First Equation:Akonyl wrote: To your first equation:
Yeah it's basically the same as mine, but I just don't see much of a need for the +/-/sqrt on the # games played. The sqrt I guess, to make # of games not matter as much after a point, but I don't really see the point of the +3-3. It's not like anyone's going to complain about data being skewed at the bottom of the table.
To your second equation:
Yeah admittedly, the chance to win as a townie vs the chance to win as a BO is different, however this is largely inconsequential imo. Not to mention, this equation fails to take into account (as it's really impossible for it to) the effectiveness of town makeups when people win, or whatever variation on the ruleset the GM decides to play. Maybe all the times I play town, the BO is loaded with worthless roles and the town is loaded with good ones, while when you play the BO has gin/vodka/vermouth/tequila/chianti, and the town just has detective boys, kazuha, eri, and a bunch of other "less useful" roles? You would certainly have to play as a "better townie" than I would, but this owuldn't be taken into account. Certainly it's an impressive formula, but I just think it's overly complicated for what small benefit (if any) it would give.
The point is simply that the players would NOT end up at the end of the list, but somewhere around rank 5, because one win out of one game is 100%. However, now they get a error, and finish the list.
Second Equation:
You're right, and my equation doesn't make sense if you've only played 5 or 6 games. However, after 20-30 games such ruleset varieties will fade (not to mention that things might - might! - get more stable). And my system adjusts itself to the overall likeliness, so that if we'd get a stable system now which would grant the BO much easier wins, my system would weight a BO-win less. Also, how complicated it is doesn't really matter to Excel, so...
Not to mention that it can be simplified via algebra a lot, but I'll explain that tomorrow.