Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

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Sakina

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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Sakina »

Oh wow!  Lots of messages and stuff... might take me a bit to catch up.
Yeah, I think an update of the role summaries would be nice.
BTW; who is the GM for the next round?
If you're talking about the round starting tonight, I dunno.  I'd look a little closer at your last post, though.... *snerk*
Last edited by Sakina on April 18th, 2010, 12:23 pm, edited 1 time in total.
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Callid
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Callid »

OK, considering the DB I think we have found enough evidence PRO and CONTRA. If we go on like this, we'll only scare away possible new players  ;)

Therefore, PLEASE DO NOT POST ANY MORE DB-DISCUSSION! This will only revive the topic.
We'll simply leave it to the GM to include or not include them.

Roles
      • Spoiler:
        MAFIA
        • Gin, leading Mafia, slanderer.
          • [li]Can slander anyone at night, this will make their "alignment" change to the opposite as far as detectives are concerned (but not Matsuda).
          • Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often
          [/li]
        • Tequila, Mafia member
          • [li]Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often
          [/li]
        • Vodka, leading Mafia, intimidator
          • [li]Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often
          • Can intimidate people so that they can't take their night action. However, the restrictions aren't clarified yet, and until that has happened this ability should not be used.
          [/li]
        • Anakota, Mafia boss
          • [li]Cannot be detected by any detective, but can be detected by Matsuda or may be cornered by the Trickster. His identity gets known after death.
          • Has the right to make the final decision who of the Mafia kills which player - although he will hopefully listen to his subordinates (and the rules ;D).
          • Can kill at night if he chooses so, but only if no other alive BO member were assigned to kill someone less often
          [/li]
        • Vermouth, leading Mafia, disguiser
          • [li]In the preparation phase, she'll choose a player (not a role) to disguise as. She'll be just like this role by any means and will even have his special abilities (if any), yet she still remains a member of the Mafia. If she chooses someone also active in the preparation phase, it will be treated as if she had chosen a commoner. The one she disguised at will get a new role. Her disguise is discovered if she dies, and Matsuda and, under certain circumstances, the Trickster may find out.
          • Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often
          [/li]
        • Kir, CIA NOC
          • [li]She is treated like any other BO member during the game. Has another code name of a non-leading BO member (so that the BO can't detect her by telling everyone to reveal the code name - in DC it wouldn't work) and takes part normally in all the BO activities.
          • Will win if the town side wins, loses if the BO wins. She counts as a town-citizen when determining the number of BO for a game and to determine if a side won the round.
          • She is not allowed to send/post any information to players other than other BO, she may tell others only about her true identity.
          • Can be assigned to kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often.
          • Can deliberately choose to misaim and not kill the player she was assigned to. To everyone else it will be handled as if she were tricked.
          • Counts as BO as far as smell, investigations, interrogations, arresting and house-search are concerned. Arresting and house-searching her will never force anyone to leave the police.
          [/li]
        • Korn/Chianti/Calvados, Mafia assassin
          • [li]If they kill at night, they might ignore the protection of Ran, Makoto or from the Watch.
          • If they kill at night, and someone would normally learn their identity, they don't learn it (because they were sniped).
          • Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often
          [/li]
        • Bourbon, leading Mafia, detective
          • [li]May investigate at night if a certain role is in the game. Will recieve a true/false verdict (or nothing, if tricked). Note that he must accuse by character name, not role type. So, he can't say "I think there's a detective in the game", he has to guess a specific one.
          • Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often
          [/li]
        • Pisco/Akemi Miyano, Mafia pawns
          • [li]In the preparation phase, they'll choose a non-BO character (not a role and not a player) for their fake identity. Pisco can only choose male characters and Akemi only female characters. They can not take the identities of characters that can not be disguised as (DB). They do not get the abilities of their fake roles. It doesn't matter if the faked identity is in the game as well. If Okiya searches for their fake identity, he'll get that they are in.
          • Assuming a fake identity works just like a disguise, as far as investigation, house search, arresting and Sonoko are concerned.
          • Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often
          • If lynched or killed, their chosen (fake) character name will be revealed instead of their true identity.
          [/li]

        POLICE
        • Megure, police leader
          • [li]May investigate if a certain target committed a certain action (mangaluva killed Callid; Callid tricked Akonyl; Akonyl protected Conia) at night 3 times and will get either a right or false. This action cannot be hindered in any way (except by the Trickster), since it doesn't matter if a Vermouth disguised as Ran killed Shinichi or if the true Ran did so - the person who seems to be Ran will be arrested anyway. The slanderer can also slander as much as he want, the police will not get irritated by that.
          • May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder), even after taking another action. Again, the action has to be specified (mangaluva helped Conia in killing Callid). However, if the person did NOT commit the crime it has been accused of, the arresting fails and the police officer has to leave the police (becoming a commoner); his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
          • May order a house search at night. This action cannot be hindered, since even the Trickster can't trick the many police officers involved in the search. This will reveal everything about the target, all its doings since the start of the game, its disguise, role etc.. However, if the target did not commit a crime, Megure is forced to leave the police, becoming a commoner and his identity gets revealed.
        • Satou/Takagi/Shiratori/etc., police officer
          • [li]May investigate if a certain target committed a certain action (mangaluva killed Callid; Callid tricked Akonyl; Akonyl protected Conia) at night 3 times and will get either a right or false. This action cannot be hindered in any way (except by the Trickster), since it doesn't matter if a Vermouth disguised as Ran killed Shinichi or if the true Ran did so - the person who seems to be Ran will be arrested anyway. The slanderer can also slander as much as he want, the police will not get irritated by that.
          • May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder). Again, the action has to be specified (mangaluva killed Callid). However, if the person did NOT commit the crime it has been accused of, the arresting fails and the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
          [/li]
        • Yumi, Amor
          • [li]Chooses one or two pairings (depending on the number of players) in the preparation phase. They become lovers, and either kills himself if the other dies. No protector can protect a lover from suicide and no healer can heal him/her afterwards. The lovers win if they are alive when the game ends and their party is winning. If they are in different parties, they need to kill all other players.
          • Also chooses the Poor Lover. (S)He is in love with one of the lovers, but the target of his/her love isn't. If the targeted gets killed, both the true lover and the Poor one kill themselves. However, if the other lover is killed, the targeted one will be hindered from suicide by the Poor Lover, and they become lovers afterwards.
          • May investigate if a certain target committed a certain action (mangaluva killed Callid; Callid tricked Akonyl; Akonyl protected Conia) at night 3 times and will get either a right or false. This action cannot be hindered in any way (except by the Trickster), since it doesn't matter if a Vermouth disguised as Ran killed Shinichi or if the true Ran did so - the person who seems to be Ran will be arrested anyway. The slanderer can also slander as much as he want, the police will not get irritated by that.
          • May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder). Again, the action has to be specified (mangaluva killed Callid). However, if the person did NOT commit the crime it has been accused of, the arresting fails and the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
          [/li]

        FBI/CIA
        • Akai, Hunter
          • [li]May kill someone else when lynched. The person he lynched will be killed automatically.
          • Since he's a superb investigators, he may investigate up to 5 actions (see POLICE). But since he is from the US and not from Japan, he may not arrest anyone.
          [/li]
        • Jodie/James/Camel, FBI agents
          • [li]Since they are superb investigators, they may investigate up to five actions (see POLICE). But since they are from the US and not from Japan, they may not arrest anyone.
          [/li]

        OTHERS
        • Shinichi/Conan/Heiji, Meitantei
          • [li]May interrogate anyone at night, and will get either an "BO" or "Not BO" result.
          • May also choose to investigate actions instead, in this case he may investigate up to five actions (see POLICE). Since he's not with the police, he mustn't arrest anyone.
          [/li]
        • Hakuba, foreign Meitantei
          • [li]Does not reside in Japan. As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
          • May interrogate anyone at night, and will get either an "BO" or "Not BO" result.
          • Since he's not familiar with anyone, he may not investigate. Nobody would tell him anything.
          [/li]
        • Ran, Protector
          • [li]May choose to protect any number of persons at day. If one of the protected persons is going to get lynched, she will jump in and sacrifice herself for the protected individual. Therefore the meant-to-be-lynched stays alive (and his identity remains secret) while Ran dies.
          • May also choose one individual to protect at night. If said individual is about to be killed by the BO, Ran again sacrifices herself for the individual. The protected individual then learns the identity of the attacker (!). If the doctor decided to heal the protected one, he is also close enough to heal Ran instead and will do so.
          • Can not be protected from the self-sacrifice.
          • If tricked while protecting, the protection will not simply fail, but both Ran and the protected will die.
          [/li]
        • Makoto, foreign protector
          • [li]Does not reside in Japan. As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
          • May choose to protect any number of persons at day. If one of the protected persons is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret).
          • May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protectes the individual. The protected individual and Makoto then learn the identity of the attacker (!).
          • If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity.
          • After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and stay there for one phase. Therefore he'll be away for (at least) three phases (travel+stay+travel).
          [/li]
        • Araide, doctor
          • [li]May choose one individual to heal. If this individual (and/or his protector) gets killed, he can heal him so that said individual will not die. Can heal himself. If he heals someone who gets attacked, everyone involved (except the BO man) will know that there was an attack and that is was healed (also Protectors).
          [/li]
        • Agasa, inventor
          • [li]Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to interrogate or investigate.
          • Watch: He can also lend the bow-tie to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
          • Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
          • He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
          [/li]
        • Sherry(Ai), shrunken scientist
          • [li]Has a strong sense of the BO. She may accompany anyone at day. The accompanied will learn that Ai accompanied him. If the accompanied is either Akai, Okiya or from the BO, Ai will get the impression that he's from the BO. Ai cannot be fouled by a disguise or by a slander.
          [/li]
        • 1412, master thief
          • [li]In the preparation phase, he'll choose a player (not a role) to disguise as. He'll be just like this role by any means and will even have its special abilities (if any). If he chooses someone also active in the preparation phase, he will be treated as if he had chosen a commoner. The one he disguised as will get a new role. His identity is revealed when he dies.
          • Does also have investigative abilities, just like a FBI agent.
          • If any member of the police force learned his identity, he would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent.
          [/li]
        • Kogoro, drunk private detective
          • [li]May interrogate anyone at night, but will get random results.
          • However, if either Eri, Ran or Conan/Shinichi dies, he'll get sober and get the normal powers of the meitanteis.
          [/li]
        • Sonoko, best friend
          • [li]May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's save. If he's killed, she learns the attacker's identity. They both are aware of each others identity.
          • To choose someone, she'll give any number of suggestions to the GM. The GM will now randomly choose someone for her. If everyone Sonoko suggested is with the BO, she'll have no Best Friend (except for Vermouth - in this case Sonoko will befriend Vermouth's false face and will not learn her true identity).
          [/li]
        • Eri, lawyer
          • [li]Can bring back everyone who has been arrested with a lawsuit at night.
          • Vermouth can not disguise as Eri (to avoid that the BO brings back everyone who's in prison ;)).
          [/li]
        • Eisuke, Trickster
          • [li]Can choose someone at night to trick. If this person takes an action during the night, this action will not work. To prevent the Mafia from killing someone, he'll have to choose the designated killer.
          • While the detectives' abilities are restrained, Eisuke can trick almost every action. That's his great advantage.
          [/li]
        • Mitsuhiko/Ayumi/Genta, Detective Boys
          • [li]Know each other's identities.
          • Can not be disguised as (how should Vermouth disguise as Ayumi!?).
          • Decide one person to interrogate at day together. Therefore, slandering is useless against them, but disguises and Anakota's immunity do still work.
          [/li]
        • Okiya Subaru, Graduate Student
          • [li]May investigate at night if a certain role is in the game. Will receive a true/false verdict (or nothing, if tricked). Note that he must accuse by character name, not role type. So, he can't say "I think there's a detective in the game", he has to guess a specific one.
          • May alternatively choose one player to give First Aid at night. Someone who received First Aid will not die immediately if killed, but will instead be severely wounded. A severely wounded character can not vote for lynching, and will die at the next nightfall, but has learned his attackers identity (unless it was a sniper) and may freely talk about it (and anything else, of course - until he dies).
          [/li]
        If you want, I'm sure I can invent other roles, but those should be enough.



Changed:

- Anakota (BO can kill BO)
- Mafia Snipers (not discovered)
- Bourbon (ability change)
- Vermouth (no conversion, no speech restriction)
- Mafia pawns (added)
- Vodka (separated, but new ability is not to be used yet)
- leading Mafia members are either called "leading" or "boss".

- Police Investigation: 3
- Yumi (became officer)(love rules clarified)
- arresting does only work when the accusation was correct

- FBI Investigation: 5
- Akai (clarified)
- Kir (removed, readded)

- Meitanteis: Investigation: 5
- Makoto (can return after Karate championship)
- Ai (Only one variant, only on day, without strength of scent, Okiya has scent)
- Sonoko (several players and GM selection, Mafia not allowed)
- DB (added - and kept!)
- Okiya (added)

- several formal things
Last edited by Callid on April 18th, 2010, 3:20 pm, edited 1 time in total.
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Conia
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Conia »

Eri is on the townspeople side, but her only ability is to get the bad guys out of jail. Or am I seeing it wrong? (Which I hope)
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Callid
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Callid »

conia wrote: Eri is on the townspeople side, but her only ability is to get the bad guys out of jail. Or am I seeing it wrong? (Which I hope)
Don't forget that 1412 can get arrested as well. And, according to the current rule set, anyone who is falsely accused will go to jail as well. Wait, I'll change that.

*leaves to change arresting rules*
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Akonyl »

conia wrote: Eri is on the townspeople side, but her only ability is to get the bad guys out of jail. Or am I seeing it wrong? (Which I hope)
yeah, eri's role is a bit weird. It'd make sense maybe if like, Kid was put under arrest, but then he'd just be re-arrested again unless all the police are dead. Maybe if there was a way for townspeople to get wrongly arrested, but even so because arresting hardly happens at all anyway it's pretty weak.
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Kleene Onigiri »

Kir, CIA NOC

    * She is treated like any other BO member during the game. Has another code name of a non-leading BO member (so that the BO can't detect her by telling everyone to reveal the code name - in DC it wouldn't work) and takes part normally in all the BO activities.
    * Will win if the town side wins, loses if the BO wins. She counts as a town-citizen when determining the number of BO for a game and to determine if a side won the round.
    * She is not allowed to send/post any information to players other than other BO, she may tell others only about her true identity.
    * Can be assigned to kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often.
    * Can deliberately choose to misaim and not kill the player she was assigned to. To everyone else it will be handled as if she were tricked.
    * Counts as BO as far as smell, investigations, interrogations, arresting and house-search are concerned. Arresting and house-searching her will never force anyone to leave the police.
Who exactly are the non-leading BO members? Leading BO would be just Anakota or Gin and Vermouth etc. too?
Can Kir be killed/eliminated by the BO too? Or do they have to endure her?
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by TheBlind »

Akonyl wrote:
conia wrote: Eri is on the townspeople side, but her only ability is to get the bad guys out of jail. Or am I seeing it wrong? (Which I hope)
yeah, eri's role is a bit weird. It'd make sense maybe if like, Kid was put under arrest, but then he'd just be re-arrested again unless all the police are dead. Maybe if there was a way for townspeople to get wrongly arrested, but even so because arresting hardly happens at all anyway it's pretty weak.
Why don't we switch her ability from Doctor to Protector. Instead of bringing someone back from an arrest, she has the ability to prevent an arrest. This means she can be tricked like any other role and has to be certain on who she is using her ability on or she will save a B.O. from an officer(roles are never revealed with this ability).

Though, I think to get the most of this possible change, someone in the B.O. would have to have some sort of arrest ability...which really doesn't make sense. Unless we give Vodka's proposed intimidation ability into some sort of one phase arrest ability but that seems to overpowered.
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Callid »

Considering Eri:
Yes, currently she has no real purpose. I'm thinking about giving her another ability. Don't forget, Japanese attorneys have this investigate-thing...
Kleene Onigiri wrote: Who exactly are the non-leading BO members? Leading BO would be just Anakota or Gin and Vermouth etc. too?
Can Kir be killed/eliminated by the BO too? Or do they have to endure her?
Cleared. See Roles.
Changed. Also Roles.
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Akonyl »

TheBlind wrote:
Akonyl wrote:
conia wrote: Eri is on the townspeople side, but her only ability is to get the bad guys out of jail. Or am I seeing it wrong? (Which I hope)
yeah, eri's role is a bit weird. It'd make sense maybe if like, Kid was put under arrest, but then he'd just be re-arrested again unless all the police are dead. Maybe if there was a way for townspeople to get wrongly arrested, but even so because arresting hardly happens at all anyway it's pretty weak.
Why don't we switch her ability from Doctor to Protector. Instead of bringing someone back from an arrest, she has the ability to prevent an arrest. This means she can be tricked like any other role and has to be certain on who she is using her ability on or she will save a B.O. from an officer(roles are never revealed with this ability).

Though, I think to get the most of this possible change, someone in the B.O. would have to have some sort of arrest ability...which really doesn't make sense. Unless we give Vodka's proposed intimidation ability into some sort of one phase arrest ability but that seems to overpowered.
that still manages to do almost absolutely nothing, because 99% of the time you don't want to prevent an arrest, because the only way someone could get arrested is if they actually committed a crime (aside from kaito), and the chance that kaito's in the game + you're protecting him + a police is about to arrest him is astronomically small compared to the chance that someone's getting arrested for a good reason.
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Kleene Onigiri »

Maybe Eri could have something like an anti-slandering ability? Connection to her being a lawyer would be, that if someone wants to slander someone, she would defend the victim (if it was a townsperson that got slandered) and reveal the truth (and maybe sue the offender?). So the slandering fails.
It would be something against the BO, since she's a town person.

I'm not sure myself about this ability, was just an idea D:
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by pofa »

The new roles look good. I think we found a nice medium as far as the DBs are concerned. I am wondering about lynching, though...it would take a pretty big panic to lynch a kid. Should there be some kind of rule that says there has to be a heavy majority for one of the DBs to get lynched?

Although I guess that would be true for Haibara, too, and nobody's had a problem with it. I guess it's just a hardcore town.  ;D

Has anyone ever considered an Azusa role? She could overhear BO/police plans at the cafe (sent by the GM), but then it might also be just gossip, so her info would be unreliable. I guess she'd be similar to Matsuda.
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Schillok »

Kleene Onigiri wrote:
Kir, CIA NOC

   * She is treated like any other BO member during the game. Has another code name of a non-leading BO member (so that the BO can't detect her by telling everyone to reveal the code name - in DC it wouldn't work) and takes part normally in all the BO activities.
   * Will win if the town side wins, loses if the BO wins. She counts as a town-citizen when determining the number of BO for a game and to determine if a side won the round.
   * She is not allowed to send/post any information to players other than other BO, she may tell others only about her true identity.
   * Can be assigned to kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often.
   * Can deliberately choose to misaim and not kill the player she was assigned to. To everyone else it will be handled as if she were tricked.
   * Counts as BO as far as smell, investigations, interrogations, arresting and house-search are concerned. Arresting and house-searching her will never force anyone to leave the police.
Who exactly are the non-leading BO members? Leading BO would be just Anakota or Gin and Vermouth etc. too?
Can Kir be killed/eliminated by the BO too? Or do they have to endure her?
Anakota, Vermouth, Gin and Bourbon would be the leading members. Which might be good for her since she wouldn't be able to use their abilities anyway. Once she is the highest BO member things look grim for the BO.  ::)

xCommando (tried to) kill himself as mafia in one of the previous games, didn't he? So I guessed they would be able to kill other members.

pofa wrote: The new roles look good. I think we found a nice medium as far as the DBs are concerned. I am wondering about lynching, though...it would take a pretty big panic to lynch a kid. Should there be some kind of rule that says there has to be a heavy majority for one of the DBs to get lynched?

Although I guess that would be true for Haibara, too, and nobody's had a problem with it. I guess it's just a hardcore town.  ;D
Yeah, I was a bit worried about that too. It is up to the GM to write the death scene so maybe the DB (and Conan and Haibara) are "just chased out of the town never to return or trying to contact anyone". For suspicion of being in cohort with the BO of course. (And with all consequences as if they would be "dead".)
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Tanner-kun

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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Tanner-kun »

Schillok wrote: xCommando (tried to) kill himself as mafia in one of the previous games, didn't he?
Yes I did and I had a reason for it that worked great.
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Commi-Ninja

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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Commi-Ninja »

Xcommando wrote:
Schillok wrote: xCommando (tried to) kill himself as mafia in one of the previous games, didn't he?
Yes I did and I had a reason for it that worked great.
....and you still ended up dying.  Lynched, though, is better, I suppose?
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Kleene Onigiri
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Kleene Onigiri »

Schillok wrote: Anakota, Vermouth, Gin and Bourbon would be the leading members. Which might be good for her since she wouldn't be able to use their abilities anyway. Once she is the highest BO member things look grim for the BO.  ::)

xCommando (tried to) kill himself as mafia in one of the previous games, didn't he? So I guessed they would be able to kill other members.
I asked, because you wouldn't necessarily count Bourbon as a leading-Bo (manga-wise) because you we don't know much about him yet. But game-wise it's better to count him like that :p
And making things clear before the game starts is good too XD
Schillok wrote:
pofa wrote: The new roles look good. I think we found a nice medium as far as the DBs are concerned. I am wondering about lynching, though...it would take a pretty big panic to lynch a kid. Should there be some kind of rule that says there has to be a heavy majority for one of the DBs to get lynched?

Although I guess that would be true for Haibara, too, and nobody's had a problem with it. I guess it's just a hardcore town.  ;D
Yeah, I was a bit worried about that too. It is up to the GM to write the death scene so maybe the DB (and Conan and Haibara) are "just chased out of the town never to return or trying to contact anyone". For suspicion of being in cohort with the BO of course. (And with all consequences as if they would be "dead".)
I'd say..... KILL THEM XD
Xcommando wrote:
Schillok wrote: xCommando (tried to) kill himself as mafia in one of the previous games, didn't he?
Yes I did and I had a reason for it that worked great.
Afaik you said, that you'll reveal your reason after that round? :p
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