Mafia! Mafia! Mafia! Character Role Discussions
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I think Agasa should be able to repair his devices if they get destroyed. ^^;
Maybe make it his Night action, so he actually got something to do. ;p
Maybe make it his Night action, so he actually got something to do. ;p
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Frame is supposed to be a tool to get other townies arrested. If you remove the arresting part, you can just remove Frame altogether.Conia wrote:Bribe should be added here, with it being first on the list... also APTX over Lovey Dovey?Spoiler:
One more doubt: If Anokata frames Shinichi for killing Kobayashi on Night 1:
- Heiji investigating on Night 1 "Shinichi killed Kobayashi" will come out as True.
-Takagi arresting on Night 1 "Shinichi killed Kobayashi on Night 1" will come out as False and takagi will be suspended.
Is this correct? If not, you may want to separate Frame from all other actions.
Agreed.Again APTX over Lovey Dovey?Spoiler:
Lovey Dovey is supposed to protect you from any type of killing (Except Bribe, cause it is Bribe) so in the Order of Actions, it should be over APTX, both on Night and Day.
Agreed.I would remove this. The whole disadvantage of being Matsumoto is that he can only Arrest, and arrests aren't showed unless they are successful.Spoiler: Matsumoto
I prefer the version where Matsumoto can only arrest at Night, but won't get suspended.
If Sonoko befriends Matsumoto, you could give her SI 1 that can only investigate on crimes as comparison. But Sonoko won't be able to arrest (but check for a crime).
Or Sonoko just gets bad luck with befirending Matsumoto :x
I would remove the Bottle completely.Want to know why Yamato and Eisuke will break itSpoiler: Bottle![]()
What's wrong with the old ruling?Why not in the game?Spoiler: Disguise
With the old ruling, there couldn't be the real role around if someone is disguised as that role anyway. Just 2 disguisers as the same role.
IMO, killing actions should always go through, even if the killing fails via protect.Wait wait.... so if I use a killing action, and the killing fails... the action still goes through? Killing Actions rely heavily on the target dying, so that HAS be changed...Spoiler: Killing Actions
Just if he got tricked, the killing and the killing action should fail.
(Similar to Investigate. If you investigate that someone killed someone that was protected, you'd get a "true". If the killer was Tricked, you'd get a "false")
Agree.Gin: Hey Shadowman, want to ally?Spoiler: Cloack of Deception
Shadowman: Sure. Can I investigate your action?
Gin: Yeah, let's make a cross-investigation!
*Both send the invesitgation for each other*
*Phase change, Gin killed successfully*
Shadowman: OMG YU LYYYYED ABOUT YUR ACTIONZ, YU BO-ISH! *Lynches Gin*
Gin: D:
Yeah.....
If anything, CoD should show crimes as false, not every action performed by Gin. I'd also like to go back to CoD not having a time limit, but I know most people wouldn't agree![]()
I don't like the timelimit either.
She shouldn't be able to choose imo. As a little handicap....May? Why make her choose, if there's no reason why she wouldn't use it.... Also there's been problems before with "BO killers not sending their Killing Actions" when they should be like Passive abilities...Spoiler: Master of Disguise
If the GM ants to keep them as a choice, please specify that very clearly to all the players (Town and BO)
If it is for town too, stopping a killing would be ok I guess.(First, it needs to be edited that Yamamura doesn't have Hinder, and only Tequila has it)Spoiler: Hinder
Hinder sounds incredibly overpowered by stopping Killing... I suggest that it doesn't.
If just BO has it, it doesn't matter.
Making the numbers higher is ok (tho I thought I suggested that ages ago and people said it won't change anything :V)An idea over Spy List and Deduction list, since they are usually gamebreakers: Make the number of players in them higher, like NumberOfPlayers / 1/2 instead of NumberOfPlayers / 1/3 (Or however it was before).
I also like the idea of choosing the people on the deduction list yourself too tho

Yeah, remove pry D:Another idea is to remove Yuusaku's Pry, seems overpowered to me that Yuusaku or the Town have Pry.
Or change pry so it doesn't reveal the BO/who's town so much. Dunno how tho.
@Kazuha:
IMO, not every role needs to be able to find a BO on their own. There needs to be roles that are solely to protect others, which are harder to play then of course.
@Yamamura:
I don't like the Yamamura change.
Investigate isn't really the a really efficient way to find a BO. Interrogate is a bit better here.
So giving Yamamura random results for Investigate, which is hard to use anyway, is bad imo.
Just leave the confuse imo

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Re: Mafia! Mafia! Mafia! Character Role Discussions
The point of KILLING actions is that it relies on the killing working, that's how they were introduced. It also makes the BO more wary of who to kill, and it gives protectors/healers an additional motivation to use their action correctly.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Since I have a round coming up (and haven't played for a couple of rounds where changes were introduced), I thought I might as well make a long-@$$ post asking for opinions and clarifications about some stuff. :x I've skimmed the rules, but forgive me if I've missed something obvious. Better to miss it now than during the round. 
Gin's cloak of deception:
Vermouth's Master of Disguise:
Calvados's Longshot:
@the killing actions in general:
Detect:
Discombobulation:
Observe/Stakeout:
Pry:
Collect Sample/Experiment
Black Suitcase
Temporary disguise
Bowtie/Watch
Voice of Accusation
Yamamura in general
Uehara in general
Yamato in general
Pinch Face
Vengeance
And maybe mention other issues that happened this round? (And in miikosan's.) I don't plan to use the bottle in my round.

Gin's cloak of deception:
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Last edited by pofa on January 5th, 2012, 8:10 pm, edited 1 time in total.



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Re: Mafia! Mafia! Mafia! Character Role Discussions
Exactly, while CoD is on effect, Gin's crimes (crimes that happen on those phases when CoD is on effect) are non-existant. I'd like to remove the time limit too, if possible.pofa wrote: Gin's cloak of deception:
Spoiler:
I'd say that she still has a scent even after using MoD.pofa wrote: Vermouth's Master of Disguise:
Spoiler:
We agreed for last Round that killing actions only go through if the killing is successful.pofa wrote: @the killing actions in general:Spoiler:
Investigation-wise, my vote goes for "Akonyl uses Detect". Stakeout-wise, I'd say that it shouldn't show up.pofa wrote: Detect:Spoiler:
You also have my Yes for itpofa wrote: Discombobulation:Spoiler:

I'd personally say no to FU and yes to the Observe update, but with a little change: You can't use both Observe on the same person, you have to choose only one, with this it makes you think and consider which Observe would be the most appropiate to use.pofa wrote: Observe/Stakeout:Spoiler:
For me, it works well as it is ^^pofa wrote: Pry:Spoiler:
That'd be correct.pofa wrote: Collect Sample/ExperimentSpoiler:
I guess that they can, but I'm not surepofa wrote: Black SuitcaseSpoiler:

Sounds interesting... it also means they can be Face-pinched during Day. I'd say yes to this.pofa wrote: Temporary disguiseSpoiler:
Good question :V Can't really think of a way around it nowpofa wrote: Bowtie/WatchSpoiler:

I'd say show them.pofa wrote: Voice of AccusationSpoiler:
I'd say Yes.pofa wrote: Pinch FaceSpoiler:
Injured players can still use their passive abilities, IIRC. It should say somewhere in the rules...pofa wrote: VengeanceSpoiler:

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Re: Mafia! Mafia! Mafia! Character Role Discussions
@Agasa: We could make it so that he only has the Bow Tie, not the watch...
@CoD: Still liking the time limit
@FU: I personally think it's good to give Takagi and Chiba. It's not like it'll be super great with so many players in. Stab in the dark really
@BS: I'm gonna say yes as well. Since it's like Bow Tie.
I agree with Conia with everything else
@CoD: Still liking the time limit

@FU: I personally think it's good to give Takagi and Chiba. It's not like it'll be super great with so many players in. Stab in the dark really

@BS: I'm gonna say yes as well. Since it's like Bow Tie.
I agree with Conia with everything else
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Re: Mafia! Mafia! Mafia! Character Role Discussions
@Longshot: Whether the charge is correct or incorrect, the officer will be notified of Longshot. Except in the case of Detention.
During conception, it was going to shatter the watch. I'm not sure on this, so anybody can argue both ways.
Calvados does not get injured by Snipe Guard.
@Killing actions: If they can be stopped by stopping the kill, then beef the killing actions. And arrest stops all actions except bribe-kill and Quickshot, so yes, arrest stops killing actions.
@Detect: Likin the "Akonyl detects role". Shouldn't show up on stake-outs.
@Discombobulate: I say sure. Passive abilities can be stopped by discombobulate.
@Follow Up: No.
@Observe: Figure out gender? Pretty harsh with the current volatile APTX. I don't have any problems with the new observe, but in that case, split Observe into two actions, just for clairity sakes.
Potentially, you could give one kind of Observe to one role, and the other kind to another role.
@BS: Since the BS is like the bowtie, they should be able to.
@Temporary disguise: I'm up for allowing Yukiko and Irish to disguise during the day. But how?
@Watch: Yes, on N1, let it show up as "Agasa protects Agasa". On stake-outs, people with the watch should be "protected".
@Yamamura: Yeah, the Yamamura change was my fault.
Although investigations can potentially find a kill, prove a townie beyond doubt, and so on.
@Yamato: 3 investigates is pretty good. If you're gonna give him anything else, lower the investigates.
@Uehara: I hate Safeguard. Remove it, and make her a staple investigating officer with detect. (Like, Investigate 2 or Detect)
Agreeing with Conia on everything else.
During conception, it was going to shatter the watch. I'm not sure on this, so anybody can argue both ways.
Calvados does not get injured by Snipe Guard.
@Killing actions: If they can be stopped by stopping the kill, then beef the killing actions. And arrest stops all actions except bribe-kill and Quickshot, so yes, arrest stops killing actions.
@Detect: Likin the "Akonyl detects role". Shouldn't show up on stake-outs.
@Discombobulate: I say sure. Passive abilities can be stopped by discombobulate.
@Follow Up: No.

@Observe: Figure out gender? Pretty harsh with the current volatile APTX. I don't have any problems with the new observe, but in that case, split Observe into two actions, just for clairity sakes.
Potentially, you could give one kind of Observe to one role, and the other kind to another role.
@BS: Since the BS is like the bowtie, they should be able to.

@Temporary disguise: I'm up for allowing Yukiko and Irish to disguise during the day. But how?
@Watch: Yes, on N1, let it show up as "Agasa protects Agasa". On stake-outs, people with the watch should be "protected".
@Yamamura: Yeah, the Yamamura change was my fault.

Although investigations can potentially find a kill, prove a townie beyond doubt, and so on.
@Yamato: 3 investigates is pretty good. If you're gonna give him anything else, lower the investigates.
@Uehara: I hate Safeguard. Remove it, and make her a staple investigating officer with detect. (Like, Investigate 2 or Detect)
Agreeing with Conia on everything else.

Last edited by Mohorovicic on January 5th, 2012, 11:52 pm, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Just skimmed through it, sorry :V Gonna read it more clearly later when I'm fully awake xD
But change Yamamura back \o/
If you want to use clumsy, I though it's better to have it with a similar ability like Kogoro. But instead of Interrogate, you could give Yamamura CE and he's clumsy CEing (random result). And with analyze, he can chek it out and get the real result even for blamed actions/slandered CE?
Just another idea. Could be too powerful or people don't like another CEer or CE for Yamamura :V
But change Yamamura back \o/
If you want to use clumsy, I though it's better to have it with a similar ability like Kogoro. But instead of Interrogate, you could give Yamamura CE and he's clumsy CEing (random result). And with analyze, he can chek it out and get the real result even for blamed actions/slandered CE?
Just another idea. Could be too powerful or people don't like another CEer or CE for Yamamura :V

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Also read through only a part of it.
You need to be careful with day abilities on temporary disguise. In the worst case we have Irish with Kobayashi, Eri, Ran - stopping the lynching during 3 consecutive days and freeing a captured BO member in between. In a game with few players this pretty much means a game over for the town, especially if they lost all of their means to arrest BO.
You need to be careful with day abilities on temporary disguise. In the worst case we have Irish with Kobayashi, Eri, Ran - stopping the lynching during 3 consecutive days and freeing a captured BO member in between. In a game with few players this pretty much means a game over for the town, especially if they lost all of their means to arrest BO.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Gin's CoD: I don't see a problem with or with out a time limit, cause the BO always use Gin and he always has crimes...
FollowUp- I second Conia's feelings on this being a no. I like and second his observe rule too.
BS: I would say yes to injured players using items, unless you make another item, containing the other parts, but I would think yes since it's like Agasa's items.
Temporary Disguise: Wouldn't hurt to try it, but how would disguising work?
Pinch Face: I would say no to it being investigated or stake out. Since its a unique ability, and only one person has it.
Bowtie and Watch: I saved this one for last, cause I feel the watch should be passive myself and should not be investigatable. One of the reasons being I feel you shouldn't be able to investigate items. So why should the watch be any different? ( bowtie should be investigatable as investigates/interrogates as it is now, since you wouldn't know whether it's the tie or regular actions.
Agasa: Should be able to choose one item or the other night 1.
Deduction List: Do you still get another one if a blamed player is arrested?
Sonoko & Gossip: I really believe it should go back to giving the friend's killer unless they are sniped or killed by Gin. Also gossip shouldn't give a role. :x
FollowUp- I second Conia's feelings on this being a no. I like and second his observe rule too.
BS: I would say yes to injured players using items, unless you make another item, containing the other parts, but I would think yes since it's like Agasa's items.
Temporary Disguise: Wouldn't hurt to try it, but how would disguising work?
Pinch Face: I would say no to it being investigated or stake out. Since its a unique ability, and only one person has it.
Bowtie and Watch: I saved this one for last, cause I feel the watch should be passive myself and should not be investigatable. One of the reasons being I feel you shouldn't be able to investigate items. So why should the watch be any different? ( bowtie should be investigatable as investigates/interrogates as it is now, since you wouldn't know whether it's the tie or regular actions.
Agasa: Should be able to choose one item or the other night 1.
Deduction List: Do you still get another one if a blamed player is arrested?
Sonoko & Gossip: I really believe it should go back to giving the friend's killer unless they are sniped or killed by Gin. Also gossip shouldn't give a role. :x
Last edited by Yurikochan on January 6th, 2012, 2:30 pm, edited 1 time in total.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I agree with the watch being a passive ability and there not being able to be investigated.Yurikochan wrote: Bowtie and Watch: I saved this one for last, cause I feel the watch should be passive myself and should not be investigatable. One of the reasons being I feel you shouldn't be able to investigate items. So why should the watch be any different? ( bowtie should be investigatable as investigates/interrogates as it is now, since you wouldn't know whether it's the tie or regular actions.
Agreed.Yurikochan wrote: Sonoko & Gossip: I really believe it should go back to giving the friend's killer unless they are sniped or killed by Gin. Also gossip shouldn't give a role. :x

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Re: Mafia! Mafia! Mafia! Character Role Discussions
@Agasa's watch: I disagree with you there, Yuriko, how can Agasa blend in or say he's a 'protector' or similar, without his actions being investigatable, especially if he wants to prove himself (even if the object gets to the person it could be an ally or such who agreed to get the person 'protected'. Also, both Town and BO can use it to narrow down his role which... can be useful and I see no reason in getting rid of that.
EDIT: RM'd
EDIT: RM'd

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I like Agasa staying under cover, town doesn't have that many roles of any that are undiscoverable. I didn't know the watch can be investigated and I don't like it as town or BO. :xStopwatch wrote: @Agasa's watch: I disagree with you there, Yuriko, how can Agasa blend in or say he's a 'protector' or similar, without his actions being investigatable, especially if he wants to prove himself (even if the object gets to the person it could be an ally or such who agreed to get the person 'protected'. Also, both Town and BO can use it to narrow down his role which... can be useful and I see no reason in getting rid of that.
EDIT: RM'd![]()

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Re: Mafia! Mafia! Mafia! Character Role Discussions
This may just be me, but once Vermouth is out of the game, once you prove Agasa you have an utterly proven ally, but not one with an extremely useful role when they're on their own. For example, the game before last I located IU by investigating the five people I had nothing on, protecting Raiden (he had the watch that phase) it's not a game breaker because... as you can see, we still lost the game, but it's something that can be useful to both Town and BO if used correctly and in the right conditions. Also, unless you know the location of the watch, have a small enough amount of suspects for Agasa and enough investigates in the first place you aren't going to achieve anything, the BO would only use up the potential amount of investigates if they were completely sure, in which case they probably deserve to locate him. And even then, there's the small probability the player is just a protector that they'd have to get rid of one way or another. It's certainly achievable by either side, though, so... it can be useful.Yurikochan wrote:I like Agasa staying under cover, town doesn't have that many roles of any that are undiscoverable. I didn't know the watch can be investigated and I don't like it as town or BO. :xStopwatch wrote: @Agasa's watch: I disagree with you there, Yuriko, how can Agasa blend in or say he's a 'protector' or similar, without his actions being investigatable, especially if he wants to prove himself (even if the object gets to the person it could be an ally or such who agreed to get the person 'protected'. Also, both Town and BO can use it to narrow down his role which... can be useful and I see no reason in getting rid of that.
EDIT: RM'd![]()

Last edited by Stopwatch on January 6th, 2012, 4:54 pm, edited 1 time in total.
Terry Pratchett wrote: The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.
bash7353 wrote:I kind of always assumed that Haneda's parents might've had names.
Spoiler: Box full of stuff

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Just a thought here which came to my mind; maybe give Matsumoto leader status (like James has it) and remove his investigate. =)
Addendum:
I also think Agasa should be able to repair the watch once during a day phase (instead of handing out devices), when/if it breaks due to a successful protect from a sniper.
New Devices for Agasa: -- Agasa is only able to give out two devices per phase.
Bentofax machine: a player with this may send a message to any other player through the GM that night (you may also eat the food within it at the time- if the player is stake-outed while using the fax machine, the SO'er will be notified your eating lunch). It will be a completely worthless ability, much like the bento fax machine itself, but hey at least they'll know you had the fax machine for real. :V -Courtesy of Akonyl, with a slight alteration to include stake-out result. :x
Superkick shoes: Discombobulates the target. (Only children can make use of them; if the player Agasa is given the shoes to that phase isn't a child, he will get them back with a notice they does not fit the recipient/the recipients age (child/teen/adult).)
Addendum:
I also think Agasa should be able to repair the watch once during a day phase (instead of handing out devices), when/if it breaks due to a successful protect from a sniper.
New Devices for Agasa: -- Agasa is only able to give out two devices per phase.
Bentofax machine: a player with this may send a message to any other player through the GM that night (you may also eat the food within it at the time- if the player is stake-outed while using the fax machine, the SO'er will be notified your eating lunch). It will be a completely worthless ability, much like the bento fax machine itself, but hey at least they'll know you had the fax machine for real. :V -Courtesy of Akonyl, with a slight alteration to include stake-out result. :x
Superkick shoes: Discombobulates the target. (Only children can make use of them; if the player Agasa is given the shoes to that phase isn't a child, he will get them back with a notice they does not fit the recipient/the recipients age (child/teen/adult).)
Last edited by Anonymous on January 24th, 2012, 11:24 pm, edited 1 time in total.
“Tea is the magic key to the vault where my brain is kept.” ― Frances Hardinge
“If you are cold, tea will warm you;
if you are too heated, it will cool you;
If you are depressed, it will cheer you;
If you are excited, it will calm you.”
― William Ewart Gladstone

“If you are cold, tea will warm you;
if you are too heated, it will cool you;
If you are depressed, it will cheer you;
If you are excited, it will calm you.”
― William Ewart Gladstone
