actions during the day, in which case he will get a PMing stating that his actions failed. However, there will NOT be a notification the player's vote failed if Voice of Reason was used.
- Protect used on that day can be frightened. If the player planned to use travel on that day, the travel will fail too. Akai's vengeance can be frightened (since his vote won't go through if he's frightened). Similarly, Revenge (Chianti/Korn) can also be frightened if Tequila wishes.
- Lovey-Dovey can be frightened, but Tequila must target the lover using the action.
- In order to frighten a DB Identify, Tequila must target the DB that handed in the action (if more than one handed in actions, he must target the highest-ranking DB).
- Arrest can't be frightened.
- Detain and pinch-face can be frightened.
Detect
Player detects role.
- Role with action: Bourbon, Okiya, Yusaku
- Night action, can be covered
- Can detect if a specific role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he'll get a True. Same for Kid. If he asks for his/her disguised role, then he'll get a False.
Example
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: True
Detect: Ran is in the game
Answer from GM: False
Detect: Conan is in the game
Answer from GM: False
Detect: Shinichi is in the game
Answer from GM: True
Discombobulate
Player discombobulates player.
- Roles with action: Eisuke, Vodka, Yoko
- Night action, Crime, can be covered
- People that were discombobulated will fail with their night action on the same night.
- Affects all Night actions, also Day/Night actions that were performed at night. Only exception is Arrest; you can never discombobulate an arrest. You can discombobulate House Search, Detain, and Face Pinch.
- Discombobulation doesn't affect Day actions.
- All other night actions can be discombobulated. You can also discombobulate the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the tranquilizer watch can be discombobulated. You can also discombobulate the "fake investigations" that are possible through the Black Suitcase.
- Travel CAN be discombobulated!
- Discombobulation can prevent the BO from killing or sniping someone.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action didn't go through.
- The people discombobulated will get a PM from the GM that their night action failed. They will only get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were discombobulated via PM.
- Players that used a Night action and weren't discombobulated will get a PM saying that their action succeeded.
- The one who used Discombobulate will get a PM: "You used discombobulate on your target", but he won't know if that target actually used an action that night.
- In case the Discombobulator was discombobulated, he'll get the message: "Your action failed". He will also get that message in case he wanted to discombobulate someone that isn't in Japan, or if he discombobulated the killer if Bribe is in effect.
- May NOT discombobulate themselves, because it will discombobulate the GM.
- If the trickster is also the person the killer is targeting that night, their action will fail UNLESS they are tricking the person killing them.
Cover
Player protects player.
- Role with action: Calvados
- Night action
- Can choose one ally during the night. During that phase, he can use one ability of the covered ally's.
- Allies are all BOs (even if that BO happens to be a BO/Town lover) and Calvados's own lover.
- Can cover abilities from disguises.
- Can cover the same person multiple times in a row.
- Doesn't work if Calvados or the target dies during the night.
- Will still work if the ally was arrested during the night Calvados covered him/her. The ally won't be able to use his/her night ability due to arrest, but Calvados can use it.
- Will not work on dead or already arrested allies.
- Will not work on killing someone. So Calvados and the covered ally can't both kill in the same night. But Calvados can cover the sniping or erasing ability, so in case Calvados is doing the killing, he'll be able to use snipe or erase, etc.
- Calvados can't "cover" Bribe in order to get two of them.
- Calvados can only cover "Erase Body" if he's the one doing the kill.
- Calvados can't cover the BS. (Only one BO member can use fake actions per night.)
- The covered abilities can be normally investigated or seen with stake-out. Meaning "Calvados slanders Akonyl" will get a true.
- Can't cover: Arrest, House Search, Detain, Travel, Lawsuit, Disguise (if he covers a disguised action, Calvados himself won't be "in disguise")
Example
Calvados covers Bourbon. Bourbon can use Detect and Special Investigate. But Calvados can just use either Detect or SI, not both like Bourbon. In case Akemi is covered, Calvados has to use steal on a different target than Akemi. If they both steal from the same target in the same night, they will receive the same item.
Steal
Player steals from player.
- Roles with action: Kid, Akemi
- Night action, Crime, can be covered
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item will be gone from a player's inventory and can't be stolen again.
- Items stolen will NOT be added to the thief's inventory.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (Kid, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
- The player who was stolen from will get a notification on the item that he lost. But he won't know who the thief was (not if it's Kid or Akemi or which player stole from him).
- If a player gets stolen from by 2 or more different thieves, all thieves will "get the same item." It doesn't mean that the item is there 2x+. But in case a player has just one pair of glasses (Araide), then all thieves and the one who was stolen from will get a notification that his glasses were stolen and that another, or two other, etc. thieves also wanted to steal the same glasses. (Meaning, one thief got the glasses, the other thieves also wanted them but didn't get them, because they saw the other thief running away with that item. But no one will know who actually got the glasses, since it's not important.)
- Everyone involved gets the info, that glasses were stolen and that 2 (or more) thiefs wanted this item.
- All thieves are guilty for that crime, so all of them can be arrested for it.
Items that can be stolen from a role
Gun: Everyone from the BO (Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequilla, Akemi, Shiho), Police (Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Officer Tome) FBI/CIA (James, Akai, Jodie, Camel, Kir), Kid, Yamato
Car-keys: Every adult besides Kogorou: Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Akemi, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Officer Tome, James, Akai, Jodie, Camel, Kir, Yuusaku, Okiya, Agasa, Araide, Kobayashi, Eri, Yukiko, Yamato, Kujou
School book: Kobayashi-sensei and every teenager: Shinichi, Conan, Heiji, Hakuba, Haibara, Kazuha, Makoto, Ran, Sonoko, Eisuke, Ayumi, Mitsuhiko, Genta, Kid
(Sun)glasses: Vodka, Calvados, Korn, Officer Tome, James, Jodie, Conan, Yuusaku, Okiya, Agasa, Makoto, Araide, Kobayashi, Eri, Eisuke, Kid
Headgear(hat, cap...): Gin, Bourbon, Vodka, Calvados, Korn, Tequila, Megure, Yumi, Officer Tome, Akai, Kir, Heiji, Kazuha, Eri, Sonoko, Ayumi, Kid
Panties: All females: Vermouth, Chianti, Akemi, Satou, Yumi, Jodie, Kir, Kazuha, Ran, Kobayashi, Eri, Sonoko, Yoko, Yukiko, Kujou
Alcohol: All from BO except Akemi (Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila), Shiratori, Yumi, James, Akai, Jodie, Kir, Heiji, Kogorou, Okiya, Haibara, Yamato
Observe
Player observes player.
- Role with action: Jodie, Camel, Korn, Chianti
- Night action, can be covered
- There are 2 types of Observe: Age-Observe and Gender-Observe.
- Cannot use both types of observe on the same person.
- Observe/Stake-out is handled as the same action when investigated/stake-out
- May choose a player to Age-Observe during the night. When the night is over the player will learn if that player is a child, teenager or adult.
- May choose a player to Gender-Observe during the night. When the night is over the player will learn if that player is male or female.
- If the target is disguised, then the player will learn it for the disguise, not the true identity.
Investigate #
Player investigates player.
- Role with action: Gin, Shinichi, Conan, Heiji, Megure, Satou, Shiratori, Yumi, James, Akai, Kir, Yamato, Nakamori
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised, but he must name the specific disguise.
- He may investigate killings and attacks. If the killing was interrupted by protection, healing or first aid then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and cannot be investigated.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase actions appear as if they were legitimate actions.
- Killing/Attack/Murder/ Healing/First Aid; Investigate/Special Investigate; Protect/Lovey-Dovey/Snipe Guard; Observe/Stake-out are considered the same actions.
Just use "Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.
Examples
Disguise: Conia (Vermouth) is disguised as Ran. Akonyl (KID) is disguised as Shinichi.
"Akonyl disguised as Shinichi" - True
"Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
"Conia disguised as Ran" - True
"Conia disguised as Shinichi" - False
Actions: Conia kills CTU. xpon investigates Conia.
"Conia kills CTU" - True
"xpon investigates Conia" - True
"Xpon kills CTU" - False
or
Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. PhoenixTears interrogates Conia.
"Akonyl kills PT" - True
"Yurikochan protects PT" - True
"PT interrogates Conia" - True
or
Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. Conia discombobulates Akonyl.
"Akonyl kills PT" - False
"Yurikochan protects PT" - True
"Conia discombobulates Akonyl" - True
Actions considered the same: Kleene (Araide) heals Akonyl, Akonyl (Kobayashi) uses First Aid on pofa; Conia (Akai) and Yurikochan (Makoto) are lovers and Conia (Akai) uses Lovey-Dovey on Yurikochan (Makoto), while Yuriko protects Conia with Protect.
"Akonyl heals pofa" - True
"Kleene heals Akonyl" - True
"Kleene protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.
Fake actions:
Akonyl (Anokata) uses Black Suitcase and fake interrogates xpon (Haibara).
"Akonyl interrogates xpon" - True
Interrogate
Player interrogates player.
- Roles with action: Shinichi, Heiji, Conan, Hakuba
- Night action, can be covered
- The player can choose to Interrogate one player.
- He'll get the result "BO" or "Not BO". Check the roles to see what result they get when they weren't slandered.
- If that player was also Slandered, he'll get the reverse answer:
"BO" will be "Not BO"
"Not BO" will be "BO"
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM.
Special Investigate
Player investigates player.
- Role with action: Bourbon, James, Kir, Okiya, Yuusaku, Tome
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- Same as Investigate # but can just Investigate one action.
- Same Investigation rules apply.
- Must specify on which Night the action happened. ('Akonyl killed Conia N1' or 'PT slandered Abs. N2' or 'Yuriko chose costumes in Prep,' etc.)
- The investigated action should have happened in the past.
- Cannot Special Investigate things that are happening the night of the Special Investigate. Must be from a previous night or prep phase.
- May NOT Special Investigate anything that happens during a day phase.
- Can not Special Investigate a target that is dead or arrested. (Example: Conia kills Abs. N1 and is lynched D2. You cannot Special Investigate Conia killing Abs. N1.)
- Things that can be investigated from prep phase: Amor (no target needed), Disguise (must specify disguise), Choose Costume (no specific costume needed), Friendship (needs to specify friend) and Travel.
Cross-examine
Player interrogates player.
- Roles with action: Eri, Kujou
- Night action, can be covered
- The player can choose to cross-exame one player, to find out whether they have committed any crimes so far (includes prep phase).
- Can't cross-examine for a specific player and won't learn which crimes have been committed.
- She'll get the result "guilty" or "not guilty".
- BS actions don't count as crimes.
- Crimes committed during the same phase don't count.
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM
- Cross-examine leaves a notice. The CE'd player will receive a PM saying "You were called into court to testify and found guilty/not guilty of crimes." The player won't know whether it was Eri or Kujou who CE'd them.
Stake-Out
Player observes player.
- Role with action: Takagi, Chiba, Jodie, Camel, Korn, Chianti
- Night action, can be covered
- Observe/Stake-out is handled as the same action when investigated/staked-out
- The policeman learns of all actions performed to a player that night. So, "Akonyl stakes out Kleene" may result in a PM of "Kleene was healed and discombobulated", for example.
- If Abs. uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase.
- You will not know how often someone was slandered or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator, etc. is either. Just what actions were used on the target.
- Your own stakeout isn't included in the results list. So if the list says "xpon was observed," that wasn't your stakeout--he was observed by someone else.
- If the target is killed the night you stake them out, you learn from the GM the gender of the killer. This does not circumvent disguises, however (so Vermouth/Irish will come back with the gender of their disguises and not necessarily their actual ones).
Example
PhoenixTears and Nomemory interrogate Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase. Stake-out result will be: "Kleene was interrogated, investigated and healed" although it was a fake action by the BS.
House Search
Player arrests player.
- Role with action: Megure, Shiratori
- Night action, can't be covered.
- Can order a house search each Night. This will reveal all crimes the target made.
- The player won't know any other actions done or the identity of the target, even if he/she committed a crime.
- If the target DID commit a crime, the target is Auto-Arrested on the same phase. The target of the crimes will not be known. (Example, you will receive "Kamite killed N1." instead of "Kamite killed PT N1.")
- If the target did not commit a crime, then the player will be suspended for 2 phases and can't use any actions during that time (besides the bow-tie/watch). There will be also a notification, that a police officer was suspended (like arrest), but no identities will be revealed.
- After the suspension is over, the police officer can use all abilities he had before, besides house search. He won't be able to use House search for the rest of the game.
- If the target has not committed a crime yet, but commits a crime in the same phase as the House Search order is given, the House Search will still be considered a failure, and the officer will suffer the consequences. The crime will NOT be hindered and Auto-arrest won't happen.
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.
Snipe Guard
Player protects player.
- Role with action: Akai
- Night action, handled like protect when investigated, can be covered
- Protect/Snipe Guard/Lovey-Dovey is handled as the same action when investigated/staked-out
- The player can use the ability on one target. This target will be protected completely in case he/she is about to be sniped. The sniper will fail his killing and will get injured as a result.
- If the target was killed in another way than sniping, then the target will die and Akai won't injure anyone.
- If Akai targets a sniper that is about to snipe someone, nothing will happen to the sniper and the victim will die.
- If the sniper was injured, there will be a message that someone was injured. The sniper can't use snipe anymore, but can still kill normally. Also, they can still use Revenge as the only exception when someone gets injured.
- Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid
Heal
Player heals player.
- Role with action: Araide
- Night action, can be covered
- Heal/First aid is handled as the same action when investigated/staked-out
- Can use Heal on any player, including himself.
- The healed player won't die if targeted by the killer. Can't heal APTX or cure an injured player.
- If the target was sniped, heal won't save the victim. The healer won't die.
- If successfully healed, the healer will know that he successfully healed. The target and the attacker will be notified that the target was healed, but not by whom.
- No one will learn the attacker's identity in any way.
- Lovey-Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid
First Aid
Player heals player.
- Role with action: Kobayashi, Yamato
- Night action, can be covered
- Heal/First aid is handled as the same action when investigated/stake-out
- May use First Aid on himself/herself.
- The player who received First Aid will not die if attacked, but will instead become injured.
- The action that was done by the one who was attacked will fail, because he got injured.
- If sniped, the target will still die and won't be saved. The First Aid user won't die.
- If succesfully healed/First aided, the healer will know that he succesfully first-aided the target. The target and the attacker will know that someone healed/First aided the target, but not who.
- No one will learn the attacker's ability in any way
- Lovey-Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid
Lawsuit
Not investigatable.
- Role with action: Eri
- Night action, can't be covered
- Usable once per game. Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone.
- If the user is tricked while using Lawsuit, the Lawsuit will fail and not be used up - meaning it can be used again.
Abduct
Not investigatable.
- Role with action: Tequila
- Night action, can't be covered.
- Tequila will Abduct one character that is not played in the game by any player. The GM will send him the name of one random town-sided character not in the game.
- Tequila may abduct Vermouth/KID's disguises because they are not considered "in the game".
Note: Tequila may use abduct every night unless number of players exceed 15. For balance reasons, if the game has more players, it will be restricted to every other night, eg. N1, N3, N5.
Betrayal
Not investigatable.
- Role with action: Kir
- Night action, can be covered
- She randomly gets to know one activity of the BO that was done on that night.
- Kir doesn't need to PM the GM to use this action, but it can be discombobulated.
Killing/Sniping: DOESN'T get to know which BO killed or if Snipe was used.
Investigate: "A BO investigated."
Special Investigate: "A BO investigated."
Erase: "A BO erased."
Detect: "A BO used detect."
Discombobulate: "A BO discombobulated."
Frighten: "A BO frightened."
Bribe: DOESN'T get to know if bribe was used.
Steal: "A BO stole from someone."
Observe: "A BO observed someone."
Stake-out: "A BO observed someone."
Covered abilities: DOESN'T get to know what ability Calvados covered and used
Backup DOESN'T get to know what ability Calvados used as backup.
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Anokata: DOESN'T get to know Anokata's actions in any way, even if they're crimes.
Sabotage
Cannot be investigated
- Role with action: Pisco
- Night action, can't be covered.
- Can be discombobulated, cannot be frightened.
- Pisco will choose during the night which player he would like to Sabotage. If, during the following day, that player is tied with another player for most amount of votes, the player who was sabotaged will have their vote count increased by 1.
- If the player who was sabotaged survives the lynch for any reason (be it that the lynch did not tie, or they were saved by another means), they will be informed that they were followed.
- If the lynch vote does not tie prior to Sabotage/Accompany/VoA being applied, Sabotage will fail.
- Voice of Accusation and Sabotage can stack, and Accompany can cancel out a Sabotage.
- Pisco does not need to vote for the person he Sabotages.
Example
pofa (Pisco) Sabotages Yuriko (Araide) during N1.
During D1, the votes look like this (before Sabotage, Accompany or VoA is applied):
Yuriko: 3
PT: 3
xpon: 1
pofa: 1
Akonyl: 1
At this point, pofa's Sabotage would be applied, bringing Yuriko's votes up to 4, and Yuriko would be lynched.
Example 2
pofa (Pisco) Sabotages Yuriko (Araide) during N1. PT (Kazuha) Accompanies Yuriko D1.
During D1, the votes look like this (before Sabotage, Accompany or VoA is applied):
Yuriko: 3
PT: 3
xpon: 1
pofa: 1
Akonyl: 1
The Sabotage is applied, bringing Yuriko's votes to 4, then the Accompany is applied, dropping the votes back down to 3. The vote ties and nobody is lynched. Yuriko would then be notified that she was followed. (Only one follow notification would be given.)
New Ability : Jet Kune Do
Player Defends Player
Roles with Action: Sera
-Night action, Can't be covered.
-Player will protect another player from OTHER abilities done to that player.
-Player will know they were defended.
-All Kills go through
Order of Actions:
Arrest > Kill > Jeet Kune Do > Discombobulation > APTX > House Search/Detain > Frighten > Face Pinch > All other actions > Travel
*Protect/heal actions now go through
Other new ability: Research
Player research Abilities.
- Night only.
- Role with action: Sherry
- Night action, can be covered
- Cannot be stakeout
- Investigatable: Investigate Player Research No target.
- Research can show which ability was used during that phase.
Example. Player wants to research Investigate. If someone used the investigate ability, Research would come out as true. If no player used the investigate ability it would come out as false.