Mafia! Mafia! Mafia! Character Role Discussions

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KangarooGirl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by KangarooGirl »

Yeah that's what I meant, really. She can only protect or stalk in one night/day cycle. If she protects N2 she can't stalk D2. If she doesn't, then she can stalk D2 but not protect D2 as well. I'm not sure if we should limit her protect to the point where she can't protect N2 and D2. But it could be a fair tradeoff for having an extra ability. See what the others say I think?

It makes her similar to Yamato in a sense which I did like being. Gave me the luxury of being defensive initially and using investigate when I felt like offensive became the better tactic.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Iwamoto Yuri »

then I'll add her like that
*goes to prepare round*
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Yurikochan »

Sera sounds good to try, but my other worry would be if she ends up as Vermy's disguise.

*flees and goes back to her quietness*
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Iwamoto Yuri »

humm, that would be awesome actually... XD
we'll see if that happens soon :x
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

I was thinking of a new way to release people from jail, a voting (never gets shown) from everyone (or townies only, will explain below).
How it would work:
Every Day phase, votes can be sent for a Yes or No to free someone from jail (If there's more than 1 person arrested you have to specify who you vote for) if there's enough Yes votes, this person will be released from jail.
The idea of this is to motivate the arrested people to still look for allies and be trusted and also that there's always a chance to be released from jail, not having to look for Eri and it could hopefully remove Lawsuit which only gets used by Vermouth-Eri or Irish-Eri :P
How the voting works, I've thought of 2 ways to balance it and also try to make it work even with inactive people.
First option: Only townies can vote. If the amount of Yes votes is more than half of the players ( If there's 8 townies, 5 Yes votes are needed. If there's 9 townies, also 5 votes are needed) then the GM announces that the arrested player is freed, just as if Lawsuit or the end of Detained happened. Remember, these votes are never shown.
Second option:  All the players, townies and BO, can vote for Yes or No. There's an important rule here, IF the number of inactive votes (ergo people who didn't send a vote) is greater than the number of townies that voted OR greater than the number of BOs that voted, then the voting is canceled, no matter the results. If this rule doesn't enter in action, then the results will be simply Yes votes against No votes, whichever highest wins, in case of a tie, nothing happens.

Anyone likes this? I think it would be a great addition to Mafia, making it a bit more challenging to the mind of players but without being something too complicated or time-consuming. I want to hear opinions!

For a second suggestion, an idea for Kazuha not being useless in the miraculous case she is actually useful :P Particularly the charm, when it defends someone correctly, it shatters and can't be used again. The suggestion is the following: When the shattering happens, Kazuha can still give out her charm to anyone EXCEPT the player that held the charm when it shattered ( If Kazuha herself was holding it when it shattered, she can't charm herself now). The charmed one is still protected from death against APTX, but in case the BO APTXs correctly the charmed person, the APTX isn't lost ( The BO gets notified the APTX was correct but the poisoned player is still alive) and neither Kazuha nor the charmed player gets to know they were APTXed correctly, in other words they don't get notified, unlike the unshattered charm.

You guys like it? Post any changes you would like to add too to make it more balanced, this is as balanced as I could think it.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Sounds interesting.
For the release-voting, can the number of votes be unlimited? Would there be a possible voting every phase then?
Or would a limit be maybe better? Like, you just have 3 chances (or more/less) to get out with a voting. And the player that's jailed himself would call out the phase he wants a voting.
Problem is, that for example, if you let KID/Eisuke etc. get arrested, and the town/lots of people know it's KID/Eisuke, they can release him when it's an important time.
So this tactic will get boosted even more D:
Also, in case the BO manages to arrest a townie, but will get released because of the vote, it also feels a bit "meh" then.

Also, would Eris lawsuit still be useful then? Wouldn't a extra vote for freeing someone be better then? (like the accusation one from Kujo)

Kazuha sounds nice. So basically, you can save everyone once, kinda?
But you say Kazuha doesn't get notified. But she can't use it on the successfully protected player anymore, right? So what happens when she tries to charm the same person again although she can't? (or did I confuse something?)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

the only thought I have about the voting is that in both cases I don't see the point of ever voting "no" over abstaining.

in the first example, No votes are just never counted, and instead it's just Yes votes vs the population, so No votes are just as effective as Abstains.

in the second example, Abstains are just more powerful Nos in most cases. If you have 9 players, and there's 3 Yes, 2 Nos, and 4 Abstains, the player will go free, because the 5 votes trumps the 4 abstains, and then the 3 Yeses trump the 2 Nos. However, if those Nos instead abstained, it would be 3 Yes, 6 Abstain, and the player would instead stay in jail, which is the result they wanted from the No vote. The only time that a No is more powerful than an Abstain is if everybody in the game votes, and Yeses and Nos tie. So, if 10 people, 5 Yeses, 5 Nos, Nos would win, but if it was 5 Yeses and 5 Abstains, Yeses would win.

so while it's technically possible for a No to be worth more than an Abstain, unless you can get everyone to band together and have everyone who would Abstain instead vote No, it's not very useful. And it's a lot easier to get people to intentionally not participate at all than to participate, if both yield the same results :x

otherwise, No and Abstain just seem like their only purpose is to divide the people who wanna keep the person in jail, causing the minority "yes" votes to succeed (like in the 3Y 2N 4A vote example).
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kamite »

I am think of bringing back Sherry by giving her a new ability.
Research
Player research Abilities.
- Night only.
- Role with action: Sherry
- Night action, can be covered
- Research can show which ability was used during that phase.
Example. Player wants to research Investigate. If someone used the investigate ability, Research would come out as true. If no player used the investigate ability it would come out as false.
-Cannot be stakeout or Special Investigate. However it can investigate. Investigate Player Research No target.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kamite »

Introducing a new charater to the game


Lupin (the Dog)

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Prep Action: Loyalty
Night Action: Sniff
Day Action: Bark
Interrogation: Not BO
Scent: No
Disguise: No
Items: Head Gear
Observe: Adult??? (not sure about this)

Prep Action: Loyalty
Player forms loyalty to another player
- Prep only.
- Role with action: Lupin
- Loyalty will be able to ally an random person Town OR BO. Similar to Sonoko with friendship.


Night Action: Sniff
Player will Sniff Player
- Night only.
- Role with action: Lupin
- Night action, can not be covered
- Sniff will revealed a random fact about the player of either age or gender.


Animals can't exactly vote in Real life, so to compensate for that Lupin is given the Bark ability

Day Action: Bark
Player barks player
-Day only
-Roles with Action: Lupin
-Bark would prevent another player from voting.
-Bark would not prevent any other day abilities from being used such as Voice of Reason, APTX, Protect, ETC.


This is my first character. So lets give it a shot :P
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Conia
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Kamite wrote:Introducing a new charater to the game


Lupin (the Dog)

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It sounds overpowered on paper, free Observe and Frighten even if they are kinda nerfed. To give this character some drawback, I'd suggest Observing or SOing it will reveal them as Animal instead of Child,Teen,Adult.

Loyalty doesn't let the player pick an ally, but the GM picks it randomly? Wanna clarify that point.

Is Sniff a passive ability? If not, can it be tricked? Investigated?

Is the player notified if they got barked at? And if they didn't vote?

Also if Lupin gets lynched I'd suggest that it runs away from the city instead of brutal pitchforks and flaming buses :-X
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Raiden »

@My thoughts on the 'Lupin' role: I'm in agreement with Conia here, it appears slightly overpowered. I'd say, besides Lupin being observed as "Animal", the night action "Sniff" should be able to be caught with investigation and/or stakeout.

@Loyalty ability: I'm under the assumption here, given it's description, it functions similar to the Friendship ability where the player selects a random number of players (determined by the GM) and the GM then chooses the player to whom Lupin will be loyal too...

Minor thing, but where does Loyalty falls in the queue of actions? Before, inbetween or after Armor and Friendship abilities during Prep? It'll be important if the player who got Lupin's role selects the same players as Yumi and/or Sonoko. :P
Conia wrote:Also if Lupin gets lynched I'd suggest that it runs away from the city instead of brutal pitchforks and flaming buses :-X
Nevermind the fact that children are murdered on a daily basis. Pofa forbid we allow animal cruelty to exist in the game! Image

PETA would surely sue us! XD

That said. Yeah, I agree with you Conia, I would totally vote for the dog to run away from town rather than be lynched by an angry mob. :x
Now for something a little different!

I got a couple of suggestions for Minimafia Rules:

1) Add Glare* as a night action to Haibara.
*For all intensions and purposes, it functions like Tequila's Frighten ability.

This will both give Tequila a town role to claim and strengthen Haibara's role a bit.

2) Interrogation. Yes, I'll dare to open that can of worms. :P
I'd suggest to make fewer of the BO members to be given away by this action by changing the results for Bourbon, Pisco, and Tequila to "Not BO" when targeted by an Interrogator (unless they were slandered in the same round of couse).
2a) I would have suggested more town roles to have the "BO" interrogation result here, but besides Kir and maybe Akai? I am coming up blank for reasons why any of the current town roles should have such a result... :V

Discuss! 8-)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

@interrogation: instead of saying "BO" / "not BO" we could go with "suspicious" "not suspicious". That way it doesn't sound odd when we put the label on town people that are clearly not in an evil organization ;)

That way some FBI and even police like Yamato can get the "suspicious" label. Since Yamato was seen suspicious in the Anime/Manga.

You could add it to Akai, Yamato, Camel, Jodie, James? Maybe even conan? :x since people suspect him sometimes till he does his "alele?" thing XD
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Stopwatch »

Question: Would giving the SK a fake action as well as a night kill be balanced? (Or maybe a better question would be what stats do you think would best match? There's no interrogate so it's mostly a matter of scent (probably has one tbh) and if he has alcohol (former BO agent so yeah, again, probably). So, there are stats disadvantages, but it's what the probability is on if the roles that can find him will be in (not saying, but you can probably guess to some extent). Maybe take away the alcohol? Give him something more powerful to compensate for being on his own?

(And forgot to mention that, yeah, it's Kiichiro Numabuchi (was that the original SK? I'm sure I read something like that somewhere.))
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kamite »

Bold some changes discuss in Minimafia and in here.


Prep Action: Loyalty
Night Action: Sniff
Day Action: Bark
Interrogation: Not BO
Scent: No
Disguise: No
Items: Head Gear
Observe: Animal

Prep Action: Loyalty
Player forms loyalty to another player
- Prep only.
- Role with action: Lupin
- Loyalty will be able to ally an random person Town OR BO.
- Player will give at least four players to choose from to be loyal to.
- Player whom is loyal to dies the killer will be injured for 3 phases
- Loyalty will be last in line during prep. It will fail if player couldn't find a loyalty to someone


Night Action: Sniff
Player will Sniff Player
- Night only.
- Role with action: Lupin
- Night action, can not be covered
- Sniff will revealed a random fact about the player of either age or gender.
- Sniff can be Investigated, Discombobulated and Stakeout.
- Unlike Observe and stakeout which appears as "obeserve", Sniff will still come out as Sniff.



Animals can't exactly vote in Real life, so to compensate for that Lupin is given the Bark ability

Day Action: Bark
Player barks player
- Day only
-R oles with Action: Lupin
- Bark would prevent another player from voting.
- Bark would not prevent any other day abilities from being used such as Voice of Reason, APTX, Protect, ETC.
- The Bark target would get notified they were scare to vote because of the bark. Whether they voted or not
Last edited by Kamite on January 19th, 2014, 7:28 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

@stop: yeah, it was Kiichiro Numabuchi. You could call the the SK Gosho too if you want XD Considering he's murdering all those characters in his manga :x *flees*


@Lupin Doggy:
Probably just me, but I'd find it fun if the person who has Lupin can't post in the Mafia Threat :x (but can still PM people)
For a dog, I find that role quite strong actually :V
You also have to consider that there will be yet again another town role for the BO to APTX/choose from which is also allied D: And the FBI has one more role they can hide behind (even if sniff is different from observe/SO when investigated) which makes them stronger too.
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