Forum Mafia 84: Welcome to the Carnival (Subscription Phase)

The home to DCTP Forum Mafia as well as any other type of random forum game that you can conjure up.
Post Reply
Kamite
Just keep swimming. Just keep swimming.

Posts:
614

Forum Mafia 84: Welcome to the Carnival (Subscription Phase)

Post by Kamite »

Forum Mafia 84: Welcome to the Carnival
“Is it almost done?” Ask the manager

“Yeah just need to put these two pieces together, and it will be complete.” The worker said.

“Our client is going to be please when he sees this. Though I wonder why he spent on a theme like this?” The manager step back and look around at the project his team has been working for months now. Looking down at his clipboard he csses off what has been complete.

“Rides, check.
Concession stand, check,
Arcade, check,
Resting stops, check.
Mascots, check.

“At this rate everything is really looking in working order, except for that one spot”
Though not hidden nor out of view, there is a spot in which an area is clearly mark as construction in progress.

“Not sure why he wants this incomplete, this is such a disaster waiting to happen” One of the workers have said
“Best not to question it there. We give what our clients wants, if he wants this is on his own accord, we sign a contract to ensure the clients are happy and we have money on our pockets” The manager said while standing outside. “Besides we check the inside nothing can go wrong is as he said to describe it, to be ‘stable’”.

The worker was feeling unease as check the foundation of the building looked it could break at any moment.

“Going to give our client a call letting him know the place is ready.” The manager took out his phone and began to make his phone call.

One ring and the client picked up the phone immediately.

“Hey Cam, the carnival is all ready for business, need you to come over to finalize everything.” Manager walk towards outside to see the setting in one clean view with a camera to take a photo for one of the books of his projects. “Akoboland, huh?”

Click

“Hey Manager check this out” cried out one of the employees, as he walk outside of the park.

“Manager?”

PLAYERS:

1. YurikoChan
2. MoonRaven
3.
4.
5.
6.
7. PhoenixTears
8.
9.
10.
11.






Prep Phase begins at 19:00 EDT Wednesday, April 15th, 2020. Click the link to see how that applies to you.

NOTE: Phase changes for this round will be 48 hrs. 46 hrs to submit actions, with a 2-hour stand-by phase.
During the 2 hrs stand-by NO ACTIONS WILL BE ACCEPTED. Only wills can be updated.

Phase change will be at 18:00 EDT every OTHER day unless something comes up (I'll try to let you know in advance). Actions are due two hours before phase change (16:00 EDT). Anything submitted after that time will not be counted.


Important Notes: read before you sign up!

- Make sure you're available to/plan to actually play the game! Do not join if you do not intend to play the game. If you sign up to play, you are expected to send in actions, vote, etc.

- Role-handoffs (for BO/Friends/DBs/Lovers only)! If you intend to let another player handle your actions, you must inform the GM. You can let the GM know if it's for only that phase or blanket permission for the duration of the game (which can be revoked any time you choose). If you don't mention it that its for the rest of the game, it will be treated for that phase only. In which you have to send another PM giving permission again.

Town members who are not part of a group may not hand their role off to another player.
Disclaimer: GM has the right to change this at their discretion.

- Failure to send a PM to the GM of whether voting or abstaining during day phase, a random vote will be sent in your place instead.

Remember guys, everyone affects everyone else in this game!
Last edited by Kamite on March 27th, 2020, 11:25 pm, edited 22 times in total.
Kamite
Just keep swimming. Just keep swimming.

Posts:
614

Re: Forum Mafia

Post by Kamite »

Rules

Overview

Gameplay
Detailed explanation of how the game works.
Spoiler:
Roles and Actions
  • Players are typically split into two: Black Organization vs Town (Police, FBI and Civilians). It is at the liberty of the GM to balance the roles as they see fit, however, once the game begins, the balance can be shifted at any time. Is up to the players to strategize and communicate with each other to seize control of either size of the game.
  • Players are given their roles and therefore their alignment during the beginning of Prep Phase or Night 1. Each role has its own set of actions that can be performed during phases. It is highly recommended that players check what actions are available to them when they receive their role from the GM.
  • To use an ability or vote, you must PM the order directly to the GM (and co-GM, if applicable). Those submitted in the main thread or elsewhere do not count unless agreed to by the GM.
  • You may provide the GM with a will to be presented at the time of your death (unless you are erased). A typical will usually summarizes a player's actions and intel they have gathered to that point, resulting in something along the lines of: "Will: I interrogated Conia and got Black Org on Night 1. I interrogated PhoenixTears on Night 2 and got Not Black Org." Your will, unless erased, will be provided by the GM after your death is announced (whether it be by lynching, APTX, or just a routine killing). The GM has a right to censor or remove any will if they feel it reveals too much or it is game-breaking.
  • You may always send in a new order/will to replace your old one, assuming the phase has not yet ended. However, sending a PM to the GM to “add ‘this’ to the will” will become the new will. When updating the will to the GM you must send ALL of it at once. Otherwise whatever you send last regarding the will be the new will, whether is complete, an “update”, or an “add ‘this’ to the previous will. Always make sure you are sending your wills to the GM and not to yourself by mistake. This has happened in previous rounds, and it won’t no longer be accepted once you die.
  • If multiple incompatible actions are submitted by a player, the last valid action prior to the countdown ending will be the one played. If no compatible actions are submitted, none will be entered.
Phases
  • Game always begins in Prep Phase and progresses to Night 1, Day 1, Night 2 and so on.
  • Each phase is usually 48 hours long although it is ultimately at the discretion of the GM.
  • Players will be notified if a change in time of phase change occurs during the middle of a game.
Killing/APTXing
  • Every night phase, The Black Organization and/or The Traitor may send a kill for one player.
  • The Black Org is expected and encouraged to consult with one another on who to kill during the night and possible lynch votes during the day. A private channel for the Black Org to discuss strategies is provided in every round by the GM.
  • In case the The Traitor is in the game, the The Traitor’s kill will always go first.
  • If both The Traitor and a Black Org member send the kill for the same player, the Black Org, will receive a message their kill has failed. The Black Org will not know their kill wasn’t chosen for that night. The only exception is if the Black Org member is using Bribe with their Kill. This is also true if both the The Traitor and Black Org member try to kill each other.
  • Every member of the Black Org must kill successfully before a member is allowed a second kill. The exceptions to this is if a member is unable to kill due to being arrested or lynched, in which case they are no longer factored in to the kill cycle. Once the cycle has been completed once, a new order may be decided.
  • In the event the last BO member of the kill cycle becomes discombobulated, Kill cycle will still reset as it was an attempt.
  • Every member of the Black Org may use an APTX assuming there are enough remaining. Unlike with the nightly kills, there is no restriction on how many may participate. Each member is limited to using just one APTX per day phase, however.
  • The Black Org may kill or APTX a fellow member if they so wish.
  • If more BO send an APTX than they are remaining, the last APTX orders, will go through.
  • As mention above the APTX holds true for the The Traitor and the Black Org, like with Killing
Voting
  • Everyone is allowed to vote during day phases, whether they be from the town or the Black Org. You may only not vote if you are dead, arrested, or were hindered by an ability (such as Frighten). The player who has the most votes is lynched.
  • Each player's vote is made public at the end of each day phase unless Voice of Reason or Protect/Lovey Dovey was successfully used.
  • If a player was poisoned by APTX or arrested, their vote for that phase will not count or be shown.
  • Players may abstain from voting.
  • If a lynch fails due to the one with the most votes being Accompanied, Arrested or APTXed, or Sabotage causing a tie, votes will still be shown as usual, but there will be a note that the lynch failed.
  • If, after Accompany and Sabotage have been taken into account, two players receive the same number of lynch votes in a phase, and one is APTXed or arrested, the other will not be lynched.
  • If a single person with the most lynch votes is either arrested or APTXed in the same phase, there will be no lynch.
  • Failure to send a PM to the GM of whether voting or abstaining during day phase, a random vote will be sent in their place instead.
Crimes
  • If a crime is hindered by discombobulation or another ability, it is treated as having failed and thus didn't happen.
  • List of abilities that constitute crimes: Kill (whether it be of the normal, sniping, or APTX variety), Disguise, Slander, Bribe, Discombobulate, Abduct, Erase, Sabotage, Frighten, Steal, Drug via Sleeping Pill, Scapegoat. CHOOSING COSTUMES IS NOT A CRIME.
  • Using the Black Suitcase for any fake action is not a crime, including using it to fake a crime. Considering that action never actually took place, it will not count as a crime. If you however use it to bribe, slander or frame that is considered a crime.
  • Being a member of the Black Organization is, in itself, not a crime. (You can't arrest Conia for being Gin.)
Actions & Arrest/Death
  • If someone is killed, lynched, or arrested, their action for that phase will not go through and will fail. The only exceptions to this are arrests and poisonings with APTX. Arrests can stop APTX. Lynchings, on the other hand, do not.
  • If Kazuha was successfully poisoned and accompanied someone that was about to be lynched over the 1 vote difference, the reduction of that 1 vote fails (aka, the accompany fails) and the target of accompany will be lynched instead.
Auto-Arrest (House Search/Face Pinch)
  • If a house search uncovers a crime of any sort, the target is automatically arrested.
  • If a face pinch is performed on a player and that player is in disguise (whether they are town or Black Org), the target is automatically arrested. Note: Anokata is not technically in disguise, and thus is unaffected by House Search (unless they have other crimes) or Pinch.
  • Auto-arresting is a feature of these abilities and does not otherwise apply to other actions. For example, a crime uncovered via an investigation action does not yield an auto-arrest (even if it is being carried out by a police officer).
Condition
  • All players begin the game "alive" in normal condition. Over the course of the game, their condition may worsen to one of the following states:
    • Alive: Player is able to use any of their abilities within the rules. They may also discuss the ongoing game freely and participate in lynch voting.
    • Injured: Player is unable to use any abilities and also loses any of their passive abilities (including any actions of disguises they may have been wearing, though they do not lose the disguise itself). The exceptions are the nightly killing for Black Org members (they may still carry out a kill at night), handing out of the suitcase during the day, and Lovey Dovey. Injured players may still participate freely in the game, including casting lynch votes and using items given to them by other players. Any actions (apart from arrest, APTX, suitcase actions, Bowtie/Watch and voting) used during the phase the player gets injured will fail.
    • Suspended: Police that attempt to arrest someone and are unsuccessful will be suspended for two phases following the arrest attempt. While suspended, the police officer in question will lose all abilities apart from voting, Bowtie/Watch, suitcase actions (for BO disguised as police) and Lovey Dovey. Any actions the police uses (apart from arrest, Bowtie/Watch, suitcase actions, Lovey Dovey and voting) on the phase where they become suspended will fail.
    • Arrested: Player may not use any abilities, though they are also impervious to being poisoned or killed (unless Bribe is in effect). Any and all actions on arrested players will fail with the exception of Lawsuit to free them. They may speak and participate freely in the game, but they will remain unable to vote. Arrested players are considered "out" of the game when determining which side has won. The role of the arrested player will not be revealed at the time of arrest.
    • Dead: Player is killed during the course of the game. They may no longer participate in the game, but they will still win with their team should they come out the victors. Dead players may not share any information with living players after they have died, whether it be information they acquired prior to their death or after.
Black Org Hierarchy
  • The Black Org has a leader (assuming he is in the game), referred to as Anokata. If Anokata is not present in the game, the next person in the Black Org list is the leader.
  • The leader may designate the night kill target and give the order as such. The leader may NOT order another BO member to kill themselves.
  • If a member of the BO sends a kill, the leader can only override it with the killing BO's permission.
  • The leader may not command a subordinate to use an APTX. They are limited to sending in only their own APTX order.
  • If multiple BO send a kill in the same night, the kill will be selected based on rank order and whether the member is eligible to send a kill.
Win Conditions
  • Black Organization wins if the BO outnumbers the Town and there is no foreseeable way for the town to regain control of a day vote.
  • Town wins when all the BO members are killed/lynched/arrested
  • BO/Town lovers win when everyone else is dead or arrested.
  • Whether the game ends is determined at the end of the phase, so if a player is due to be released during that phase they will be factored into the decision. Eg. Irish is supposed to be released from Detention the same phase where Chianti is arrested, and all other BO members are arrested/killed prior, the game will continue with Irish being the last remaining BO member.
Guidelines
Basic guide instructing how to participate fairly in the confines of the game.
Spoiler:
  • Do not attempt to participate with more than one username. This is grounds for permanent banning from any and all future games.
  • No petitioning the GM for information about the roles of other players or attempting to influence the tasks of the moderator (asking for certain hints, etc).
  • You may not quote, screenshot, or otherwise duplicate or showcase messages from the GM to prove your role, actions, or results to a fellow player. You may, of course, claim to be a role in the course of the game whether it is your genuine role or not.
  • You may freely PM other players and speak without restriction in the main channel (apart from the GM rule mentioned above) while you are still alive. Please refrain from discussing any facet of an ongoing game with a living player after you have died to avoid influencing the course of the game.
  • You may generate false quotes, edits, and messages from other players in text form, but may not do so with concern to correspondence with the GM. Taking screen shots of PMs from other players is prohibited--keep the game in the realm of text.
Quick Reference

Order of Actions
Spoiler:
Order of Actions
— This section has been removed because the GM hates it and doesn’t want to deal with it. If you need a general overview of how things go, please see the Order of Actions section in one of the last few games, or the Forum Mafia Topic.
— For this-round-specific questions (if there are any), feel free to ask.
Keywords
Keywords that are equatable to one another in terms of the game (for investigations and the like).
Spoiler:
Kill — Kill / Attack / Bribe / APTX4869
Arrest — Arrest / House Search / Detain / Auto-arrest
Investigate — Investigate / Special Investigate
Observe — Observe / Stake-Out / Guard
Protect — Protect / Snipe Guard / Lovey Dovey / Watch Protection
Heal — Heal
Slander — Slander
Discombobulate — Discombobulate
Confuse — Confuse
Steal — Steal
Frighten — Frighten
Detect — Detect
Interrogate — Interrogate / Cross-Examine
Pinch — Pinch Face
Drug — Sleeping Pill
Follow — Follow / Accompany / Sabotage
Erase — Erase
Statuses
Certain roles have an inherent "status" associated with them that provide unique attributes and advantages.
Spoiler:
Black Organization Leader
Roles with that Status: Anokata or next in line in Black Org hierarchy
  • Can order killings
  • Can distribute the Black Suitcase each Day phase
  • Note: If the leader is arrested or lynched in the same phase he tries to hand out the Black Suitcase, the action will still go through.
FBI Leader
Role with status: James Black
  • At the onset of the round, the FBI Leader is given notice of how many of his subordinates (Akai, Jodie, Camel, Rena, Amuro) are in the game. This count includes Vermouth/KID disguised as his subordinate, or if Anokata is a subordinate, but not if Yukiko/Irish disguised as his subordinate
  • If Vermouth or Kid has a disguise of an FBI subordinate, regardless of if they use the disguise during the game, it will be counted in the subordinate list and James will receive a small hint akin to, "You believe something is strange with (#) of your subordinate(s)..."
    Note: Akai/Jodie/Camel/Rena/Amuro being Anokata will not count toward this notification, because they would not be in disguise. Anokata will be included in the number of FBI agents in the game if he's one of those roles, but there won't be anything strange about him. James can also receive Anokata's results in this case.
  • After each night, James will receive only one result from his subordinates. This will happen even if James is discombobulated/sleeping pill'd
  • With concern to Akai, James will receive only one of his investigations. In the case of Rena, James will receive only one of her actions (Betrayal, Investigate, or Special Investigate), chosen at random. James can NOT receive bowtie results.
  • James can NOT find out if Amuro frightened someone.
Friends
Roles with status: Sonoko and her friend
  • Friends know one another's identities.
  • Sonoko will find out if she is friends with Kid. (In this case, she will be told that her BFF is Kid and the role he’s disguised as.)
  • Sonoko can use the same abilities as her friend, whether that person is dead or alive. (She may not arrest (including pinch), house search, detain in any way or steal even if she befriends KID.)
  • May not befriend any Black Org members and may not befriend a Detective Boy.
Group
Roles with status: Ayumi, Mitsuhiko, Genta
  • Detective Boys are aware of one another's identities.
  • Detective Boys have a hierarchy: Ayumi, Mitsuhiko, Genta.
Lovers
Roles with status: decided by Yumi during Prep Phase.
  • Lovers know one another's actual identities (disguises and actual roles).
  • Cannot befriend Sonoko, and children cannot be lovers.
  • When one lover dies, the other commits suicide that same phase. No amount of healing or protecting may prevent the death of a suicidal lover.
  • A town/town pair wins along with the town. A Black Org/Black Org pair wins with the Black Org. A town/Black Org pair does not win with either the town or the Black Org. To win as such a tandem, all other players must be dead/arrested/otherwise unable to stop them from killing.
  • Lovers may still win while one or both are arrested (assuming Town/Town or BO/BO).
  • Lovers can protect each other with the ability Lovey-Dovey.This ability may only be used once per Night/Day cycle and has a cooldown after it successfully saves a lover. See actions for more info.
NOC
Roles with status: Rena
  • Player gets to know how many Black Org members are present in the current game (not their identities).
  • Anokata is included in this count.
[/list]
Stealable items
The list of roles associated with each item that can be obtained through the action Steal
Spoiler:
Gun: Anokata, Rum, Vermouth, Gin, Pisco, Vodka, Tequila, Chianti, Korn, Sherry, Irish, Akemi, Megure, Shiratori, Satou, Takagi, Chiba, Nakamori, Yumi, James, Akai, Jodie, Camel, Rena, Amuro, Kaitou Kid, The Traitor

Car keys: Anokata, Rum, Vermouth, Gin, Pisco, Vodka, Tequila, Chianti, Korn, Irish, Akemi, Megure, Shiratori, Satou, Takagi, Chiba, Nakamori, Yumi, Tome, James, Akai, Jodie, Camel, Rena, Amuro, Agasa, Yuusaku, Yoko, Kogorou, Eri, Kobayashi, Araide, Yukiko

School book: Rum, Conan, Heiji, Ran, Makoto, Haibara, Kazuha, Sonoko, Sera, Eisuke, Kobayashi, Kaitou Kid, Ayumi, Mitsuhiko, Genta

Glasses: Rum, Vodka, Korn, Tome, James, Jodie, Conan, Makoto, Agasa, Yuusaku, Eisuke, Eri, Kobayashi, Araide, Kaitou Kid

Headgear: Rum, Gin, Pisco, Vodka, Tequila, Korn, Megure, Yumi, Tome, Akai, Rena, Heiji, Kazuha, Sonoko, Sera, Eri, Kaitou Kid, Ayumi

Alcohol: Anokata, Rum, Vermouth, Gin, Pisco, Vodka, Tequila, Chianti, Korn, Sherry, Irish, Shiratori, Yumi, James, Akai, Jodie, Rena, Amuro, Heiji, Haibara, Kogorou
Last edited by Kamite on October 1st, 2019, 8:25 pm, edited 3 times in total.
Kamite
Just keep swimming. Just keep swimming.

Posts:
614

Re: Forum Mafia

Post by Kamite »

Roles

The Black Organization
Injured members of the Black Organization will lose all abilities (including snipe). Injured members may still kill each night, as well as utilize items such as the Black Suitcase, bow-tie, and tranquilizer watch.
For the following Black Org members, they may not use the same set of actions as each other on the same phase for balancing purposes: Gin, Vodka, Rum, Pisco, Tequila, Akemi

Spoiler:
Anokata, That Person, You Know The One
Status: BO Leader
Night action: Depends on role
Day action: Black Suitcase
Interrogation: Depends on role
Scent: Depends on role
Disguise: No
Items: Gun, Car Keys, Alcohol, items of role
Observe: Depends on role
Note: Anokata can use the Black Suitcase during Night 1 for himself. During Day 1, it may be given to any member of the Black Org.
Note: Anokata will not be a "BO" role. Anokata can be any "town" role except Children, Sonoko, Yumi, Kid, Yukiko, and Shadowman. Anokata will be able to use all the statuses and abilities of his role as if he were a town player. Since Anokata is not really a disguiser, Vermouth/KID may not disguise as his role. Sonoko will not befriend Anokata. When ID'd by DBs, Anokata can be positively ID'd as both his "town" role and as "Anokata." Additionally, Anokata can be investigated as disguised as his town role and it will come up TRUE, however it does not count as a crime when Cross-Examined/House Searched/Arrested and Pinch will not affect Anokata.


Rum, -sensei
Night actions: [Detect, Special Investigate 1] OR [Investigate 3]
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car Keys, School Book, Glasses, Headgear, Alcohol
Observe: Male/Female Adult
Note: Rum’s gender observe is random every night, but if more than one observe him/her in the same night, they will receive the same results.

Vermouth, Because the Boss Picks Favorites
Prep action: Disguise
Night/Day actions: Depends on disguise
Interrogation: Not BO when undisguised. When disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: Gun, Car Keys, Alcohol + items from disguise
Observe: Female Adult when undisguised; when disguised, depends on disguise
Note: Vermouth will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). Vermouth can't arrest someone for a framed action in any way. If Vermouth gets injured, she'll keep the attributes (disguise investigate, interrogate, observe, items) of the disguise she was wearing when she was injured, but can't use any of its powers.

Gin, Right Behind You
Night action: [Investigate 3] OR [Steal OR Return Item]
Night action: BO Slander, Town Slander
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car Keys, Headgear, Alcohol
Observe: Male Adult

Pisco, (banana’d)
Night action: [Erase, Sabotage] OR [Discombobulate]
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car Keys, Alcohol
Observe: Male Adult
Note: Pisco can erase the body (or not) every time he kills. He may also erase the body of another BO's kill once per "kill cycle" (the cycle restarts when every BO member has had their turn to kill). But if only two BO members remain (Pisco and another), Pisco can't erase every night, but only when he himself kills. This is also the case if Pisco and Tequila are the two remaining BO

Vodka, Aspiring Ballerina
Night action: [Discombobulate] OR [Frighten, Abduct]
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car Keys, Glasses, Headgear, Alcohol
Observe: Male Adult

Tequila, Back from the Dead
Night action: [Frighten, Abduct] OR [Erase, Sabotage]
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car Keys, Headgear, Alcohol
Observe: Male Adult
Note: Tequila can erase the body (or not) every time he kills. He may also erase the body of another BO's kill once per "kill cycle" (the cycle restarts when every BO member has had their turn to kill). But if only two BO members remain (Tequila and another), Tequila can't erase every night, but only when he himself kills. This is also the case if Tequila and Pisco are the two remaining BO

Chianti, Mafia Sniper #1
Night action: Snipe
Night/Day Action: Revenge
Night action: [Observe] OR [Stake-out]
Day Action: Follow Up
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car Keys, Alcohol
Observe: Female Adult

Korn, Mafia Sniper #2
Night action: Snipe
Night/Day Action: Revenge
Night action: [Observe] OR [Stake-out]
Day Action: Follow Up
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car Keys, Glasses, Headgear, Alcohol
Observe: Male Adult

Sherry, Mafia Scientist
Night action: Research
Day action: Sleeping Pill
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Alcohol
Observe: Female Teen
Note: Haibara and Sherry may not be in the same game together. This includes Anokata-Haibara because that’s just weird

Irish, Definitely a Canon Character
Prep. Phase action: Choose Costumes
Day action: Temporary Disguise
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: Gun, Car Keys, Alcohol + disguise items
Observe: Male Adult when undisguised--when disguised, depends on disguise
Note: Irish may not arrest someone for a blamed action for any reason.
Irish will be given 5 disguises during prep phase from which to choose 3. He may don a disguise during prep phase to be used N1. He may also choose not to don a disguise, in which case his next chance to do so is D1.


Akemi, Conveniently Dead
Night action: [Steal OR Return Item] OR [Detect, Special Investigate 1]
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car Keys
Observe: Female Adult

Rikumichi Kusuda, Akai's Body Double
Night action: Steal or Return Item
Day action: Scapegoat
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car Keys
Observe: Male Adult
The Police
If applicable, police officers may use all actions in a single night (such as Investigate, Arrest, and House Search).
Spoiler:
Megure, aka pofa
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys, Headgear
Observe: Awesome Male Adult

Shiratori, Upgraded to Canon
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys, Alcohol
Observe: Male Adult

Satou, Probably Not Kobayashi-sensei
Night action: Investigate 3
Night/Day action: Arrest, Detain
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys
Observe: Female Adult

Takagi, Conia’s Assistant
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys
Observe: Male Adult

Chiba, Donut-kun
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys
Observe: Male Adult

Nakamori, Not Even Really Trying Anymore
Night action: Investigate 2
Night/Day action: Arrest, Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys
Observe: Male Adult

Yumi, Matchmaker with Bad Taste
Prep Actions: Amor
Night action: Investigate 2
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car Keys, Headgear, Alcohol
Observe: Female Adult

Yamamura, Police Inspector
Night action: Confuse
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys
Observe: Male Adult


Tome, The One Nobody Remembers
Night action: [Special Investigate 2] OR [Crime Report, Special Investigate 1]
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car Keys, Glasses, Headgear
Observe: Male Adult
Special Agents
Spoiler:
James, Panda Boss
Status: FBI Leader
Night action: Special Investigate 1, Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys, Glasses, Alcohol
Observe: Male Adult

Akai, or One of His Seventeen Disguises
Night/Day action: Vengeance (passive)
Night action: Investigate 3, Snipe Guard
Interrogation: BO
Scent: Yes
Disguise: Yes
Items: Gun, Car Keys, Headgear, Alcohol
Observe: Male Adult

Jodie, Engrish Teacher
Night action: [Observe] OR [Stake-out]
Day Action: Follow-Up
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys, Glasses, Alcohol
Observe: Female Adult

Camel, Trying His Best
Night action: [Observe] OR [Stake-out]
Day Action: Follow-Up
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys
Observe: Male Adult

Rena, Newscaster By Day, Undercover CIA Agent By Night
Status: NOC
Night action: Betrayal, Special Investigate 1, Investigate 1
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car Keys, Headgear, Alcohol
Observe: Female Adult

Amuro, Apprentice Sandwich Maker
Night Action: Observe
Night Action: Frighten
Interrogation: BO
Scent: Yes
Disguise: Yes
Items: Gun, Car Keys, Alcohol
Observe: Male Adult
Civilians
Spoiler:
Conan, Silver Bullet-kun
Night action: [Investigate 5] OR [Interrogate]
Interrogation: Not BO
Scent: No
Disguise: No
Items: School Book, Glasses
Observe: Male Child

Heiji, Detective of the West
Night action: [Investigate 5] OR [Interrogate]
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School Book, Headgear, Alcohol
Observe: Male Teen

Ran, Concerned Guardian Figure
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School Book
Observe: Female Teen
Note: If Ran successfully protects (and saves someone), she will become temporarily injured for the following two phases.

Makoto, Glasses-kun
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School Book, Glasses
Observe: Male Teen
Note: If Makoto successfully protects (and saves someone), he will become temporarily injured for the following two phases.

Agasa, “Successful” Inventor?
Day action: Bow-tie, Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car Keys, Glasses
Observe: Male Adult
Note:On Night 1, Agasa has both items freely to use. Day 1 and afterwards, Agasa can choose to give himself one item or hand out two items to one or two other players. Agasa may not use both items for himself. He may not keep one item for himself and hand out the other to someone else. If he chooses to keep one item for himself, the other item will not be in play at all the following night.

Haibara, Failed Experiment
Night action: Research
Day action: Follow
Interrogation: Not BO
Scent: No
Disguise: No
Items: School Book, Alcohol
Observe: Female Child
Note: Haibara and Sherry may not be in the same game together.

Kazuha, Charm Maker
Day action: Accompany, Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School Book, Headgear
Observe: Female Teen

Sonoko, Best Friend
Status: Friends
Prep. action: Friendship
Interrogation: Not BO
Scent: No
Disguise: No
Items: School Book, Headgear
Observe: Female Teen

Sera, Akai’s Only Sibling
Night action: Detect, Special Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School Book, Headgear
Observe: Male/Female Teen
Note: Sera's gender observe is random every night, but if more than one observe her, they will receive the same results.

Yuusaku, Pater Ex Machina
Night action: Detect, Special Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car Keys, Glasses
Observe: Male Adult

Eisuke, Whose Middle Name is Clumsy
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School Book, Glasses
Observe: Male Teen

Yoko, Trickstress
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car Keys
Observe: Female Adult

Kogorou, Drinking Buddy
Night action: Guard
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car Keys, Alcohol
Observe: Male Adult

Eri, Undefeated? Lawyer
Night action: Cross-Examine, Lawsuit
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car Keys, Glasses, Headgear
Observe: Female Adult

Kobayashi, Generic Childhood Love Interest #7
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car Keys, School Book, Glasses
Observe: Female Adult

Araide, Probably a Fake Doctor
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car Keys, Glasses
Observe: Male Adult

Kaitou Kid, “Master” Thief
Prep. Action: Disguise
Night action: Steal OR Return Item
Night/Day Action: Depends on disguise.
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: Gun, School Book, Glasses, Headgear + items from disguise
Observe: depends on disguise, If not disguised: Male Teen
Note: KID will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). If Kid gets injured, he'll keep the attributes (disguise investigate, interrogate, observe, items) of the disguise he was wearing when he was injured, but can't use any of its powers or steal.

Yukiko, Talented Actress
Prep. Action: Choose Costumes, Temporary Disguise
Day action: Temporary Disguise
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: Car Keys + the items of her current disguise.
Observe: Female Adult when undisguised. When disguised, depends on disguise
Note: Yukiko will get a list of 5 costumes in prep from which to choose 3. She can don one of those in prep to use N1. She can also choose not to do so, in which case her next chance to disguise will be D1.

Ayumi, Detective “Boy”
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School Book, Headgear
Observe: Female Child

Mitsuhiko, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School Book
Observe: Male Child

Genta, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School Book
Observe: Male Child

Shadow Man, Could Be Anyone, Even You
Night Action: Pick one
Interrogation: BO
Scent: Yes
Disguise: No
Items: None
Observe: Random age/gender
Note: Shadow Man may choose to use one of the following each night: Betrayal, Crime Report, Cross-Examine, Detect, Discombobulate, Fake, Frighten, Heal, Interrogate, Investigate 2, Lawsuit, Observe, Protect, Snipe Guard, Steal/Return Item, Special Investigate 1, Stake-Out, Research.

If Shadow Man chooses to use Lawsuit, he may only use it once per game. If he is discombobulated on the night he uses it, or it fails for any other reason, this use will not be used up.

If Shadow Man successfully protects (and saves someone), he will become injured for the following two phases.

Shadow Man's gender and age observe is random every night, but if more than one observe him/her in the same night, they will receive the same results.

Shadow Man can be positively identified as any and all roles.
Other
Spoiler:
The Traitor
Status: Traitor
Night action: Kill +1 Investigate + role actions
Day action: APTX x1
Interrogation: Depends on role
Scent: Depends on role
Disguise: No
Items: Gun + items of role
Observe: Depends on role
Note
  • The Traitor is less of a role on its own and more a status combined with another role. This status will be given alongside a randomly picked town role to the chosen player, meaning that a player can be Takagi and also the Traitor. They can be any town role (including Yumi and any one of the Detective Boys), but, for the sake of simplicity, they cannot be a lover nor a BFF.
  • The Traitor will only be in if there are 12+ players.
  • The Traitor is given one other role in the game at the start of Night 1 that they must find and kill. This role can be either BO or Town. If they are successful in killing this role, either by killing at night, successfully lynching them during the day, or APTXing, the Traitor will be considered to have won and will be removed from the game. At this point it will be announced that the Traitor has killed their target and the Traitor’s role and status as Traitor will be revealed. The game will then continue until either Black Org, Town or Lovers win.
  • They won't know if their target is in disguised or not. If they are disguised they have APTX as the disguiser (Vermouth, Irish, Yukiko, Kid) Anokata is the exemption.
  • If the Traitor’s target is killed by the Black Org or lynched without the Traitor’s involvement, then the Traitor will be given a new target one time.
  • If the Traitor fails again, the Traitor will be killed and removed from the game, even if the Traitor is currently in jail when this happens. If this happens, it will not be revealed that they are the Traitor until the end of the game.
  • If the Traitor’s target is arrested, the Traitor will not be given a new target or told their target has been arrested.
  • The Traitor has an investigate to find more info on their target.
  • The Traitor only has one shot of APTX whether it was a success or a failure.
  • The Traitor won’t start killing until Night 2.
Last edited by Kamite on February 7th, 2020, 2:08 pm, edited 4 times in total.
Kamite
Just keep swimming. Just keep swimming.

Posts:
614

Re: Forum Mafia

Post by Kamite »

Actions

Prep Actions
Spoiler:
Amor
Not investigatable.
Roles with this action: Yumi
  • Prep action
  • The player chooses six players. The number of pairs of lovers in the game is up to the GM. Yumi may not choose herself.
  • Best Friends and children may not be lovers.
  • Sonoko's ability takes precedence over Yumi's ability, meaning Friendship always takes precedence over Lovers.

Choose Costumes
Player chooses costumes.
Only investigatable through Special Investigate
Roles with this action: Irish, Yukiko
  • Prep action
  • During prep phase, the player will be given five possible roles they could disguise as. The player then chooses three of those to use in the course of the game.
  • All disguises will be town roles. The player will NOT replace that role (differentiating it from normal Disguise). (ex: Heiji can be in the game, even if Yukiko/Irish has a Heiji disguise.)
  • Once Irish/Yukiko have their selected disguises, they can disguise that same phase, meaning they would be disguised Night 1.
  • Choosing costumes is not a crime. Disguising, however, is.
  • Once the player's last costume is used, they will be given a new list of disguises to choose from starting the following day (meaning they can be disguised again the next night). For example, if Yukiko is on her last disguise Night 3, Day 3 she will be given a new list and can disguise again immediately on Night 4.

Disguise
Player disguises as role.
Roles with this action: Vermouth, Kid
  • Prep action, crime, remains so long as it is not removed due to an ability.
  • Can be investigated.
  • The GM will choose a role not in the game and give that disguise to the player on Night 1. So, this isn't really a prep phase ability anymore, but it doesn't make much sense as a status. The player will still be able to use their disguise abilities on Night 1, this is just because having Vermouth/Kid choose disguises amounted to nothing more than getting a random one anyway.
  • The player is able to use all of the abilities that the role they're disguised as could use.
  • Scent won't be taken. So Kid disguised as Akai, for example, won't have a scent.
  • Vermouth will always have a scent, whatever disguise she gets.
  • They can't disguise as: Black Org members, Conan, Haibara, Ayumi, Genta, Mitsuhiko, Sonoko, Shadow Man, Yumi, Kid, Yukiko or Anokata's role.
  • It is possible that KID and Vermouth obtain the same disguise, as their disguises aren’t counted as roles "in the game" when getting the disguise.
  • The player will have items from his original role and from their disguised role. So they can have two guns in case Kid or Vermouth disguises as a police officer.
  • If Vermouth or Kid is injured, they will not lose their disguise.

Friendship
Player befriends player.
Only investigatable through Special Investigate
Roles with this action: Sonoko
  • Prep action
  • Sonoko names a list of players she would like to befriend (GM determines the exact amount of players to list).
  • Sonoko will then randomly befriend one of those players. Sonoko and her friend will know one another's identities.
  • Detective Boys, Shadow Man and Black Org members (including Vermouth and Anokata) cannot be befriended. Lovers may also not be befriended (but this shouldn’t be the case anyway, since Friendship takes precedence over Amor).
  • Sonoko may use the abilities of her friends, with some exceptions. If Sonoko befriends a police officer, she will not be able to detain, arrest, or house search, or pinch. Sonoko may not steal, even if friends with KID.
  • If Sonoko befriends a role with a "one-off" ability such as Lawsuit or Voice of Reason, either Sonoko or her friend may use the ability, but it can only be used once during the game.
  • Sonoko doesn't get a "double" of items like the watch, bowtie, and charm. If she befriends Agasa or Kazuha, either she or her friend can give them out each day, but there's only one of the item in the game to be given out. (If she befriends Kazuha, they can both use Accompany each day.)
  • Sonoko can have passive abilities. If she befriends Akai however, she will not have vengeance. If she befriends Rena, she'll get the same betrayal results Rena does each night. If she befriends James, she'll get the same FBI results James does each night. If one of them is discombobulated or frightened, the other can still get the benefits of the passive ability.
  • Sonoko status is separate from her friend. If Sonoko's friend is injured, Sonoko will not be injured. Even if Sonoko’s friend is arrested/detained, Sonoko can still use that friend's abilities.
  • Sonoko will not lose her ability if her friend dies.
  • If Sonoko befriends Yukiko, she will be able to use the abilities of Yukiko's disguised roles.
  • If Sonoko befriends Yukiko she will not receive a true in Choosing Costumes on Prep Phase, due to it being her friend's doing.
  • Sonoko will never have a true disguise investigate even if she befriends a disguiser and uses their abilities
  • If Sonoko befriends Yukiko and Yukiko dies, Sonoko will be able to choose costumes and use the abilities of the disguises, but she still will not have arrest of any kind. Disguise investigate will still be false in this case.
Night Actions
Spoiler:
Abduct
Not investigatable.
Roles with this action: Vodka, Tequila
  • Night action, crime.
  • Tequila/Vodka will Abduct one character that is not played in the game by any player. The GM will send him the name of one random town-sided character not in the game.
  • Tequila/Vodka may abduct Vermouth/KID's disguises because they are not considered "in the game." They may not abduct Anokata’s role, as it is considered to be in the game.
  • Abduct cannot choose the same role twice.

Betrayal
Not investigatable.
Roles with this action: Rena, Shadow Man
  • Night action.
  • Rena will be told one action that the Black Org took that night. The result will be randomized based on the actions the Black Org takes.
  • Rena doesn't need to PM the GM to use this action, but it can be discombobulated.

    Killing/Sniping: DOESN'T get to know which BO killed or if Snipe was used.
    Slander: "A BO slandered" (Slander via Black Suitcase will NOT show up here)
    Investigate: "A BO investigated."
    Special Investigate: "A BO investigated."
    Erase: "A BO erased."
    Detect: "A BO used detect."
    Discombobulate: "A BO discombobulated."
    Frighten: "A BO frightened."
    Bribe: DOESN'T get to know if bribe was used.
    Steal: "A BO stole from someone."
    Observe: "A BO observed someone."
    Stake-out: "A BO observed someone."
    Abduct: "A BO used Abduct"
    Sabotage: DOESN’T get to know if Sabotage was used.
    Research: DOESN’T get to know if Research was used.
    Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
    Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
    Anokata: DOESN'T get to know Anokata's actions in any way, even if they're crimes.

Bribe
Player kills player.
Roles with this action: The Black Org member doing the kill
  • Night action, crime.
  • Once per game, the Black Org may "Bribe" the GM to kill a player. This IS connected with the item "Black Suitcase;" The player killing MUST be in possession of the Black Suitcase in order to Bribe
  • Once per game, the The Traitor may also "Bribe" the GM to kill a player.
  • The Black Org member doing the kill must hand in the bribe action. The Black Org leader can also order it on behalf of that person.
  • The Black Org and/or The Traitor's kill that night cannot be hindered by any means whatsoever, including an arrest on the killing player.
  • If a player attempts to heal/protect the victim, their action will fail as if discombobulated.
  • If a player attempts to discombobulate the killer, the trickster will be notified that the trick failed. However, none of the killer's actions will go through except for the kill.
  • Should the killer be arrested, the arrest will be successful, but only after the kill happens. The kill itself cannot be stopped.
  • If the killer’s target is arrested, the arrest will be counted as a success (and the cop will not be suspended), but the target will still die.
  • Bribe may also be used on an arrested player.
Confuse
Player confuses player.
Role with that action: Yamamura. Shadow Man
  • Night action, not a crime, can be covered, can be discombobulated.
  • Player may choose a primary target and a secondary target. The primary target's actions for that night will be changed to target the secondary target.
  • Yamamura will be told his action is a success, even if the primary target does not send actions that night.
  • If the primary target sends actions, they'll be informed that things got a little jumbled and their target has been changed.
  • If the primary target gets confused by Yamamura and discombobulated (or drugged) in the same night, then the primary target's actions will fail anyway and they will not know they were confused.
  • Can be used to change the kill target UNLESS Bribe is being used. If Yamamura's primary target is a BO sending Bribe+Kill, Yamamura's action will fail as if discombobulated.
  • Can not be used to confuse an Arrest/House Search. If the Arrest/House Search is successful, any other actions done by that cop will still be confused. If the Arrest/House Search fails and the cop is suspended, the cop will not know they were confused. In either situation, Yamamura will just be told his confuse was successful.
  • CAN confuse Detain / Pinch.
  • If Yamamura confuses a trickster who is targeting him with their discombobulation, then discombobulate will take precedence and Yamamura will be notified that his action failed.
  • If Yamamura confuses a trickster who is targeting someone else but makes the secondary target Yamamura himself, Yamamura's actions will fail. Trickster will still target the original target.
  • Yamamura cannot use himself as the primary target.
  • If Yamamura's Confuse does not cause any of the primary target's actions to change (ex: forcing Eisuke to target Yuriko when Eisuke is already targeting Yuriko), then Yamamura will just be told his actions were successful, and the primary target will be told "actions successful" (or regular results) without being told he was confused.
  • If Yamamura's Confuse causes a trickster to target themselves (ex: Eisuke targets Eisuke), then the trickster will be notified that their action failed. Yamamura will be told that his action succeeded.
  • If the BO tries to kill Yamamura and Yamamura dies, then Yamamura's action fails, UNLESS Yamamura is Confusing the killer and directing the actions to someone besides Yamamura himself.
  • Confuse does not affect abilities that don't have a player target (ex: Detect). The target will still get results for those actions as normal.

    Example 1.
    Yamamura chooses Abs. (Eisuke) as the primary target and Conia (Gin) as the secondary target.
    As long as Abs. send a discombobulate that night, it will target Conia, regardless of who Abs. tries to discombobulate.


Crime Report
Not investigatable.
Roles with this action: Tome, Shadow Man
  • Night action.
  • Can be discombobulated.
  • Randomly gets a report of one crime that was committed each night. (Will never get a Kill report, including Bribe, Snipe and Erase. Will never be told if someone is Framed.)
  • This can include crimes committed by the town.
  • Does not get told who the crime was used on or which role someone disguised as.
  • Does need to send this action to get results. No longer a passive action.

    Disguise/Temporary Disguise: "Someone disguised as a male." or "Someone disguised as a teen." [result is based on the disguise; you will get either age OR gender]
    Slander: "Someone was slandered."
    Discombobulate: "Someone was discombobulated."
    Abduct: "Someone was abducted."
    Sabotage: "Someone was sabotaged."
    Frighten: "Someone was frightened."
    Steal: "Someone stole something."

    Kill: doesn't get to know someone was killed.
    Snipe: doesn't get to know someone was sniped.
    Erase: doesn't get to know someone was erased.
    Bribe: doesn't get to know if bribe was used.
    Frame: doesn't get to know if frame was used.

Cross-Examine
Player interrogates player.
Roles with this action: Eri, Shadow Man
  • Night action
  • The player can choose to cross-examine one player, to find out whether they have committed any crimes so far (includes prep phase).
  • The player will not learn which crimes have been committed.
  • The player will get the result "guilty" or "not guilty".
  • Faked actions don't count as crimes.
  • Framed crimes do count as crimes. In this case, both the person framing someone and the person being framed will show up as having crimes after the phase in which the framing happens.
  • Crimes committed during the same phase don't count.
  • Can be discombobulated. Then the Player won't get any results but a "failed action" PM
  • Cross-examine will not leave a notice.

Detect
Player detects role.
Roles with this action: Rum, Akemi, Sera, Yuusaku, Shadow Man
  • Night action
  • Can detect if a specific role is in the game per night. They need to ask for the character name (Conan, Heiji, Ayumi...) and not the role type (Detective, Police...).
  • Vermouth and Kid’s disguises will not count as being in the game. Neither with Yukiko or Irish’s disguises, unless those disguises are a role otherwise present.
  • If Anokata is in the game, both the Detect for "Anokata" and the Detect for his "role" will be True.

    Example
    Vermouth disguised as Ran. Anokata’s role is Makoto.
    Detect: Vermouth - TRUE
    Detect: Ran - FALSE
    Detect: Anokata - TRUE
    Detect: Makoto - TRUE

Discombobulate
Player discombobulates player.
Roles with this action: Pisco, Vodka, Eisuke, Yoko, Shadow Man
  • Night action, crime.
  • Also commonly known as "Trick"
  • Players that are discombobulated will fail with their night action on the same night.
  • Affects all Night actions and Day/Night actions that were performed at night. Only exceptions are Arrest and Bribe; you can never discombobulate an arrest or bribe. You can discombobulate House Search, Detain, and Face Pinch.
  • Discombobulation doesn't affect Day actions.
  • Protection via Agasa’s watch cannot be discombobulated.
  • All other night actions can be discombobulated.
  • Discombobulation can prevent the Black Org from killing or sniping someone, unless bribe is in effect.
  • If a discombobulated action is investigated, then the action will be shown as "false", because the action didn't go through.
  • The people discombobulated will get a PM from the GM that their night action failed. They will only get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were discombobulated via PM.
  • Players that used a Night action and weren't discombobulated will get a PM saying that their action succeeded.
  • The one who used Discombobulate will get a PM: "You used discombobulate on your target", but he won't know if that target actually used an action that night.
  • In case the Discombobulator was discombobulated, he'll get the message: "Your action failed". He will also get that message if he discombobulated the killer if Bribe is in effect or his target is arrested.
  • May NOT discombobulate themselves, because it will discombobulate the GM.
  • If the trickster is also the person the killer is targeting that night, their action will fail UNLESS they are tricking the person killing them.
  • If two tricksters trick each other in the same phase, both tricksters will have all of their actions fail. (Same for if three tricksters trick each other, ex: Yoko tricks Vodka, Vodka tricks Eisuke, Eisuke tricks Yoko.) In this case, none of their trick actions will count as crimes (and will come up false on investigation), because they will not have happened.
  • However, if two tricksters trick each other and a third trickster tricks one of the first two, the first two will fail their actions and the third will get a success. (ex: Yoko and Vodka trick each other. Eisuke tricks Yoko. Yoko and Vodka get “your actions failed” and Eisuke gets “success.”) In this case, only Eisuke’s trick will count as a crime (and can be investigated as true). Vodka and Yoko’s actions will not count as having happened.
  • If the trickster tricks a killer using bribe (ex: Eisuke tricks Gin, who bribe-kills Kamite), the failed trick will not show up on a stake-out of the killer.

    Scenario 1:
    Yoko discombobulates Vodka. Vodka discombobulates Amuro.
    Yoko’s action succeeds.
    Vodka’s action fails.
    Amuro’s action succeeds.

    Scenario 2:
    Yoko discombobulate Vodka. Vodka discombobulates Eisuke. Eisuke discombobulates Amuro.
    Yoko’s action succeeds.
    Vodka’s action fails.
    Eisuke’s action succeeds.
    Amuro’s action fails.

Erase
Player erases player.
Roles with this action: Pisco, Tequila
  • Night action, crime.
  • The eraser has the option of erasing or not erasing a body if he is the one doing the killing himself. The action is not limited to a one-time-use and may be repeated so long as the eraser is the one doing the killing. Once per kill cycle, Pisco/Tequila may opt to erase a victim killed by another Black Org member. He can't, however, erase for another Black Org member if there are only 2 of them left.
  • The identity and will of the erased player will not be shown. The eraser is the only one who becomes privy to the identity and will of the erased body.
  • Erase, like all other individual Black Org actions, may not be ordered by the Black Org leader.
  • Erase will fail if the target doesn't die.
  • If both BO and The Traitor kill the same target in the same night and the BO tries to erase the target, but the BO kills fails, the target will still be erased (assuming the Eraser's actions go through). In this case, both the Eraser and the The Traitor will get the role of the player and their will.

Frame
Not investigatable.
Roles with this action: Black Suitcase holder
  • Night action, crime.
  • Can choose to frame a player for committing a crime of his choosing on that night.
  • Investigating the framed action will come back as true, and the player can be arrested for this action as well.
  • The framed crime WILL show up on a stake-out. (So, if Yuriko frames Conia for slandering pofa, then staking out pofa will reveal that she was slandered, even if no other slander was actually performed.)
  • If a player who is framed for a crime is cross-examined in a later phase, they will be found guilty, even if they have no other crimes.
  • The action "Frame" cannot be investigated (investigation will be invalid)
  • Anokata, Vermouth and Irish cannot arrest people for framed actions.
  • Town who are lovers with Black Org cannot arrest people for framed actions.

Frighten
Player frightens player.
Roles with this action: Vodka, Tequila, Amuro, Shadow Man
  • Night action, crime.
  • The Frightened player can't use his ability or vote the next day.
  • The Frightened player won't know that he got Frightened unless he voted or used actions during the day, in which case he will get a PMing stating that his actions failed. However, there will NOT be a notification the player's vote failed if votes were not shown (whether it be via Voice of Reason/Protect/etc.)
  • Protect used on that day can be frightened. Akai's vengeance can be frightened (since his vote won't go through if he's frightened). Similarly, Revenge (Chianti/Korn) can also be frightened if Tequila/Vodka wishes.
  • In order to frighten a DB Identify, Tequila/Vodka must target the DB that handed in the action (if more than one handed in actions, Identify will be a 50% chance of success if 2 DB sent the action, or 66% chance of success if 3 DB sent the action. )
  • Arrest can't be frightened.
  • Detain and Pinch Face can be frightened.
  • Only one Black Org member can use frighten per night.
Guard
Player observes player.
- Role with action: Kogoro
- Night action, can be covered
- Guard is handled as the same action as Observe/Stake-out when investigated/staked-out
- If the target (which cannot be you) is about to be killed the night you guard him/her, you take the hit and protect the target. The action is treated as though you protected the target. You become injured for two phases (similar to protect). Essentially, you cannot Guard again until 2 nights later (or a loss of 3 phases) if you become injured. The target in this case learns that he was Protected. Neither the Protected individual nor the Protector will learn the identity of the attacker. If sniped, the target survives, but the protector dies in their place.
- If your target is not about to be killed, Kogoro learns of all actions performed to a player that night. So, "Akonyl guards Kleene" may result in a PM of "Kleene was healed and discombobulated", for example. Only keywords will be used (see Keywords section in Quick Reference). If someone were to use Special Investigate on the staked-out player, the result will only show "Investigate" and not "Special Investigate".
- If Abs. uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase.
- You will not know how often someone was slandered or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator, etc. is either. Just what actions were used on the target.
- Your own stakeout isn't included in the results list. So if the list says "xpon was observed," that wasn't your stakeout--he was observed by someone else.
- Unlike those roles with Stake-out, you also do not have follow-up, and actions discovered by guard cannot be follow-up (if this isn't clear already).

Example 1
On Night 1, PhoenixTears and Nomemory interrogate Kleene, Conia fake investigates "Kleene protects Akonyl" with the Black Suitcase and CTU kills Kleene.
Guard result will be: "Kleene had an attempt on her life". You will be temporarily injured for D1 and N2.

Example 2
On Night 1, PhoenixTears and Nomemory interrogate Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase.
Guard result will be: "Kleene was interrogated, investigated and healed" although it was a fake action by the BS.

Heal
Player heals player.
Roles with this action: Kobayashi, Araide, Shadow Man
  • Night action
  • Can use Heal on any player, including himself.
  • The healed player won't die if targeted by the killer. Can't heal APTX or cure an injured player.
  • If the target was sniped, heal won't save the victim. The healer won't die.
  • If successfully healed, the healer will know that he successfully healed. The target and the attacker will be notified that the target was healed/protected, but not by whom.
  • No one will learn the attacker's identity in any way.
  • Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal

House Search
Player arrests player.
Roles with this action: Megure, Shiratori
  • Night action.
  • Failed House Searches that lead to a suspension cannot be investigated and will not show up on Stake-Out.
  • Can order a house search each Night. This will reveal all crimes the target made.
  • The player won't know any other actions done or the identity of the target, even if he/she committed a crime.
  • If the target DID commit a crime, the target is Auto-Arrested on the same phase. The target of the crimes will not be known. (Example, you will receive "Kamite killed N1." instead of "Kamite killed PT N1.")
  • If the target did not commit a crime, then the player will be suspended for 2 phases and can't use any actions during that time (besides the bow-tie/watch). There will be also a notification, that a police officer was suspended (like arrest), but no identities will be revealed.
  • After the suspension is over, the police officer can use all abilities he had before, besides house search. He won't be able to use House search for the rest of the game.
  • If the target has not committed a crime yet, but commits a crime in the same phase as the House Search order is given, the House Search will still be considered a failure, and the officer will suffer the consequences. The crime will NOT be hindered and Auto-arrest won't happen.
  • For the full list of crimes, see “Crimes” under General Definitions.
  • Being in the Black Org isn't a crime. So you can't arrest Conia for being Gin.

Interrogate
Player interrogates player.
Roles with this action: Conan, Heiji, Shadow Man
  • Night action
  • The player can choose to Interrogate one player.
  • He'll get the result "BO" or "Not BO". Check the roles to see what result they would get under normal circumstances.
  • If that player is also Slandered that night, he'll get the reverse answer:
    "BO" will be "Not BO"
    "Not BO" will be "BO"
  • Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM.

Investigate #
Player investigates player.
Roles with this action: Rum, Gin, Megure, Shiratori, Satou, Nakamori, Yumi, James, Akai, Rena, Conan, Heiji, Agasa/Bow-tie holder, Shadow Man
  • Night action.
  • Investigate/Special Investigate is handled as the same action when investigated/staked-out
  • The player can Investigate a certain number of actions. (For example, Yumi has “Investigate 2,” therefore she may use two investigations.) He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
  • He may investigate if someone is disguised, but he must name the specific disguise.
  • He may investigate killings and attacks. If the killing was interrupted by protection, healing, or snipeguard then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and will be considered false.
  • If the player was killed, the action wasn't done and it will come out as "False"
  • Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
  • Black Suitcase and Fake actions appear as if they were legitimate actions.
  • Killing/Attack/Murder; Healing; Investigate/Special Investigate; Protect/Snipe Guard; Observe/Stake-out are considered the same actions (See Keywords section in Quick Reference)
    Just use "Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.

    Examples
    Disguise: Conia (Vermouth) is disguised as Ran. Akonyl (Kid) is disguised as Shinichi.
    "Akonyl disguised as Shinichi" - True
    "Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
    "Conia disguised as Ran" - True

    Actions: Conia kills CTU. xpon investigates Conia.
    "Conia kills CTU" - True
    "xpon investigates Conia" - True
    "xpon kills CTU" - False

    or

    Akonyl kills PT. Yurikochan protects PT. PT interrogates Conia.
    "Akonyl kills PT" - True
    "Yurikochan protects PT" - True
    "PT interrogates Conia" - True

    or

    Akonyl kills PT. Yurikochan protects PT. Conia discombobulates Akonyl.
    "Akonyl kills PT" - False
    "Yurikochan protects PT" - True
    "Conia discombobulates Akonyl" - True

    Actions considered the same: Kleene (Araide) heals Akonyl, Akonyl (Kobayashi) uses Heal on pofa; Conia (Akai) uses SnipeGuard on Yurikochan (Makoto), while Yuriko protects Conia with Protect.
    "Akonyl heals pofa" - True
    "Kleene heals Akonyl" - True
    "Kleene protects Akonyl" - False
    "Conia protects Yurikochan" - True
    "Yurikochan protects Conia" - True
    Etc.

    Fake actions:
    Akonyl (Anokata) uses Black Suitcase and fake interrogates xpon (Haibara).
    "Akonyl interrogates xpon" - True

Kill
Player kills player.
Roles with this action: all Black Org members, The Traitor
  • Night action, crime.
  • One Black Org member per night may choose another player to kill.
  • If the The Traitor is present, they may also choose another player to kill.
  • They can target any other living player in the game. The targeted player will die and be removed from the game unless:
    • The targeted player is healed or protected. (Heal, Protect, Snipe Guard)
    • The Black Org member/The Traitor doing the kill is discombobulated.
    • The Black Org member/The Traitor doing the kill is arrested. (Arrest, Detain, House Search, Pinch Face)
  • If the Bribe action is used alongside the kill, the kill will go through no matter what, and the targeted player will die.
  • If a BO player doing the kill during the night fails their kill for any reason, it will still count as their turn being used up for that cycle of kills. (So if Vodka tries to kill but gets tricked, then Vodka can't kill again the next night unless he was already the last BO in the kill cycle.)
  • If both BO and The Traitor kill the same target in the same night and both kills go through, then they will happen at the same time (which means both the The Traitor the BO killer can be investigated/arrested for it).
  • If the BO killer and the The Traitor target each other in the same night, assuming that their kill has not been stopped (via Discombobulate, Heal, etc), both kills will go through and both the The Traitor and the BO killer will die.


Lawsuit
Not investigatable.
Roles with this action: Eri, Shadow Man
  • Night action.
  • Usable once per game per role. Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone.
  • If the user is tricked while using Lawsuit, the Lawsuit will fail and not be used up - meaning it can be used again.
  • Once the imprisoned player is released, the crime for which they were arrested for is for all intents and purposes erased as if it never happened. Therefore if the released player was released after being imprisoned via House Search, they effectively will no longer have crimes to be arrested for and will Cross-Examine as no crimes until they commit another crime.

Observe
Player observes player.
Roles with this action: Chianti, Korn, Jodie, Camel, Amuro, Shadow Man
  • Night action
  • There are 2 types of Observe: Age-Observe and Gender-Observe.
  • A player cannot use both types of observe in the same night. They must choose age OR gender.
  • Observe/Stake-out is handled as the same action when investigated/stake-out
  • May choose a player to Age-Observe during the night. When the night is over the player will learn if that player is a child, teenager or adult.
  • May choose a player to Gender-Observe during the night. When the night is over the player will learn if that player is male or female.
  • If the target is disguised, then the player will learn it for the disguise, not the true identity.
  • If Sera is gender observed, the result will be random each night, if more than one player gender observe Sera, all players will receive the same results.

Research
Cannot be investigated
Roles with this action:Sherry, Haibara, Shadow Man
  • Night action
  • Research can show which ability was successfully used during that phase.
  • Research can research specific abilities such as Protect and SnipeGuard, as well as Interrogate and Cross Examine. This is only limited to investigatable actions, however. So you can't Research Research.
  • Research will come back true if a town member used the ability or if it was Faked through the BS. If it blamed or used by a BO member, it will be false.
    Example: Player wants to research Discombobulate. If Eisuke/Yoko/KID/Yukiko used the Discombobulate ability, Research would come out as true. If Vodka/Vermouth/Irish/Anokata used the Discombobulate ability it would come out as false. If no one used the ability, it will come out as false.

Sabotage
Cannot be investigated
Role with this action: Pisco, Tequila
  • Night action, crime.
  • Can be discombobulated, cannot be frightened.
  • Pisco/Tequila will choose during the night which player he would like to Sabotage. If, during the following day, that player is tied with another player for most amount of votes, the player who was sabotaged will have their vote count increased by 1.
  • If the player who was sabotaged survives the lynch for any reason (be it that the lynch did not tie, or they were saved by another means), they will be informed that they were followed.
  • If the lynch vote does not tie prior to Sabotage/Accompany being applied, Sabotage will fail.
  • Accompany can cancel out a Sabotage.
  • Pisco/Tequila does not need to vote for the person he Sabotages.

    Example

    pofa (Pisco) Sabotages Yuriko (Araide) during N1.
    During D1, the votes look like this (before Sabotage or Accompany is applied):

    Yuriko: 3
    PT: 3
    xpon: 1
    pofa: 1
    Akonyl: 1

    At this point, pofa's Sabotage would be applied, bringing Yuriko's votes up to 4, and Yuriko would be lynched.

    Example 2

    pofa (Pisco) Sabotages Yuriko (Araide) during N1. PT (Kazuha) Accompanies Yuriko D1.
    During D1, the votes look like this (before Sabotage or Accompany is applied):

    Yuriko: 3
    PT: 3
    xpon: 1
    pofa: 1
    Akonyl: 1

    The Sabotage is applied, bringing Yuriko's votes to 4, then the Accompany is applied, dropping the votes back down to 3. The vote ties and nobody is lynched. Yuriko would then be notified that she was followed. (Only one follow notification would be given.)

Slander
Player slanders player.
Roles with this action: Gin, Black Suitcase holder
  • Night action, crime.
  • Player may slander any player at night, whether it's himself, someone from the town, or someone from the Black Org. The holder of the Black Suitcase may slander one target: one Black Org or one town. If Gin is in the game, the BO as a collective may not slander two Black Org members. If more than one Black Org member sends a slander for a BO member, Gin's slander will take precedent.
  • If the slandered target is interrogated that night, the interrogation result will be inverted. A townie that would normally come up as "Not Black Org" on an interrogation would instead become "Black Org" if slandered successfully. Likewise, if a slandered Black Org member is interrogated, any interrogations on them that night would return "Not Black Org" instead of the usual "Black Org".
  • The slanderer does not receive a notice indicating whether his slandered target was interrogated that night or not.
  • The slandered player does not receive a notification that they were slandered that night.

Snipe
Player kills player.
Roles with this action: Chianti, Korn
  • Night action, crime
  • Snipe replaces kill for the specified roles. The BO Leader can therefore order Sniping if the killer is one of the roles with Snipe.
  • Snipers will always Snipe when they are able too.
  • Snipe will bypass healing (Heal) and kill the target, but not the healer.
  • If the target is protected, the protector will die in place of the target.
  • If the target is protected by the watch, the target will survive, but the watch will shatter and become unusable.
  • The identity of the attacker doesn't get revealed for any reason.
  • If the sniper gets discombobulated, nothing will happen. The target or the protectors won't die and the watch won't get destroyed.

Snipe Guard
Player protects player.
Roles with this action: Akai, Shadow Man
  • Night action
  • Protect/Snipe Guard is handled as the same action when investigated/staked-out
  • The player can use the ability on one target. This target will be protected completely in case he/she is about to be sniped. The sniper will fail his killing and will get injured as a result.
  • If the target was killed in another way than sniping, then the target will die and Akai won't injure anyone.
  • If Akai targets a sniper that is about to snipe someone, nothing will happen to the sniper and the victim will die.
  • If the sniper was injured, there will not be a message that someone was injured. The sniper can't use snipe anymore, but can still kill normally. They no longer have revenge.
  • Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal

Special Investigate #
Player investigates player.
Roles with this action: Rum, Akemi, Tome, James, Rena, Sera, Yuusaku, Shadow Man
  • Night action
  • Investigate/Special Investigate is handled as the same action when investigated/staked-out
  • Same as Investigate # but can just Investigate one action.
  • Same Investigation rules apply.
  • Must specify on which Night the action happened. ('Akonyl killed Conia N1' or 'PT slandered Abs. N2' or 'Yuriko chose costumes in Prep,' etc.)
  • The investigated action should have happened in the past.
  • Cannot Special Investigate things that are happening the night of the Special Investigate. Must be from a previous night or prep phase.
  • May NOT Special Investigate anything that happens during a day phase.
  • Cannot Special Investigate a target that is dead or arrested. (Example: Conia kills Abs. N1 and is lynched D2. You cannot Special Investigate Conia killing Abs. N1.)
  • Things that can be investigated from prep phase: Disguise (must specify disguise), Choose Costume (no specific costume needed), Friendship (needs to specify friend).

Stake-Out
Player observes player.
Roles with this action: Chianti, Korn, Takagi, Chiba, Jodie, Camel, Shadow Man
  • Night action
  • Observe/Stake-out is handled as the same action when investigated/staked-out
  • The user learns of all actions performed to a player that night. So, "Akonyl stakes out Kleene" may result in a PM of "Kleene was healed and discombobulated", for example. Only keywords will be used (see Keywords section in Quick Reference). Ex: If someone were to use Special Investigate on the staked out player, the result will only show "Investigate" and not "Special Investigate".
  • If Abs. uses the black suitcase to fake "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase or that it was a fake action.
  • You will not be told how often a particular action was used on the target. So if multiple people investigate Abs., investigate will only show up once.
  • Framed crimes WILL show up on the stake-out. (So, if Yuriko frames Conia for slandering pofa, then staking out pofa will reveal that she was slandered, even if no other slander was actually performed.)
  • You will not learn who used the action, just what actions were used on the target.
  • Your own stakeout isn't included in the results list. So if the list says "xpon was observed," that wasn't your stakeout--he was observed by someone else.
  • If the target is killed the night you stake them out, you learn from the GM the gender of the killer. This does not circumvent disguises, however (so Vermouth/Irish will come back with the gender of their disguises and not necessarily their actual ones).
  • If a trickster tricks a killer using bribe (ex: Eisuke tricks Gin, who bribe-kills Kamite), the failed trick will not show up on stake-out of Gin.

    Example
    PhoenixTears and Nomemory interrogate Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase. Stake-out result will be: "Kleene was interrogated, investigated and healed" although it was a fake action by the BS.

Steal / Return Item
Steal: Player steals from player.
Return Item: Not investigatable.
Roles with this action: Gin, Akemi, Kid, Shadow Man
  • Steal: Night action, Crime. Can be investigated/arrested/caught on stake-out the night that it happens, even if the item is later returned.
  • Return Item: Night action, not a crime. Cannot be investigated/does not show up on stake-out. CAN be discombobulated. Cannot be confused.
  • Can steal one item from one person per night. Can steal from that person again on the next night.
  • An already stolen item will be effectively gone from a player's inventory and can't be stolen again, either by the same thief or a different one. (If the item is returned, however, it can still potentially show up on Peek.)
  • Items stolen will NOT be added to the thief's inventory.
  • If the player steals from a disguised player, he can steal from the disguise or from the original role (Kid, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
  • Can choose to return the player's item the following night. (Cannot use Steal again on the same night they are returning an item.)
  • The player who was stolen from will NOT get a notification on the item that he lost, unless it isn't returned the following night phase.
  • If the item is not returned, the player who was stolen from will get a notification that their item went missing and on which phase. (At the end of Night 2, they get a message: "You've just noticed that your gun was stolen on Night 1.")
  • May only return an item on the night AFTER they stole it. (If they stole a gun from Conia on Night 1, they can only return it on Night 2.)
  • If a player gets stolen from by 2 or more different thieves, all thieves will take different items, but they will be notified that they saw another thief stealing from the same person.
  • If a players with no items remaining in their inventory, and a thief steals from an item-less player. The thief will get a notice they didn't find anything to steal. In the same night the victim will received a notification, that someone tried to steal from them on that same night.
  • If a player only has one item left and more than one thief tries to take it in the same night, the thieves will be giving priority based on the following:
    Kaitou Kid > Akemi > Gin > Shadow Man
  • So if Kaitou Kid and Gin both try to steal Shinichi's School Book, then:
    • Kid will get the School Book and a notification that someone else tried to take it, too.
    • Gin will be told that there was nothing left to steal and that another thief got there first.
    • If the School Book isn't returned by Kid the following night: Shinichi will be told that he was targeted by more than one thief and his School Book was stolen.
    • If the School Book IS returned by Kid the following night: Shinichi will never notice that his book was missing in the first place.
Day Actions
Spoiler:
Accompany
Not investigatable.
Roles with this action: Kazuha
  • Day action
  • The target will have his/her lynching votes reduced by 1 for that day.
  • There will be just a public notice that 1 vote was reduced, in case that person was about to be lynched. Otherwise no one will know that a vote was reduced by 1. Lynch votes will be shown as normal.
  • May accompany anyone during the day and the accompanied will learn that someone accompanied/followed them. Can't accompany herself.

APTX4869
Not investigatable.
Roles with this action: all Black Org members
  • Day action, crime
  • The whole BO get capsules with APTX4869 each game - a total of 3 APTX at the start of the game.
  • During each day any BO member may attempt to poison another player (BO or Town) by sending a PM with that player’s name and identity to the GM. APTX: Kleene = Shinichi, for example
  • If the BO tries APTX on Kid disguised as Shinichi, the BO must guess that player is Kid and not Shinichi.
  • Due to Anokata not really being in disguised, Anokata can be APTX as both Anokata and Role he portrays as.
  • Successful APTX: The target was that role (success).The BO will keep the APTX. The actions and the votes of the victim don't count and the target dies. Arrest can't be stopped though.
  • Failed APTX: The APTX will be used up and the BO will lose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left.
  • Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
    • Example:
    • Gin can poison pofa as Shinichi. But Gin can't poison pofa as Shinichi AND CTU as Ran in the same phase.
    • Gin and Vermouth cannot both poison pofa as Shinichi in the same phase.
    • Gin can poison pofa as Shinichi and Vermouth can poison CTU as Ran in the same phase, provided they have more than one capsule remaining.
  • If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
  • APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens. The arresting officer will die after the arrest takes place.
  • Arresting the BO member who does the poisoning WILL hinder the poisoning. In this case, the APTX is NOT lost. This is the same with Detain and Pinching.
  • APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.

Black Suitcase
Handing off the BS is not investigatable.
Roles with this action: Anokata or highest-ranked BO
  • Day action, can be frightened.
  • During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed/arrested. If the Leader himself is killed/arrested, the action will still go through.
  • Has to give it to someone, otherwise no one will receive the Black Suitcase
  • During the next night the receiver can Fake any feasible night action OR Slander OR Bribe OR Frame. However, the player will never get a result for a faked action. (Faking "Heal" won't heal the target)
  • The player can use his real ability (for example Observe) and a fake ability (for example Investigate or Heal etc.) in the same night.
  • If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions (Bribe is an exception). Meaning the investigation of that fake action will come out as "False".
  • The player will be notified, that he was discombobulated, even if he doesn't have a real night ability.
    Example
    Anokata (Kleene) can give the Suitcase to himself during Day 1. During Night 2, he can (for example) interrogate another player (Akonyl).
    Anyone Investigating "Kleene interrogates Akonyl" will receive a "True" result. However, Anokata (Kleene) will not gain a result on his fake Interrogation.

Bow-Tie and Watch
Not investigatable.
Roles with this action: Agasa
  • Day action
  • Bow-tie: Can lend it to anyone for a night (and it is returned at the end of the night) or use it for himself. Someone in possession of the bow-tie can act if he were Conan and can choose to Investigate 5 OR Interrogate. If he chooses to give himself the Bow-tie, he cannot give out the Watch.
  • Watch: Can also lend the watch to anyone for one night (and it is returned at the end of the night) or use it for himself. Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity. If he chooses to give himself the Watch, he cannot give out the Bow-Tie.
  • Agasa will have both items to use freely on Night 1, Day 1 and afterwards he can only choose one item for himself.
  • If sniped, the target will survive, but the watch will be destroyed and can't be used anymore
  • Neither the recipient of Watch or Bow-Tie nor Agasa learn each other's identity (so CTU as Agasa will give the Watch to "Conia", and Conia (Ran) will receive it from "Agasa").
  • He may lend both to the same person. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched/etc.
  • If Ran or Makoto gets the watch, they Protect themselves. So when they are targeted, they will be protected by the watch. If they protect someone successfully while holding the Watch themselves, they will still be penalized. If the protected one was sniped while Ran or Makoto had the watch, the watch won't be destroyed, but one of the protectors will still die.
  • If healer/protector gets the Watch, they can also only use the watch to defend themselves; it will not be used on their heal/protect target.
  • The recipient of the Watch may be investigated as protecting themselves. “Protect” will also show up on a stake-out if the holder of the watch is staked-out.
  • If the recipient of the Bow-tie has a normal Investigate due to his/her role, he can use both that investigate and the normal one. For example, Shinichi with the Bow-tie may Investigate 10 OR Interrogate 2 OR Investigate 5 + Interrogate 1
  • Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal

Charm
Not investigatable.
Roles with this action: Kazuha
  • Day action
  • Can give out the Health Charm. The same phase the target will be protected from APTX poisoning.
  • The Charm will only be used up, if the person with the charm would have been poisoned otherwise. BO will not be specially notified that the charm was in play and therefore lose that aptx.
  • Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
  • If Kazuha is APTXed and doesn't give herself the charm that same phase, all of her actions will fail. (So if she was giving the charm to someone who was also being APTXed, they will also die.)

Follow
Not investigatable.
Roles with this action: Haibara
  • Day action
  • She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them.
  • As a result she will get either: "Has a scent" or "Has no scent"
  • Disguises will not cause a change in scent. Vermouth and Irish will always have a scent; Kid and Yukiko will never have a scent.
  • Anokata may or may not have a scent depending on which role they are.

Follow-Up
Not investigatable.
Roles with this action: Chianti, Korn, Takagi, Chiba, Jodie, Camel, pofa
  • Day Action.
  • Can use Follow-Up during each day phase to check who used actions that happened to someone they staked out on a previous night.
  • Example: Takagi stakes out Conia N1 and finds out he was slandered. During the following day, he may use Follow-Up to check "Conia slandered Conia N1" and get a true or false result.
  • You do not have to check only actions from the previous night. For example, if, on Day 2, you want to check something you found on a Night 1 stake-out, you can.
  • Fake actions that appear on stakeouts can be followed-up on as if they were real. The person using follow-up won't know the difference. (Just remember that an arrest made for a fake action will always fail, even if it was caught on stakeout and followed up--the crime didn't really "happen" after all.)

Identify
Not investigatable.
Roles with this action: Ayumi, Mitsuhiko, Genta
  • Day action
  • Decide together to Identify one person's role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
  • They can only use Identify once per day and must decide together who to use it on.
  • Tequila/Vodka can frighten a Detective Boy Identify if he frightens the one handing in the action, if several DB handed in actions, depending on the amount of DB in game, the chance will be 50-66% of failure.
  • Normal lynching (no sniper or Akai powers) is different. If Ayumi is lynched but the others aren't interfered with, the next-highest Detective Boy who handed in an action can still get his results.
  • Basically, it's to the Detective Boys' advantage for everyone to hand in an action.
  • If the person is disguised, they can't Identify the disguise but have to Identify if the player is Kid or Vermouth.
  • The ranking of the Detective Boys are: Ayumi, Mitsuhiko, Genta. If the GM gets conflicting orders on whom to Identify, the GM will use this ranking.

Re-choose Costumes (See: Prep Actions → Choose Costumes)
Roles with this action: Irish, Yukiko
  • The Day after Irish/Yukiko used his/her last disguise, he/she can re-use Choose Costumes.
  • Not a crime.
Scapegoat
Not investigable
  • - Role with action: Rikumichi Kusuda
  • Day action, Crime
  • Scapegoat protects a fellow player from crime actions, and makes the user take the fall instead
  • If the target commits a crime next night, all investigation and stake-out would show the user as the one committing the crime(s) instead of the target.
  • The target will become crime-free for that Night, and receive a notification they were scapegoated.
  • The target won't be arrested for any of their crimes, despite doing so.
  • Can only be used once per game
  • Can be Frightened.
  • Player won’t know if Scapegoat has failed or succeed until the end of next phase. If used on Day 1, they won’t know till the end of Night 2.
  • If target didn’t commit any crimes, didn’t send actions, discombobulated, or arrested by any means, then Scapegoat will fail and the user will get notified, that it failed.
  • Scapegoat will not work on a Blamed action.
  • All crimes can be Scapegoat.
Sleeping Pill
Not investigatable
Roles with this action: Sherry
  • Day action, crime
  • Can be given to any player. That player will fall asleep during the following night and can't perform any actions (except Arrest and Bribe-killing) for that phase at all.
  • Does not affect any actions performed during the day phase it was handed out.
  • Can be Frightened.
  • Passive actions will still work.
  • The player will be notified that they have fallen asleep at the end of the day phase.
  • Due to it being a crime, it may be arrested for. Police must send an arrest for the day that it was handed out, not the night that it was in effect for. Police may use the action "Sleeping Pill" or "Drugged".

Temporary Disguise
Roles with this action: Irish, Yukiko
  • Day action, crime.
  • Keyword: Disguise
  • During the day (and during prep phase), Irish/Yukiko may choose who to disguise as for the following night, out of their chosen 3 costumes, using this ability. Once a costume has been used, they may not re-use it again unless they choose it again with Re-choose Costumes.
  • They will also obtain the items of their temporary disguise only during the night in which they are disguised as that role. (ex: Yukiko disguised as Heiji for Night 1 would have Heiji’s items added to her inventory for Night 1, and they would disappear at the start of Day 1.)

Voice of Reason
Not investigatable.
Roles with this action: Eri
  • Day action
  • Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.
Day/Night Actions
Note: If these actions are investigatable, they are only investigatable so long as they are used at night. Day actions cannot be investigated in any way.
Spoiler:
Arrest
Player arrests player.
Roles with this action: Megure, Shiratori, Satou, Takagi, Chiba, Nakamori, Yumi
  • Day/Night action.
  • Can't be frightened or discombobulated, or otherwise hindered in any way.
  • Failed Arrests that lead to suspension cannot be investigated/will not show up on Stake-Out.
  • Can arrest any player at Night or Day, except for themselves.
  • Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or "Arrest Sebolains for disguising as Megure on Night 3."
  • The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
  • MAY NOT arrest someone for helping with a crime: "Akonyl helped Conia in killing pofa"
  • Crimes are: see under General Definitions.
  • Being in the BO isn't a crime. For the third time, you can't arrest Conia for being Gin. Stop trying.
  • Arresting can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
  • If the BO bribe-kills a target that should be successfully arrested in the same phase, the arrest will still go through, but the target will die. The cop will be notified that their arrest was successful, and they will not be suspended.
  • The police officer can't use any action (arrest, investigate, house search, stake-out etc.) for the next 2 phases if he accuses someone falsely and won't get results on the current phase, because he'll get suspended. But he can use the bow-tie actions in case he gets the bow-tie.
  • There will be info on the Arrest:
    • If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity won't get revealed. But if a sniper/Akai is arrested, the resulting injury will be made public, so it'll be obvious the arrested person was a sniper or Akai. Exactly which sniper/Akai, and ID of the injured officer, won't be revealed.)
    • If there is a failed arrest attempt, then there will be info that an unidentified police officer was suspended for the next 2 phases. There won't be any info who was supposed to be arrested either.
  • An arrested person's identity remains secret.
  • Players can be arrested for blamed actions, even though the player didn't do it.
  • The BO can't arrest someone for a blamed action in any way.
  • The action and/or vote of a successfully arrested player will not go through and will fail.
  • You can't arrest someone for the same crime twice. If someone is let out by lawsuit, the crime for which they were arrested will be completely erased, as if it had never happened.

Detain
Player arrests player.
Roles with this action: Satou
  • Day/Night action
  • Can be frightened or discombobulated.
  • Can put any player in detention at Night or Day, except for themselves.
  • The player will then be in detention until they are released
  • Only one player at a time can be in detention, unless there are multiple people disguised as Satou.
  • The player will be released automatically after 3 phases or if Satou dies. If Detain is used on Day 2, the player will be in jail for Night 3 and Day 3 but released before Night 4 starts.
  • If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends. If a BO player is due to be released at the end of the phase where the only other BO player remaining is arrested/killed, the game will continue with that one BO player remaining.
  • Cannot be used on the same person twice in a row
  • If Satou is discombobulated while after she detained a player, she will not release said player.
  • If Satou is suspended after the phase she had detained, she will not release said player until the normal time.
  • If Satou detains a player with Vengeance or Revenge, she will not get injured.

Lovey-Dovey
Player protects player.
Roles with this action: Lovers
  • Day/Night action
  • Protect/Lovey-Dovey/Snipe Guard is handled as the same action when investigated/stake-out
  • The lover can protect the other lover during day or night. Can't use it on anyone else besides his/her lover
  • This protect will hinder lynching, killing, sniping and even APTX. Does not hinder Akai's vengeance or Chianti/Korn's Revenge.
  • Just one lover can use protect. They can't protect each other in the same phase.
  • You can only protect once per Night/Day set. Example: If it’s used on Night 1, then it can’t be used again on Day 1, but is free to use again Night 2 or Day 2. Or, if they decide to protect during Day 1 instead of Night 1, they can use it again on Night 2 or Day 2.
  • If it successfully hinders a lynching, killing, sniping, or poisoning, the lovers lose this ability for the next 2 phases. (Ex: if lovey dovey saves a lover from poison on Day 1, then it can’t be used again until Night 3.)
  • Can be discombobulated/frightened if the one using the action is targeted.
  • Lovey-Dovey can still be used if one or both lovers are injured or suspended.
  • Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal

Pinch Face
Player pinches player.
Player arrests player. - if successfully arrested via Pinch
Roles with this action: Nakamori
  • Day/Night action
  • Once within every two phases, Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
  • If the player is not in disguise, the action will return a false
  • If they are, they will be automatically arrested, then stripped of their disguise and their action for that phase will fail
  • Nakamori will learn that the player was in disguise and also which disguise it was. If the player was disguised as Akai, Nakamori will auto-arrest the disguiser and be injured.
  • If Yukiko or Irish is pinched and arrested, they do not get a new role automatically if freed. They will receive a new list and will have to Re-choose costumes. Vermouth/KID will automatically get a new disguise, however.
  • The target will be notified that they were pinched whether they get arrested or not.
  • Can be discombobulated or frightened.

Protect
Player protects player.
Roles with this action: Ran, Makoto, Shadow Man
  • Day/Night action
  • Protect/Snipe Guard is handled as the same action when investigated/staked-out
  • May choose to Protect one person at day. If the protected person is going to get lynched, the protector will jump in and stop the lynching. The lynching votes will not be shown.
  • May also choose one individual to Protect at night. If said individual is about to be killed by the BO, he again Protects the individual. The target in this case learns that he was Protected. Neither the Protected individual nor the Protector will learn the identity of the attacker. If sniped, the target survives, but the protector dies in their place.
  • Penalties:
    • If the protector successfully protects someone, they'll get temporarily injured for 2 phases and can't protect anybody or use any other abilities for that time. But they can still talk freely and vote. An Injured protector MAY NOT be healed and lose her Injured status this way.
  • If discombobulated while protecting, the protection will fail and they don't Protect the person.
  • Can't protect anyone from APTX
  • May not protect themselves. MAY protect each other.
  • Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal
    Example: If Ran protects successfully N1 and becomes temporarily injured, she will be injured for D1 and N2, and will be able to protect again D2.

Revenge
Not investigatable.
Roles with this action: Chianti, Korn
  • Day/Night action
  • When they get lynched, the target of their own lynching vote will become "Injured" for 4 phases
  • When they become arrested, the officer(s) arresting them will become "Injured" (2 phases, same as a suspension).
  • Any injury will be made public.

Vengeance
Not investigatable.
Roles with this action: Akai
  • Day/Night action
  • If Akai gets lynched, he'll kill the person he voted for too.
  • If APTXed, Vengeance will fail and he won’t injure the poisoner
  • If Frightened or Discombobulated, Vengeance will fail.
  • If killed successfully, he will injure his attacker before he dies. If healed or if the kill gets prevented in any way, he won't injure the attacker.
  • If Akai is arrested, he will injure the arresting officer, like the snipers. If a player disguised as Akai is pinched, the auto-arrest will occur as normal and so he will injure the person who pinched him and then go to jail.
  • An injured BO will lose all of his abilities, and abilities to kill (like sniping). However, they can still regularly kill at night, APTX and use items like black suitcase and bow-tie/watch.

Extra Information
These are separated because they're kind of long and I didn't want to clog up the actions section too much.

Investigatable Actions
Spoiler:

Notes:
(INV) Investigate.
(SI) Special Investigate.


PREP
Choose Costumes
  • (SI) [Player] chose costumes in prep phase.
Disguise
  • (INV) [Player] disguised as [role].
  • (SI) [Player] disguised as [role] [phase].
Friendship
  • (SI) [Player] befriended [Player] in prep phase.
NIGHT
Bribe
  • (INV) [Player] kills [Player].
  • (SI) [Player] killed [Player] [phase].
Cross-Examine
  • (INV) [Player] interrogates [Player].
  • (SI) [Player] interrogates [Player] [phase].
Detect
  • (INV) [Player] detects [role].
  • (SI) [Player] detected [role] [phase].
Discombobulate
  • (INV) [Player] discombobulates [Player].
  • (SI) [Player] discombobulated [Player] [phase].
Erase
  • (INV) [Player] erases [Player].
  • (SI) [Player] erased [Player] [phase].
Fake
  • Fake itself is not investigatable.
  • For faked actions, see corresponding action.
Frighten
  • (INV) [Player] frightens [Player].
  • (SI) [Player] frightened [Player] [phase].
Heal
  • (INV) [Player] heals [Player].
  • (SI) [Player] healed [Player] [phase].
House Search
  • (INV) [Player] arrests [Player].
  • (SI) [Player] arrested [Player] [phase].
  • A house search that leads to a suspension cannot be investigated.
Interrogate
  • (INV) [Player] interrogates [Player].
  • (SI) [Player] interrogated [Player] [phase].
Investigate
  • (INV) [Player] investigates [Player].
  • (SI) [Player] investigated [Player] [phase].
Kill
  • (INV) [Player] kills [Player].
  • (SI) [Player] killed [Player] [phase].
Observe
  • (INV) [Player] observes [Player].
  • (SI) [Player] observed [Player] [phase].
Slander
  • (INV) [Player] slanders [Player].
  • (SI) [Player] slandered [Player] [phase].
Snipe
  • (INV) [Player] kills [Player].
  • (SI) [Player] killed [Player] [phase].
Snipe Guard
  • (INV) [Player] protects [Player].
  • (SI) [Player] protected [Player] [phase].
Special Investigate
  • (INV) [Player] investigates [Player].
  • (SI) [Player] investigated [Player] [phase].
Stake-Out
  • (INV) [Player] observes [Player].
  • (SI) [Player] observed [Player] [phase].
Steal
  • (INV) [Player] steals from [Player].
  • (SI) [Player] stole from [Player] [phase].
  • Return Item is not investigatable.
DAY
[Note: These actions are only investigatable so long as they are used at night. Day actions cannot be investigated in any way.]
Black Suitcase
  • Handing off the Black Suitcase is not investigatable.
  • For other Suitcase actions, see correspending night action.
Bow-Tie
  • Handing out the Bow-Tie is not investigatable.
  • For Bow-Tie actions used at night, see corresponding night action.
Watch
  • Handing out the Watch is not investigatable.
  • (INV) [Player] protects [Player].
  • (SI) [Player] protected [Player] [phase].
DAY/NIGHT
[Note: These actions are only investigatable so long as they are used at night. Day actions cannot be investigated in any way.]
Arrest
  • (INV) [Player] arrests [Player].
  • (SI) [Player] arrested [Player] [phase].
  • An arrest that leads to a suspension cannot be investigated.
Detain
  • (INV) [Player] arrests [Player].
  • (SI) [Player] arrested [Player] [phase].
Pinch Face (With or without a resulting arrest)
  • (INV) [Player] pinches [Player].
  • (SI) [Player] pinched [Player] [phase].
Pince Face (With a resulting arrest only)
  • (INV) [Player] arrests [Player].
  • (SI) [Player] arrested [Player] [phase].
Protect
  • (INV) [Player] protects [Player].
  • (SI) [Player] protected [Player] [phase].
Lovey-Dovey
  • (INV) [Player] protects [Player].
  • (SI) [Player] protected [Player] [phase].
Stake-Out Results
Spoiler:
If the target doesn't die:
Notes: Only once instance of each keyword may show up on each stake-out, even if multiple of a keyword is used on the same target. The Stake-Out user's own action will not show up on the list.
  • Bow-Tie (Investigate OR Interrogate)
  • Cross-Examine (Interrogate)
  • Discombobulate (Discombobulate)
  • Erase (Erase)
  • Fake Actions (as long as it is also on this list; use the corresponding keyword)
  • Guard (Observe)
  • Frighten (Frighten)
  • Heal (Heal)
  • Interrogate (Interrogate)
  • Investigate (Investigate)
  • Kill (Kill)
  • Lovey-Dovey (Protect)
  • Observe (Observe)
  • Pinch Face (Pinch)
  • Protect (Protect)
  • Slander (Slander)
  • Snipe (Kill)
  • Snipe Guard (Protect)
  • Special Investigate (Investigate)
  • Stake-Out (Observe)
  • Steal (Steal)
  • Watch (Protect)
If a Stake-Out target is killed the same night, the Stake-Out-er will only get the following results, even if other actions were successfully used on the target:
  • Target was killed.
  • Erase, if applicable.
  • Gender of the killer (or killer's disguise's gender).
Last edited by Kamite on February 7th, 2020, 2:01 pm, edited 4 times in total.
Kamite
Just keep swimming. Just keep swimming.

Posts:
614

Re: Forum Mafia

Post by Kamite »

Clarified rules.
Added new role and action.
Last edited by Kamite on October 1st, 2019, 8:29 pm, edited 1 time in total.
User avatar
shinichi'sapprentice
I NEED SLLEP

Posts:
9194

Re: Forum Mafia

Post by shinichi'sapprentice »

signing up and stuff
Image
User avatar
MoonRaven
DCTP's 赤死
-
Cbox: Akai Tsuki
-
The paranoid and homicidial townie of DCTP Mafia

Posts:
4552
Contact:

Re: Forum Mafia 84: Welcome to the Carnival (Subscription Phase)

Post by MoonRaven »

I'm in.
The Eleventh Doctor wrote:Never ignore coincidence. Unless you are busy. Then always ignore the coincidence.
My dA
My AO3
My FF
My Tumblr
Dream or Not finished at 72 chapters

Chapter 33 of Leap to Relatively Unknown updated 12.9.20

Chapter 8 of the sequel, Leaping into the Dream updated 6.10.19

Chapter 2 of The Crow's Song updated 19.7.18
User avatar
Raiden
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive

Posts:
662

Re: Forum Mafia 84: Welcome to the Carnival (Subscription Phase)

Post by Raiden »

Is this thing still on? AKA signing up if that's the case *normalpanda*
Spoiler:
Image
“Tea is the magic key to the vault where my brain is kept.” ― Frances Hardinge
“If you are cold, tea will warm you;
if you are too heated, it will cool you;
If you are depressed, it will cheer you;
If you are excited, it will calm you.”
― William Ewart Gladstone

Image
Post Reply